reaction/ta_ui/ui/fight.menu

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2002-01-08 05:45:06 +00:00
#include "ui/menudef.h"
{
\\ Fight \\
menuDef {
name "fight"
visible 0
fullscreen 1
rect 0 0 640 480
background uibackground4
focusColor 1 .67 0 1
style 1
border 1
itemDef {
name fight
style WINDOW_STYLE_SHADER
rect 0 45 512 128
visible 1
background "fight"
decoration
}
itemDef {
name leftgrad
style WINDOW_STYLE_SHADER
background "ui/assets/halfgradleft.tga"
rect 64 249 256 102
forecolor .75 0 0 0.5
visible 1
decoration
}
itemDef {
name rightgrad
style WINDOW_STYLE_SHADER
background "ui/assets/halfgradright.tga"
rect 320 249 256 102
forecolor 0 0 .75 0.5
visible 1
decoration
}
itemDef {
name leftvertgrad
style WINDOW_STYLE_SHADER
background "ui/assets/verticalgradient.tga"
rect 16 249 128 102
forecolor .75 0 0 0.5
visible 1
decoration
}
itemDef {
name rightvertgrad
style WINDOW_STYLE_SHADER
background "ui/assets/verticalgradient.tga"
rect 496 249 128 102
forecolor 0 0 .75 0.5
textscale 0.4
visible 1
decoration
}
// LEVEL SELECTION BAR //
// GAMETYPE BAR //
itemDef {
name gametypebar
style 2
rect 0 5 640 40
textscale 0.4
textalign 0 // center
textalignx 60 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 21
style 2
border 4
bordercolor 0.5 0.5 0.5 0.5
bordersize 2
backcolor 0 0 .75 0.5
visible 1
mouseEnter { setcolor backcolor .75 0 0 .5 }
mouseExit { setcolor backcolor 0 0 .75 .5 }
decoration
}
itemDef {
name gametypefield
style 0
name tier
ownerdraw UI_TIER
rect 0 10 320 31
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny 26
textscale .4
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 1
mouseEnter { fadein message_tier }
mouseExit { fadeout message_tier }
}
itemDef {
name gametypefield
style 0
ownerdraw UI_SKILL
text "Skill:"
rect 320 10 320 31
textalign ITEM_ALIGN_LEFT
textalignx 90
textaligny 26
textscale .4
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 1
mouseEnter { fadein message_skill }
mouseExit { fadeout message_skill }
}
// TEAM LOGO //
itemDef {
name playerlogo
ownerdraw UI_PLAYERLOGO_METAL
rect 28 250 100 100
visible 1
forecolor 1 .7 .7 1
decoration
}
itemDef {
name opposinglogo
ownerdraw UI_OPPONENTLOGO_METAL
rect 488 250 100 100
visible 1
forecolor .7 .7 1 1
decoration
}
// MAP INFO //
itemDef {
name window
rect 14 247 612 105
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 .5
forecolor 1 1 1 1
backcolor 0 0 0 .25
visible 1
decoration
}
itemDef {
name location
text "VS"
textscale 1
rect 192 325 256 30
textalign 1 // center
textalignx 128 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 21
backcolor 0 0 0 0
forecolor 1 1 1 .5
decoration
visible 1
}
itemDef {
name level_info
group grplevelinfo2
ownerdraw UI_TIER_MAPNAME
textscale .35
rect 14 220 222 20
textalign 0
textalignx 3 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 18
backcolor 0 0 0 0
forecolor 1 1 1 1
decoration
visible 1
}
itemDef {
name level_info
group grplevelinfo2
ownerdraw UI_TIER_GAMETYPE
textscale .35
rect 236 220 122 20
textalign 0
textalignx 3 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 18
backcolor 0 0 0 0
forecolor 1 1 1 1
decoration
visible 1
}
itemDef {
name level_info
group grplevelinfo2
type ITEM_TYPE_NUMERICFIELD
text "Captures "
cvar "capturelimit"
rect 358 220 122 20
textalign 0
textalignx 3
textaligny 18
textscale .35
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name level_info
group grplevelinfo2
type ITEM_TYPE_NUMERICFIELD
text "Time "
cvar "timelimit"
rect 480 220 72 20
textalign 0
textalignx 3
textaligny 18
textscale .35
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name level_info
group grplevelinfo2
type ITEM_TYPE_NUMERICFIELD
text "Frags "
cvar "fraglimit"
rect 552 220 72 20
textalign 0
textalignx 3
textaligny 18
textscale .35
forecolor 1 1 1 1
visible 1
decoration
}
// TEAM NAME //
itemDef {
name playerteamname
ownerdraw UI_PLAYERLOGO_NAME
rect 128 295 128 64
decoration
visible 1
}
itemDef {
name opposingteamname
ownerdraw UI_OPPONENTLOGO_NAME
rect 388 295 128 64
backcolor 0 0 0 0
forecolor 1 1 1 1
decoration
visible 1
}
// PLAYER STATS //
itemDef {
name window
rect 14 354 612 34
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 .5
forecolor 1 1 1 1
backcolor 0 0 0 .25
visible 1
decoration
}
itemDef {
name name
type ITEM_TYPE_EDITFIELD
style 0
text "Name:"
cvar "name"
textscale .35
style 0
rect 0 363 128 30
textalign 1 // center
textalignx 64 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 17
backcolor 0 0 0 0
forecolor 1 1 1 1
decoration
visible 1
}
itemDef {
name score
text "Score:"
textscale .35
style 0
rect 246 363 128 30
textalign 3 // center
textalignx 16 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 17
backcolor 0 0 0 0
forecolor 1 1 1 1
decoration
visible 1
}
itemDef {
name wins
text "Wins:"
textscale .35
style 0
rect 404 363 128 30
textalign 1 // center
textalignx 64 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 17
backcolor 0 0 0 0
forecolor 1 1 1 1
decoration
visible 1
}
// AWARDS //
itemDef {
name window
rect 14 390 612 38
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 .5
forecolor 1 1 1 1
backcolor 0 0 0 .25
visible 1
decoration
}
itemdef {
name medal_accuracy
style WINDOW_STYLE_SHADER
rect 48 394 32 32
background "ui/assets/medal_accuracy.tga"
forecolor 1 1 1 .25
visible 1
decoration
}
itemdef {
name medal_assist
style WINDOW_STYLE_SHADER
rect 112 394 32 32
background "ui/assets/medal_assist.tga"
forecolor 1 1 1 .25
visible 1
decoration
}
itemdef {
name medal_accuracy
style WINDOW_STYLE_SHADER
rect 176 394 32 32
background "ui/assets/medal_accuracy.tga"
forecolor 1 1 1 .25
visible 1
decoration
}
itemdef {
name medal_defend
style WINDOW_STYLE_SHADER
rect 240 394 32 32
background "ui/assets/medal_defend.tga"
forecolor 1 1 1 .25
visible 1
decoration
}
itemdef {
name medal_excellent
style WINDOW_STYLE_SHADER
rect 304 394 32 32
background "ui/assets/medal_excellent.tga"
forecolor 1 1 1 .25
visible 1
decoration
}
itemdef {
name medal_frags
style WINDOW_STYLE_SHADER
rect 368 394 32 32
background "ui/assets/medal_frags.tga"
forecolor 1 1 1 .25
visible 1
decoration
}
itemdef {
name medal_gauntlet
style WINDOW_STYLE_SHADER
rect 432 394 32 32
background "ui/assets/medal_gauntlet.tga"
forecolor 1 1 1 .25
visible 1
decoration
}
itemdef {
name medal_impressive
style WINDOW_STYLE_SHADER
rect 496 394 32 32
background "ui/assets/medal_impressive.tga"
forecolor 1 1 1 .25
visible 1
decoration
}
itemdef {
name medal_victory
style WINDOW_STYLE_SHADER
rect 560 394 32 32
background "ui/assets/medal_victory.tga"
forecolor 1 1 1 .25
visible 1
decoration
}
// SCREEN SHOT //
itemDef {
name mapwindow
rect 14 52 612 158
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 .5
forecolor 1 1 1 1
backcolor 0 0 0 .25
visible 1
decoration
mouseenter { setitemcolor mapwindow bordercolor .7 0 0 1 ; fadein message_arena }
mouseexit { setitemcolor mapwindow bordercolor .5 .5 .5 .5 ; fadeout message_arena }
}
itemdef {
name screen1
rect 19 57 198 148
ownerdraw UI_TIERMAP1
visible 1
mouseenter { setitemcolor borderscreen1 backcolor .25 .25 .25 .25 }
mouseexit { setitemcolor borderscreen1 backcolor 0 0 0 0 }
action { setcvar ui_currentMap 0 ; setitemcolor grpborderscreen bordercolor .5 .5 .5 1 ; setitemcolor borderscreen1 bordercolor 1 0 0 1 }
}
itemdef {
name screen2
rect 221 57 198 148
ownerdraw UI_TIERMAP2
visible 1
mouseenter { setitemcolor borderscreen2 backcolor .25 .25 .25 .25 }
mouseexit { setitemcolor borderscreen2 backcolor 0 0 0 0 }
action { setcvar ui_currentMap 1 ; setitemcolor grpborderscreen bordercolor .5 .5 .5 1 ; setitemcolor borderscreen2 bordercolor 1 0 0 1 }
}
itemdef {
name screen3
ownerdraw UI_TIERMAP3
rect 423 57 198 148
visible 1
mouseenter { setitemcolor borderscreen3 backcolor .25 .25 .25 .25 }
mouseexit { setitemcolor borderscreen3 backcolor 0 0 0 0 }
action { setcvar ui_currentMap 2 ; setitemcolor grpborderscreen bordercolor .5 .5 .5 1 ; setitemcolor borderscreen3 bordercolor 1 0 0 1 }
}
itemdef {
name borderscreen1
group grpborderscreen
rect 18 56 200 150
style WINDOW_STYLE_FILLED
border 1
backcolor 0 0 0 0
bordercolor .5 .5 .5 1
decoration
visible 1
}
itemdef {
name borderscreen2
group grpborderscreen
rect 220 56 200 150
style WINDOW_STYLE_FILLED
decoration
border 1
backcolor 0 0 0 0
bordercolor .5 .5 .5 1
visible 1
}
itemdef {
name borderscreen3
group grpborderscreen
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
backcolor 0 0 0 0
decoration
rect 422 56 200 150
visible 1
}
// BACK BAR //
itemDef {
name gotobar
style 2
rect 0 430 640 30
textscale 0.4
textalign 0 // center
textalignx 60 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 21
style 2
border 4
bordercolor 0.5 0.5 0.5 0.5
bordersize 2
backcolor 0 0 .75 0.5
visible 1
mouseEnter { setcolor backcolor .75 0 0 .5 }
mouseExit { setcolor backcolor 0 0 .75 .5 }
decoration
}
itemDef {
name back
style 3
background "ui/assets/backarrow.tga"
rect 16 424 50 50
visible 1
action { close fight ; open main }
mouseEnter { hide back ; show back_alt ; fadein message_back }
}
itemDef {
name back_alt
style WINDOW_STYLE_SHADER
background "ui/assets/backarrow_alt.tga"
rect 16 424 50 50
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
type ITEM_TYPE_BUTTON
mouseExit { hide back_alt ; show back ; fadeout message_back }
action { close fight ; open main }
}
itemDef {
name accept
style 3
rect 574 424 50 50
background "ui/assets/forwardarrow.tga"
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
mouseEnter { show lightning ; hide accept ; show accept_alt ; fadein message_accept }
action { close fight ; uiScript SinglePlayerStart }
}
itemDef {
name accept_alt
style 3
rect 574 424 50 50
background "ui/assets/forwardarrow_alt.tga"
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
type ITEM_TYPE_BUTTON
action { close fight ; uiScript SinglePlayerStart }
mouseExit { hide lightning ; hide accept_alt ; show accept ; fadeout message_accept }
}
itemDef {
name lightning
style 3
background lightningkc
rect 46 385 246 128
visible 0
decoration
}
itemDef {
name lightning
style 3
background lightningkc
rect 345 385 246 128
visible 0
decoration
}
// MESSAGES //
itemDef {
name message_back
style 0
rect 320 430 128 30
textstyle 1
textalign 1
textalignx 0
textaligny 25
textscale .4
text "Exit to Main Menu"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_accept
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Enter Arena"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_tier
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Choose Tier"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_skill
style 0
rect 320 430 128 30
textstyle 1
textalign 1
textalignx 0
textaligny 25
textscale .4
text "Set Skill Level"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_arena
style 0
rect 320 430 128 30
textstyle 1
textalign 1
textalignx 0
textaligny 25
textscale .4
text "Choose Your Arena"
forecolor 1 1 1 1
decoration
visible 0
}
}
}
}
}