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no more enemy bubbles
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1 changed files with 10 additions and 0 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.38 2002/06/29 21:58:14 niceass
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// no more enemy bubbles
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//
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// Revision 1.37 2002/06/25 06:11:36 niceass
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// Revision 1.37 2002/06/25 06:11:36 niceass
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// flag positioning enhancement! (F.P.E.)
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// flag positioning enhancement! (F.P.E.)
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//
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//
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@ -2148,6 +2151,13 @@ static void CG_PlayerFloatSprite(centity_t * cent, qhandle_t shader)
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int rf;
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int rf;
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refEntity_t ent;
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refEntity_t ent;
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// NiceAss: Don't draw floating sprites for enemies in TP
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if ( cgs.gametype >= GT_TEAM &&
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cgs.clientinfo[cent->currentState.clientNum].team != cg.snap->ps.persistant[PERS_SAVEDTEAM] &&
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( cg.snap->ps.persistant[PERS_SAVEDTEAM] == TEAM_RED ||
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cg.snap->ps.persistant[PERS_SAVEDTEAM] == TEAM_BLUE ) )
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return;
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if (cent->currentState.number == cg.snap->ps.clientNum && !cg.renderingThirdPerson) {
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if (cent->currentState.number == cg.snap->ps.clientNum && !cg.renderingThirdPerson) {
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rf = RF_THIRD_PERSON; // only show in mirrors
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rf = RF_THIRD_PERSON; // only show in mirrors
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} else {
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} else {
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