reaction/uifiles/controls_weapon.menu

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2002-08-26 00:40:29 +00:00
#include "ui/menudef.h"
#define RQ3_Controls_Option_Color .75 .75 .75 1
{
menuDef {
name "control_weapon_menu"
background "rq3-ta-menuback" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
// to use the old background
fullScreen MENU_TRUE
visible MENU_FALSE // Visible on open
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
onOpen { play "sound/misc/menu1.wav" ; uiScript loadControls ;
setitemcolor hints forecolor .9 .9 .9 1 ; hide hints ;
hide focus ; setfocus btn_weapon }
onClose { uiScript saveControls }
onEsc { uiScript saveControls ; close control_weapon_menu ; open setup_menu }
//===================
// RQ3 stuff
//===================
itemDef {
name top_bar //rq3: Top bar
rect 0 0 640 56
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name top_bar //rq3: Top bar
rect 0 58 640 12
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-main-shadow-1"
decoration
visible 1
}
itemDef {
name top_bar2 //rq3: Top bar - border
rect 0 56 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name bottom_bar //rq3: bottom bar
rect 0 420 640 60
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name bottom_bar2 //rq3: bottom bar - border
rect 0 418 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemdef {
name "control_icon"
style WINDOW_STYLE_SHADER
rect 8 8 48 48
background "menu/art/rq3-setup-controls.tga"
decoration
visible 1
}
itemdef {
name "control_title"
style WINDOW_STYLE_SHADER
rect 64 12 256 32
background "menu/art/rq3-title-setup.tga"
decoration
visible 1
}
itemdef {
name overlay
style 1
forecolor 0 0 0 1
backcolor RQ3_MENU_OVERLAY_COLOR
rect 0 58 640 360
visible 1
decoration
}
//=================
// Objects
//=================
//Top Menu
//Look
itemdef {
name btn_look
group "topmenu"
type 1
background "menu/art/rq3-controls-looking"
rect 336 12 32 32
style WINDOW_STYLE_SHADER
visible 1
onFocus { show look_focus ; timefade look_focus forecolor 1 1 1 1 0 250 ;
show look_hint ; timeFade look_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timefade look_focus forecolor 1 1 1 0 0 250 ; timeFade look_hint forecolor .9 .9 .9 0 0 250 }
action { play "sound/misc/menu1.wav" ; close control_weapon_menu ; open control_look_menu }
}
itemdef {
name look_focus
group focus
background "menu/art/rq3-menu-focus"
forecolor 1 1 1 0
rect 336 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
background "menu/art/rq3-menu-focus-anim"
rect 336 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name look_hint
group hints
text "Change view keys"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
style 0
visible 0
decoration
}
//Move
itemdef {
name btn_move
group "topmenu"
type 1
background "menu/art/rq3-controls-movement"
rect 384 12 32 32
style WINDOW_STYLE_SHADER
visible 1
onFocus { show move_focus ; timefade move_focus forecolor 1 1 1 1 0 250 ;
show move_hint ; timeFade move_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timefade move_focus forecolor 1 1 1 0 0 250 ; timeFade move_hint forecolor .9 .9 .9 0 0 250 }
action { play "sound/misc/menu1.wav" ; close control_weapon_menu ; open control_move_menu }
}
itemdef {
name move_focus
group focus
background "menu/art/rq3-menu-focus"
forecolor 1 1 1 0
rect 384 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name move_act
group move
background "menu/art/rq3-menu-focus-anim"
rect 384 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name move_hint
group hints
text "Change movement keys"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
style 0
visible 0
decoration
}
//Weapons
itemdef {
name btn_weapon
group "topmenu"
type 1
background "menu/art/rq3-controls-weapons"
rect 432 12 32 32
style WINDOW_STYLE_SHADER
visible 1
onFocus { show weapon_focus ; timefade weapon_focus forecolor 1 1 1 1 0 250 ;
show weapon_hint ; timeFade weapon_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timefade weapon_focus forecolor 1 1 1 0 0 250 ; timeFade weapon_hint forecolor .9 .9 .9 0 0 250 }
action { play "sound/misc/menu1.wav" ; close control_weapon_menu ; open control_weapon_menu }
}
itemdef {
name weapon_focus
group focus
background "menu/art/rq3-menu-focus"
forecolor 1 1 1 0
rect 432 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
background "menu/art/rq3-menu-focus-anim"
rect 432 12 32 32
style WINDOW_STYLE_SHADER
visible 1
decoration
}
itemdef {
name weapon_hint
group hints
text "Change weapon keys"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
style 0
visible 0
decoration
}
//Misc
itemdef {
name btn_misc
group "topmenu"
type 1
background "menu/art/rq3-controls-misc"
rect 480 12 32 32
style WINDOW_STYLE_SHADER
visible 1
onFocus { show misc_focus ; timefade misc_focus forecolor 1 1 1 1 0 250 ;
show misc_hint ; timeFade misc_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timefade misc_focus forecolor 1 1 1 0 0 250 ; timeFade misc_hint forecolor .9 .9 .9 0 0 250 }
action { play "sound/misc/menu1.wav" ; close control_weapon_menu ; open control_misc_menu }
}
itemdef {
name misc_focus
group focus
background "menu/art/rq3-menu-focus"
forecolor 1 1 1 0
rect 480 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name misc_act
group misc
background "menu/art/rq3-menu-focus-anim"
rect 480 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name misc_hint
group hints
text "Change miscellaneous keys"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
style 0
visible 0
decoration
}
//Reaction
itemdef {
name btn_reaction
group "topmenu"
type 1
background "menu/art/rq3-controls-reaction"
rect 528 12 32 32
style WINDOW_STYLE_SHADER
visible 1
onFocus { show reaction_focus ; timefade reaction_focus forecolor 1 1 1 1 0 250 ;
show reaction_hint ; timeFade reaction_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timefade reaction_focus forecolor 1 1 1 0 0 250 ; timeFade reaction_hint forecolor .9 .9 .9 0 0 250 }
action { play "sound/misc/menu1.wav" ; close control_weapon_menu ; open control_reaction_menu }
}
itemdef {
name reaction_focus
group focus
background "menu/art/rq3-menu-focus"
forecolor 1 1 1 0
rect 528 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name reaction_act
group reaction
background "menu/art/rq3-menu-focus-anim"
rect 528 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name reaction_hint
group hints
text "Change Reaction-specific keys"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
style 0
visible 0
decoration
}
//-----------------------------------------------------------
//Background window
//Caption
itemdef {
rect 264 68 360 20
style WINDOW_STYLE_GRADIENT
border WINDOW_BORDER_KCGRADIENT
bordersize 1
backcolor 0 0 .2 .75
bordercolor .75 .75 .75 1
text "Weapon keys"
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale .25
textalign 0
textalignx 88
textaligny 14
forecolor 1 1 1 1
visible 1
decoration
}
//Icon
itemdef {
style WINDOW_STYLE_SHADER
rect 320 66 24 24
background "menu/art/rq3-controls-weapons.tga"
decoration
visible 1
}
//Window
itemdef {
name window
rect 264 84 360 284
style WINDOW_STYLE_SHADER
background "ui/assets/fake_gradient_75"
border WINDOW_BORDER_KCGRADIENT
bordersize 2
backcolor 0 0 0 .75
bordercolor .75 .75 .75 1
visible 1
decoration
}
//Player model display
itemdef {
name "model_preview"
ownerdraw UI_PLAYERMODEL
style 1
rect 0 80 240 320
visible 0
decoration
}
//Keys
//Weapon keys
itemdef {
name "bind_attack"
cvar "+attack"
group weapon
type ITEM_TYPE_BIND
text "Attack:"
rect 288 100 320 20
forecolor RQ3_Controls_Option_Color
textalign ITEM_ALIGN_RIGHT
textalignx 160
textaligny 16
textscale .25
visible 1
onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 }
}
itemdef {
name "bind_weapnext"
cvar "weapnext"
group weapon
type ITEM_TYPE_BIND
text "Next Weapon:"
rect 288 120 320 20
forecolor RQ3_Controls_Option_Color
textalign ITEM_ALIGN_RIGHT
textalignx 160
textaligny 16
textscale .25
visible 1
onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 }
}
itemdef {
name "bind_weapprev"
cvar "weapprev"
group weapon
type ITEM_TYPE_BIND
text "Previous Weapon:"
rect 288 140 320 20
forecolor RQ3_Controls_Option_Color
textalign ITEM_ALIGN_RIGHT
textalignx 160
textaligny 16
textscale .25
visible 1
onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 }
}
itemdef {
name opt_autoswitch
group weapon
type ITEM_TYPE_YESNO
text "Autoswitch Weapons:"
cvar "cg_autoswitch"
rect 448 160 112 20
textalign ITEM_ALIGN_RIGHT
textalignx 0
textaligny 16
textscale .25
forecolor RQ3_Controls_Option_Color
visible 1
onFocus { show YesNoMessage ; timeFade YesNoMessage forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade YesNoMessage forecolor 1 1 1 0 0 250 }
}
itemdef {
name "bind_weap1"
cvar "weapon 1"
group weapon
type ITEM_TYPE_BIND
text "MK23 Pistol:"
rect 288 180 320 20
forecolor RQ3_Controls_Option_Color
textalign ITEM_ALIGN_RIGHT
textalignx 160
textaligny 16
textscale .25
visible 1
onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 }
}
itemdef {
name "bind_weap2"
cvar "weapon 2"
group weapon
type ITEM_TYPE_BIND
text "M3 Assault Shotgun:"
rect 288 200 320 20
forecolor RQ3_Controls_Option_Color
textalign ITEM_ALIGN_RIGHT
textalignx 160
textaligny 16
textscale .25
visible 1
onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 }
}
itemdef {
name "bind_weap3"
cvar "weapon 3"
group weapon
type ITEM_TYPE_BIND
text "MP5/10 Submachinegun:"
rect 288 220 320 20
forecolor RQ3_Controls_Option_Color
textalign ITEM_ALIGN_RIGHT
textalignx 160
textaligny 16
textscale .25
visible 1
onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 }
}
itemdef {
name "bind_weap4"
cvar "weapon 4"
group weapon
type ITEM_TYPE_BIND
text "Handcannon:"
rect 288 240 320 20
forecolor RQ3_Controls_Option_Color
textalign ITEM_ALIGN_RIGHT
textalignx 160
textaligny 16
textscale .25
visible 1
onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 }
}
itemdef {
name "bind_weap5"
cvar "weapon 5"
group weapon
type ITEM_TYPE_BIND
text "SSG Sniper Rifle:"
rect 288 260 320 20
forecolor RQ3_Controls_Option_Color
textalign ITEM_ALIGN_RIGHT
textalignx 160
textaligny 16
textscale .25
visible 1
onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 }
}
itemdef {
name "bind_weap6"
cvar "weapon 6"
group weapon
type ITEM_TYPE_BIND
text "M4 Assault Rifle:"
rect 288 280 320 20
forecolor RQ3_Controls_Option_Color
textalign ITEM_ALIGN_RIGHT
textalignx 160
textaligny 16
textscale .25
visible 1
onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 }
}
itemdef {
name "bind_weap7"
cvar "weapon 7"
group weapon
type ITEM_TYPE_BIND
text "Dual MK23 Pistols:"
rect 288 300 320 20
forecolor RQ3_Controls_Option_Color
textalign ITEM_ALIGN_RIGHT
textalignx 160
textaligny 16
textscale .25
visible 1
onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 }
}
itemdef {
name "bind_weap8"
cvar "weapon 8"
group weapon
type ITEM_TYPE_BIND
text "Combat Knife:"
rect 288 320 320 20
forecolor RQ3_Controls_Option_Color
textalign ITEM_ALIGN_RIGHT
textalignx 160
textaligny 16
textscale .25
visible 1
onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 }
}
itemdef {
name "bind_weap9"
cvar "weapon 9"
group weapon
type ITEM_TYPE_BIND
text "M26 Frag Grenade:"
rect 288 340 320 20
forecolor RQ3_Controls_Option_Color
textalign ITEM_ALIGN_RIGHT
textalignx 160
textaligny 16
textscale .25
visible 1
onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 }
leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 }
}
//Messages
itemdef {
name keyBindStatus
rect 256 384 360 40
ownerdraw UI_KEYBINDSTATUS
text " "
forecolor 1 1 1 1
textscale .25
textstyle 3
textalignx 8
textaligny 12
visible 0
decoration
}
itemdef {
name SliderMessage
rect 264 384 360 40
text "Drag the slider to increase/decrease"
forecolor 1 1 1 0
textscale .25
textstyle 3
textalign ITEM_ALIGN_CENTER
textalignx 180
textaligny 12
visible 0
decoration
}
itemdef {
name YesNoMessage
rect 264 384 360 40
text "Click to toggle yes/no"
forecolor 1 1 1 0
textscale .25
textstyle 3
textalign ITEM_ALIGN_CENTER
textalignx 180
textaligny 12
visible 0
decoration
}
//Back
itemdef {
name "btn_back"
shortcutKey "B"
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rect 12 432 32 32
style WINDOW_STYLE_SHADER
background "menu/art/rq3-menu-back.tga"
type 1
visible 1
action { close _self ; open setup_menu ; }
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onFocus { setbackground "menu/art/rq3-menu-back-focus-anim" ;
show back_hint ; timeFade back_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { setbackground "menu/art/rq3-menu-back.tga" ;
timeFade back_hint forecolor .9 .9 .9 0 0 250 }
}
itemdef {
name back_hint
text "Go ^_b^_ack to setup menu"
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forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
}