reaction/ta_ui/ui/help2.menu

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2002-01-08 05:45:06 +00:00
#include "ui/menudef.h"
{
\\ Help\\
menuDef {
name "help_menu"
visible 0
fullscreen 1
rect 0 0 640 480
background "menuback_a"
focusColor 1 .75 0 1
outOfBoundsClick
style 1
border 1
onopen { hide grphelptext ; show help }
// GAMETYPE BAR //
itemDef {
name gametypebar
style 2
rect 0 16 640 40
textscale 0.4
textalign 0 // center
textalignx 60 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 21
style 2
border 4
bordercolor 0.5 0.5 0.5 0.5
bordersize 2
backcolor 0 0 .75 0.5
visible 1
mouseEnter { setcolor backcolor .75 0 0 .5 ; fadein message_help }
mouseExit { setcolor backcolor 0 0 .75 .5 ; fadeout message_help }
decoration
}
itemDef {
name bar
style 0
text "CTF"
rect 0 16 106 40
textalign 1
textalignx 53
textaligny 31
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 1
action { hide grphelptext ; show ctf }
}
itemDef {
name bar
style 0
text "One Flag"
rect 106 16 128 40
textalign 1
textalignx 53
textaligny 31
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 1
action { hide grphelptext ; show onectf }
}
itemDef {
name bar
style 0
text "Overload"
rect 212 16 106 40
textalign 1
textalignx 50
textaligny 31
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 1
action { hide grphelptext ; show overload }
}
itemDef {
name bar
style 0
text "Harvester"
rect 318 16 106 40
textalign 1
textalignx 50
textaligny 31
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 1
action { hide grphelptext ; show harvester }
}
itemDef {
name bar
style 0
text "Power-Ups"
rect 424 16 106 40
textalign 1
textalignx 50
textaligny 31
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 1
action { hide grphelptext ; open powerup_menu }
}
itemDef {
name bar
style 0
text "Orders"
rect 530 16 106 40
textalign 1
textalignx 50
textaligny 31
textscale .3
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 1
action { hide grphelptext ; open ordersHelp_menu }
}
// HELP TEXT //
// CTF //
itemDef {
name help
group grphelptext
style 0
wrapped
text " For game rules, select one of the \r"
" game types from the above menu bar, \r"
" or select Power-ups for information \r"
" about team power-ups and \r"
" new useable items."
rect 160 140 600 40
textalign 0
textalignx 0
textaligny 31
textscale .3
forecolor 1 .67 0 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name ctf
group grphelptext
style 0
text "Capture the Flag"
rect 280 94 500 20
textalign 0
textalignx 0
textaligny 31
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name ctf
group grphelptext
style 0
wrapped
rect 280 124 500 20
text "To score a team point (often called a capture), the team must invade the \r"
"opposing team's base, run through (grab) the other team's flag, and carry \r"
"it back to their own flag. For the capture to take place, the team's own \r"
"flag must still be in the base. The flag carrier drops the flag when he or \r"
"she is fragged. If the flag is not over void or death fog, it stays in play. \r"
"A player picks up a dropped flag when he or she runs through it. \r"
"This returns the player's own flag to base. If the player runs through \r"
"the opposing team's flag, the player picks it up and runs with it."
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name ctf
group grphelptext
style 3
background "ui/assets/helpscreens/ctf/team_base.tga"
rect 80 270 128 128
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
itemDef {
name ctf
group grphelptext
style 0
text "Team Base"
rect 80 405 128 30
textalign 1
textalignx 64
textaligny 17
textscale .3
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name ctf
group grphelptext
style 3
background "ui/assets/helpscreens/ctf/flag_carrier.tga"
rect 248 270 128 128
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
itemDef {
name ctf
group grphelptext
style 0
text "Flag Carrier"
rect 248 405 128 30
textalign 1
textalignx 64
textaligny 17
textscale .3
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name ctf
group grphelptext
style 3
background "ui/assets/helpscreens/ctf/scoring_with_flag.tga"
rect 416 270 128 128
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
itemDef {
name ctf
group grphelptext
style 0
text "Scoring with the Flag"
rect 416 405 128 30
textalign 1
textalignx 64
textaligny 17
textscale .3
forecolor 1 1 1 1
visible 0
decoration
}
// ONE FLAG CTF //
itemDef {
name onectf
group grphelptext
style 0
text "One Flag Capture the Flag"
rect 70 64 500 40
textalign 0
textalignx 0
textaligny 31
textscale .25
forecolor 1 1 1 1
border 0
decoration
bordercolor 0 0 0 0
visible 0
}
itemDef {
name onectf
group grphelptext
style 0
wrapped
text "The team must run through (grab) the white flag at the center of the \r"
"arena and carry it to the opposing team's flag. A team point, called a \r"
"capture, is scored each time a player successfully carries the flag \r"
"to the opposing base. The flag carrier drops the flag when he or she \r"
"is fragged. If the flag is not over a void or death fog, it stays in play \r"
"and may be picked up by a player from either team. A flag dropped \r"
"over a void or death fog returns to the center of the arena."
rect 70 104 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name onectf
group grphelptext
style 3
background "ui/assets/helpscreens/oneflag/white_flag.tga"
rect 80 270 128 128
border 1
bordercolor .5 .5 .5 11
visible 0
decoration
}
itemDef {
name onectf
group grphelptext
style 0
text "White Flag"
rect 80 405 128 30
textalign 1
textalignx 64
textaligny 17
textscale .3
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name onectf
group grphelptext
style 3
background "ui/assets/helpscreens/oneflag/flag_carrier.tga"
rect 248 270 128 128
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
itemDef {
name onectf
group grphelptext
style 0
text "Flag Carrier"
rect 248 405 128 30
textalign 1
textalignx 64
textaligny 17
textscale .3
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name onectf
group grphelptext
style 3
background "ui/assets/helpscreens/oneflag/scoring_with_flag.tga"
rect 416 270 128 128
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
itemDef {
name onectf
group grphelptext
style 0
text "Scoring with the Flag"
rect 416 405 128 30
textalign 1
textalignx 64
textaligny 17
textscale .3
forecolor 1 1 1 1
visible 0
decoration
}
// OVERLOAD //
itemDef {
name overload
group grphelptext
style 0
text "Overload"
rect 70 64 500 40
textalign 0
textalignx 0
textaligny 31
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
decoration
visible 0
}
itemDef {
name overload
group grphelptext
style 0
wrapped
text "To score a team point, the players must invade their opponent's base \r"
"and attack the skull portion of the goal obelisk until it explodes. \r"
"As the skull takes damage, it slowly turns bright red. The skull \r"
"constantly regenerates and slowly heals itself."
rect 70 104 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name overload
group grphelptext
style 3
background "ui/assets/helpscreens/overload/obelisk.tga"
rect 80 270 128 128
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
itemDef {
name overload
group grphelptext
style 0
text "Obelisk"
rect 80 405 128 30
textalign 1
textalignx 64
textaligny 17
textscale .3
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name overload
group grphelptext
style 3
background "ui/assets/helpscreens/overload/damaged_obelisk.tga"
rect 248 270 128 128
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
itemDef {
name overload
group grphelptext
style 0
text "Damaged Obelisk"
rect 248 405 128 30
textalign 1
textalignx 64
textaligny 17
textscale .3
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name overload
group grphelptext
style 3
background "ui/assets/helpscreens/overload/exploded_obelisk_1.tga"
rect 416 270 128 128
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
itemDef {
name overload
group grphelptext
style 0
text "Exploded Obelisk"
rect 416 405 128 30
textalign 1
textalignx 64
textaligny 17
textscale .3
forecolor 1 1 1 1
visible 0
decoration
}
// HARVESTER //
itemDef {
name harvester
group grphelptext
style 0
text "Harvester"
rect 70 64 500 40
textalign 0
textalignx 0
textaligny 31
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name harvester
group grphelptext
style 0
wrapped
text "To score team points, the team must frag opposing team members. \r"
"Each time a player on either team is fragged, a crystal skull of their \r"
"team color pops out of the skull generator in the center of the arena. \r"
"Players harvest skulls of the opposing team's color by running \r"
"through them. Skulls of their own team's color are removed from play \r"
"in the same manner. Players must carry the skulls to the goal, \r"
"a skull receptacle in the opposing team's base. When a player is \r"
"fragged, any carried skulls are lost."
rect 70 104 500 20
textalign 0
textalignx 0
textaligny 17
textscale .25
forecolor 1 1 1 1
border 0
bordercolor 0 0 0 0
visible 0
decoration
}
itemDef {
name harvester
group grphelptext
style 3
background "ui/assets/helpscreens/harvester/skull_and_obelisk.tga"
rect 80 270 128 128
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
itemDef {
name harvester
group grphelptext
style 0
text "Skull Generator"
rect 80 405 128 30
textalign 1
textalignx 64
textaligny 17
textscale .3
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name harvester
group grphelptext
style 3
background "ui/assets/helpscreens/harvester/carrying_skulls.tga"
rect 248 270 128 128
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
itemDef {
name harvester
group grphelptext
style 0
text "Carrying Skulls"
rect 248 405 128 30
textalign 1
textalignx 64
textaligny 17
textscale .3
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name harvester
group grphelptext
style 3
background "ui/assets/helpscreens/harvester/scoring.tga"
rect 416 270 128 128
border 1
bordercolor .5 .5 .5 1
visible 0
decoration
}
itemDef {
name harvester
group grphelptext
style 0
text "Scoring with the Skulls"
rect 416 405 128 30
textalign 1
textalignx 64
textaligny 17
textscale .3
forecolor 1 1 1 1
visible 0
decoration
}
// BACK BAR //
itemDef {
name gotobar
style 2
rect 0 430 640 30
textscale 0.4
textalign 0 // center
textalignx 60 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 21
style 2
border 4
bordercolor 0.5 0.5 0.5 0.5
bordersize 2
backcolor 0 0 .75 0.5
visible 1
mouseEnter { setcolor backcolor .75 0 0 .5 }
mouseExit { setcolor backcolor 0 0 .75 .5 }
decoration
}
itemDef {
name back
style 3
background "ui/assets/backarrow.tga"
rect 16 424 50 50
visible 1
action { close help_menu ; open main }
mouseEnter { hide back ; show back_alt ; fadein message_back }
}
itemDef {
name back_alt
style WINDOW_STYLE_SHADER
background "ui/assets/backarrow_alt.tga"
rect 16 424 50 50
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
type ITEM_TYPE_BUTTON
mouseExit { hide back_alt ; show back ; fadeout message_back }
action { close help_menu ; open main }
}
// MESSAGES //
itemDef {
name message_back
style 0
rect 320 430 128 30
textstyle 1
textalign 1
textalignx 0
textaligny 25
textscale .4
text "Exit to Main Menu"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_help
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Select for Description"
forecolor 1 1 1 1
decoration
visible 0
}
}
}