789 lines
18 KiB
C
789 lines
18 KiB
C
// g_sphere.c
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// pmack
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// april 1998
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// defender - actively finds and shoots at enemies
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// hunter - waits until < 25% health and vore ball tracks person who hurt you
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// vengeance - kills person who killed you.
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#include "g_local.h"
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#define DEFENDER_LIFESPAN 30
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#define HUNTER_LIFESPAN 30
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#define VENGEANCE_LIFESPAN 30
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#define MINIMUM_FLY_TIME 15
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//#define MINIMUM_FLY_TIME 30
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// FIXME - do we need to be calling ED_NewString at all?
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extern char *ED_NewString (char *string);
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void LookAtKiller (edict_t *self, edict_t *inflictor, edict_t *attacker);
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void defender_think (edict_t *self);
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void hunter_think (edict_t *self);
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void vengeance_think (edict_t *self);
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void vengeance_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
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void hunter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
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// *************************
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// General Sphere Code
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// *************************
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// =================
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// =================
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void sphere_think_explode (edict_t *self)
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{
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if(self->owner && self->owner->client && !(self->spawnflags & SPHERE_DOPPLEGANGER))
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{
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self->owner->client->owned_sphere = NULL;
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}
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BecomeExplosion1 (self);
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}
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// =================
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// sphere_explode
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// =================
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void sphere_explode (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
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{
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// if(self->owner && self->owner->client)
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// gi.cprintf(self->owner, PRINT_HIGH, "Sphere timed out\n");
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// gi.dprintf("player died, blowing up\n");
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sphere_think_explode (self);
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}
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// =================
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// sphere_if_idle_die - if the sphere is not currently attacking, blow up.
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// =================
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void sphere_if_idle_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
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{
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if(!self->enemy)
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{
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// gi.dprintf("player died, blowing up\n");
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sphere_think_explode(self);
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}
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}
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// *************************
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// Sphere Movement
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// *************************
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// =================
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// =================
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void sphere_fly (edict_t *self)
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{
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vec3_t dest;
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vec3_t dir;
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if(level.time >= self->wait)
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{
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// gi.dprintf("fly: timed out\n");
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sphere_think_explode(self);
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return;
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}
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VectorCopy (self->owner->s.origin, dest);
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dest[2] = self->owner->absmax[2] + 4;
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if(level.time == (float)(int)level.time)
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{
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if(!visible(self, self->owner))
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{
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VectorCopy(dest, self->s.origin);
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gi.linkentity(self);
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return;
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}
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}
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VectorSubtract (dest, self->s.origin, dir);
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VectorScale (dir, 5, self->velocity);
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}
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// =================
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// =================
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void sphere_chase (edict_t *self, int stupidChase)
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{
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vec3_t dest;
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vec3_t dir;
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float dist;
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if(level.time >= self->wait || (self->enemy && self->enemy->health < 1))
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{
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sphere_think_explode(self);
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return;
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}
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VectorCopy (self->enemy->s.origin, dest);
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if(self->enemy->client)
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dest[2] += self->enemy->viewheight;
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if(visible(self, self->enemy) || stupidChase)
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{
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// if moving, hunter sphere uses active sound
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if(!stupidChase)
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self->s.sound = gi.soundindex ("spheres/h_active.wav");
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VectorSubtract (dest, self->s.origin, dir);
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VectorNormalize (dir);
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vectoangles2(dir, self->s.angles);
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VectorScale (dir, 500, self->velocity);
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VectorCopy(dest, self->monsterinfo.saved_goal);
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}
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else if (VectorCompare (self->monsterinfo.saved_goal, vec3_origin))
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{
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VectorSubtract(self->enemy->s.origin, self->s.origin, dir);
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dist = VectorNormalize(dir);
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vectoangles2(dir, self->s.angles);
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// if lurking, hunter sphere uses lurking sound
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self->s.sound = gi.soundindex ("spheres/h_lurk.wav");
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VectorClear (self->velocity);
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}
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else
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{
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VectorSubtract(self->monsterinfo.saved_goal, self->s.origin, dir);
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dist = VectorNormalize(dir);
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if(dist > 1)
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{
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vectoangles2(dir, self->s.angles);
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if(dist > 500)
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VectorScale(dir, 500, self->velocity);
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else if (dist < 20)
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VectorScale(dir, (dist / FRAMETIME), self->velocity);
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else
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VectorScale(dir, dist, self->velocity);
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// if moving, hunter sphere uses active sound
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if(!stupidChase)
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self->s.sound = gi.soundindex ("spheres/h_active.wav");
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}
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else
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{
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VectorSubtract(self->enemy->s.origin, self->s.origin, dir);
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dist = VectorNormalize(dir);
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vectoangles2(dir, self->s.angles);
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// if not moving, hunter sphere uses lurk sound
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if(!stupidChase)
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self->s.sound = gi.soundindex ("spheres/h_lurk.wav");
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VectorClear(self->velocity);
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}
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}
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}
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// *************************
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// Attack related stuff
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// *************************
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// =================
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// =================
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void sphere_fire (edict_t *self, edict_t *enemy)
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{
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vec3_t dest;
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vec3_t dir;
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if(level.time >= self->wait || !enemy)
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{
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sphere_think_explode(self);
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return;
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}
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VectorCopy (enemy->s.origin, dest);
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self->s.effects |= EF_ROCKET;
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VectorSubtract (dest, self->s.origin, dir);
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VectorNormalize (dir);
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vectoangles2 ( dir, self->s.angles );
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VectorScale (dir, 1000, self->velocity);
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self->touch = vengeance_touch;
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self->think = sphere_think_explode;
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self->nextthink = self->wait;
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}
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// =================
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// =================
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void sphere_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf, int mod)
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{
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if(self->spawnflags & SPHERE_DOPPLEGANGER)
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{
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if (other == self->teammaster)
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return;
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self->takedamage = DAMAGE_NO;
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self->owner = self->teammaster;
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self->teammaster = NULL;
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}
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else
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{
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if (other == self->owner)
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return;
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// PMM - don't blow up on bodies
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if (!strcmp(other->classname, "bodyque"))
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return;
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}
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if (surf && (surf->flags & SURF_SKY))
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{
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G_FreeEdict (self);
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return;
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}
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if (other->takedamage)
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{
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T_Damage (other, self, self->owner, self->velocity, self->s.origin, plane->normal,
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10000, 1, DAMAGE_DESTROY_ARMOR, mod);
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}
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else
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{
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T_RadiusDamage (self, self->owner, 512, self->owner, 256, mod);
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}
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sphere_think_explode (self);
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}
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// =================
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// =================
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void vengeance_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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if(self->spawnflags & SPHERE_DOPPLEGANGER)
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sphere_touch (self, other, plane, surf, MOD_DOPPLE_VENGEANCE);
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else
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sphere_touch (self, other, plane, surf, MOD_VENGEANCE_SPHERE);
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}
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// =================
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// =================
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void hunter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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edict_t *owner;
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// don't blow up if you hit the world.... sheesh.
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if(other==world)
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return;
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if(self->owner)
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{
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// if owner is flying with us, make sure they stop too.
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owner=self->owner;
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if(owner->flags & FL_SAM_RAIMI)
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{
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VectorClear(owner->velocity);
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owner->movetype = MOVETYPE_NONE;
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gi.linkentity(owner);
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}
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}
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if(self->spawnflags & SPHERE_DOPPLEGANGER)
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sphere_touch (self, other, plane, surf, MOD_DOPPLE_HUNTER);
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else
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sphere_touch (self, other, plane, surf, MOD_HUNTER_SPHERE);
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}
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// =================
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// =================
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void defender_shoot (edict_t *self, edict_t *enemy)
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{
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vec3_t dir;
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vec3_t start;
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if(!(enemy->inuse) || enemy->health <= 0)
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return;
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if(enemy == self->owner)
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return;
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VectorSubtract (enemy->s.origin, self->s.origin, dir);
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VectorNormalize (dir);
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if(self->monsterinfo.attack_finished > level.time)
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return;
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if(!visible(self, self->enemy))
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return;
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VectorCopy(self->s.origin, start);
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start[2] += 2;
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fire_blaster2 (self->owner, start, dir, 10, 1000, EF_BLASTER, 0);
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self->monsterinfo.attack_finished = level.time + 0.4;
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}
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// *************************
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// Activation Related Stuff
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// *************************
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// =================
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// =================
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void body_gib (edict_t *self)
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{
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int n;
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gi.sound (self, CHAN_BODY, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
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for (n= 0; n < 4; n++)
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ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 50, GIB_ORGANIC);
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ThrowGib (self, "models/objects/gibs/skull/tris.md2", 50, GIB_ORGANIC);
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}
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// =================
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// =================
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void hunter_pain (edict_t *self, edict_t *other, float kick, int damage)
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{
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edict_t *owner;
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float dist;
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vec3_t dir;
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if(self->enemy)
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return;
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owner = self->owner;
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if(!(self->spawnflags & SPHERE_DOPPLEGANGER))
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{
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if(owner && (owner->health > 0))
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return;
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//PMM
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if(other == owner)
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{
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// if ((g_showlogic) && (g_showlogic->value))
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// gi.dprintf ("hunter: won't get mad at my owner!\n");
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return;
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}
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//pmm
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}
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else
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{
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// if fired by a doppleganger, set it to 10 second timeout
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self->wait = level.time + MINIMUM_FLY_TIME;
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}
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if((self->wait - level.time) < MINIMUM_FLY_TIME)
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self->wait = level.time + MINIMUM_FLY_TIME;
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self->s.effects |= EF_BLASTER | EF_TRACKER;
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self->touch = hunter_touch;
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self->enemy = other;
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// if(g_showlogic && g_showlogic->value)
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// gi.dprintf("hunter_pain: mad at %s\n", other->classname);
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// if we're not owned by a player, no sam raimi
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// if we're spawned by a doppleganger, no sam raimi
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if((self->spawnflags & SPHERE_DOPPLEGANGER) || !(owner && owner->client))
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return;
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// sam raimi cam is disabled if FORCE_RESPAWN is set.
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// sam raimi cam is also disabled if huntercam->value is 0.
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if(!((int)dmflags->value & DF_FORCE_RESPAWN) && (huntercam && (huntercam->value)))
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{
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VectorSubtract(other->s.origin, self->s.origin, dir);
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dist=VectorLength(dir);
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if(owner && (dist >= 192))
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{
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// detach owner from body and send him flying
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owner->movetype = MOVETYPE_FLYMISSILE;
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// gib like we just died, even though we didn't, really.
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body_gib(owner);
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// move the sphere to the owner's current viewpoint.
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// we know it's a valid spot (or will be momentarily)
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VectorCopy(owner->s.origin, self->s.origin);
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self->s.origin[2] += owner->viewheight;
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// move the player's origin to the sphere's new origin
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VectorCopy(self->s.origin, owner->s.origin);
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VectorCopy(self->s.angles, owner->s.angles);
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VectorCopy(self->s.angles, owner->client->v_angle);
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VectorClear(owner->mins);
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VectorClear(owner->maxs);
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VectorSet(owner->mins, -5, -5, -5);
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VectorSet(owner->maxs, 5, 5, 5);
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owner->client->ps.fov = 140;
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owner->s.modelindex = 0;
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owner->s.modelindex2 = 0;
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owner->viewheight = 8;
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owner->solid = SOLID_NOT;
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owner->flags |= FL_SAM_RAIMI;
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gi.linkentity(owner);
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// PMM - set bounding box so we don't clip out of world
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// VectorSet(self->mins, -5, -5, -5);
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// VectorSet(self->maxs, 5, 5, 5);
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self->solid = SOLID_BBOX;
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gi.linkentity (self);
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}
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// else
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// gi.dprintf("too close for sam raimi cam\n");
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}
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}
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// =================
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// =================
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void defender_pain (edict_t *self, edict_t *other, float kick, int damage)
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{
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//PMM
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if(other == self->owner)
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{
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// if ((g_showlogic) && (g_showlogic->value))
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// gi.dprintf ("defender: won't get mad at my owner!\n");
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return;
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}
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//pmm
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self->enemy = other;
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}
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// =================
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// =================
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void vengeance_pain (edict_t *self, edict_t *other, float kick, int damage)
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{
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if(self->enemy)
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return;
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if(!(self->spawnflags & SPHERE_DOPPLEGANGER))
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{
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if(self->owner->health >= 25)
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return;
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//PMM
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if(other == self->owner)
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{
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// if ((g_showlogic) && (g_showlogic->value))
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// gi.dprintf ("vengeance: won't get mad at my owner!\n");
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return;
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}
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//pmm
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}
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else
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{
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self->wait = level.time + MINIMUM_FLY_TIME;
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}
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if((self->wait - level.time) < MINIMUM_FLY_TIME)
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self->wait = level.time + MINIMUM_FLY_TIME;
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self->s.effects |= EF_ROCKET;
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self->touch = vengeance_touch;
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self->enemy = other;
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}
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// *************************
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// Think Functions
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// *************************
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|
|
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// ===================
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// ===================
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void defender_think (edict_t *self)
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{
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if(!self->owner)
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{
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// gi.dprintf("think: no owner\n");
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G_FreeEdict(self);
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return;
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}
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// if we've exited the level, just remove ourselves.
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if (level.intermissiontime)
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{
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sphere_think_explode(self);
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return;
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}
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if(self->owner->health <=0)
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{
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sphere_think_explode(self);
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return;
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}
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// if(level.time - self->timestamp > 1)
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// {
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// gi.sound (self, CHAN_VOICE, gi.soundindex ("powerup/dsphere.wav"), 0.6, ATTN_NORM, 0);
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// self->timestamp = level.time;
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// }
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self->s.frame++;
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if(self->s.frame>19)
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self->s.frame = 0;
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if(self->enemy)
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{
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if(self->enemy->health > 0)
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{
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// gi.dprintf( "shooting at %s\n", self->enemy->classname);
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defender_shoot (self, self->enemy);
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}
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else
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self->enemy = NULL;
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}
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// else
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// {
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// self->ideal_yaw+=3;
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// M_ChangeYaw (self);
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// }
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sphere_fly (self);
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|
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if(self->inuse)
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self->nextthink = level.time + 0.1;
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}
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|
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// =================
|
|
// =================
|
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void hunter_think (edict_t *self)
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{
|
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edict_t *owner;
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vec3_t dir, ang;
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|
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// if we've exited the level, just remove ourselves.
|
|
if (level.intermissiontime)
|
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{
|
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sphere_think_explode(self);
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return;
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}
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|
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owner = self->owner;
|
|
if(!owner && !(self->spawnflags & SPHERE_DOPPLEGANGER))
|
|
{
|
|
// gi.dprintf("think: no owner\n");
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
if(owner)
|
|
self->ideal_yaw = owner->s.angles[YAW];
|
|
else if(self->enemy) // fired by doppleganger
|
|
{
|
|
VectorSubtract(self->enemy->s.origin, self->s.origin, dir);
|
|
vectoangles2(dir, ang);
|
|
self->ideal_yaw = ang[YAW];
|
|
}
|
|
|
|
M_ChangeYaw(self);
|
|
|
|
// if(level.time - self->timestamp > 1)
|
|
// {
|
|
// gi.sound (self, CHAN_VOICE, gi.soundindex ("powerup/hsphere.wav"), 0.5, ATTN_NORM, 0);
|
|
// self->timestamp = level.time;
|
|
// }
|
|
|
|
if(self->enemy)
|
|
{
|
|
sphere_chase (self, 0);
|
|
|
|
// deal with sam raimi cam
|
|
if(owner && (owner->flags & FL_SAM_RAIMI))
|
|
{
|
|
if(self->inuse)
|
|
{
|
|
owner->movetype = MOVETYPE_FLYMISSILE;
|
|
// VectorCopy(self->s.angles, owner->s.angles);
|
|
// VectorCopy(self->s.angles, owner->client->v_angle);
|
|
LookAtKiller (owner, self, self->enemy);
|
|
// owner->viewheight = 22;
|
|
|
|
// owner->client->v_angle[YAW]+=5;
|
|
// owner is flying with us, move him too
|
|
owner->movetype = MOVETYPE_FLYMISSILE;
|
|
owner->viewheight = self->s.origin[2] - owner->s.origin[2];
|
|
// VectorCopy(self->s.angles, owner->s.angles);
|
|
// VectorCopy(self->s.angles, owner->client->v_angle);
|
|
VectorCopy(self->s.origin, owner->s.origin);
|
|
VectorCopy(self->velocity, owner->velocity);
|
|
VectorClear(owner->mins);
|
|
VectorClear(owner->maxs);
|
|
gi.linkentity(owner);
|
|
}
|
|
else // sphere timed out
|
|
{
|
|
VectorClear(owner->velocity);
|
|
owner->movetype = MOVETYPE_NONE;
|
|
gi.linkentity(owner);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// self->ideal_yaw+=3;
|
|
// M_ChangeYaw (self);
|
|
sphere_fly (self);
|
|
}
|
|
|
|
if(self->inuse)
|
|
self->nextthink = level.time + 0.1;
|
|
}
|
|
|
|
// =================
|
|
// =================
|
|
void vengeance_think (edict_t *self)
|
|
{
|
|
// if we've exited the level, just remove ourselves.
|
|
if (level.intermissiontime)
|
|
{
|
|
sphere_think_explode(self);
|
|
return;
|
|
}
|
|
|
|
if(!(self->owner) && !(self->spawnflags & SPHERE_DOPPLEGANGER))
|
|
{
|
|
// gi.dprintf("think: no owner\n");
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
// if(level.time - self->timestamp > 1)
|
|
// {
|
|
// gi.sound (self, CHAN_VOICE, gi.soundindex ("powerup/vsphere.wav"), 0.5, ATTN_NORM, 0);
|
|
// self->timestamp = level.time;
|
|
// }
|
|
|
|
if(self->enemy)
|
|
{
|
|
// sphere_fire (self, self->owner->enemy);
|
|
sphere_chase (self, 1);
|
|
}
|
|
else
|
|
sphere_fly (self);
|
|
|
|
if(self->inuse)
|
|
self->nextthink = level.time + 0.1;
|
|
}
|
|
|
|
// *************************
|
|
// Spawning / Creation
|
|
// *************************
|
|
|
|
// monsterinfo_t
|
|
// =================
|
|
// =================
|
|
edict_t *Sphere_Spawn (edict_t *owner, int spawnflags)
|
|
{
|
|
edict_t *sphere;
|
|
|
|
sphere = G_Spawn();
|
|
VectorCopy(owner->s.origin, sphere->s.origin);
|
|
sphere->s.origin[2] = owner->absmax[2];
|
|
sphere->s.angles[YAW] = owner->s.angles[YAW];
|
|
sphere->solid = SOLID_BBOX;
|
|
sphere->clipmask = MASK_SHOT;
|
|
sphere->s.renderfx = RF_FULLBRIGHT | RF_IR_VISIBLE;
|
|
sphere->movetype = MOVETYPE_FLYMISSILE;
|
|
|
|
if(spawnflags & SPHERE_DOPPLEGANGER)
|
|
sphere->teammaster = owner->teammaster;
|
|
else
|
|
sphere->owner = owner;
|
|
|
|
sphere->classname = "sphere";
|
|
sphere->yaw_speed = 40;
|
|
sphere->monsterinfo.attack_finished = 0;
|
|
sphere->spawnflags = spawnflags; // need this for the HUD to recognize sphere
|
|
//PMM
|
|
sphere->takedamage = DAMAGE_NO;
|
|
|
|
switch(spawnflags & SPHERE_TYPE)
|
|
{
|
|
case SPHERE_DEFENDER:
|
|
sphere->s.modelindex = gi.modelindex("models/items/defender/tris.md2");
|
|
// PMM - this doesn't work, causes problems with other stuff
|
|
// sphere->s.modelindex2 = gi.modelindex("models/items/shell/tris.md2") | 0x80;
|
|
sphere->s.modelindex2 = gi.modelindex("models/items/shell/tris.md2");
|
|
sphere->s.sound = gi.soundindex ("spheres/d_idle.wav");
|
|
sphere->pain = defender_pain;
|
|
sphere->wait = level.time + DEFENDER_LIFESPAN;
|
|
sphere->die = sphere_explode;
|
|
sphere->think = defender_think;
|
|
break;
|
|
case SPHERE_HUNTER:
|
|
sphere->s.modelindex = gi.modelindex("models/items/hunter/tris.md2");
|
|
sphere->s.sound = gi.soundindex ("spheres/h_idle.wav");
|
|
sphere->wait = level.time + HUNTER_LIFESPAN;
|
|
sphere->pain = hunter_pain;
|
|
sphere->die = sphere_if_idle_die;
|
|
sphere->think = hunter_think;
|
|
break;
|
|
case SPHERE_VENGEANCE:
|
|
sphere->s.modelindex = gi.modelindex("models/items/vengnce/tris.md2");
|
|
sphere->s.sound = gi.soundindex ("spheres/v_idle.wav");
|
|
sphere->wait = level.time + VENGEANCE_LIFESPAN;
|
|
sphere->pain = vengeance_pain;
|
|
sphere->die = sphere_if_idle_die;
|
|
sphere->think = vengeance_think;
|
|
VectorSet (sphere->avelocity, 30, 30, 0);
|
|
break;
|
|
default:
|
|
gi.dprintf("Tried to create an invalid sphere\n");
|
|
G_FreeEdict(sphere);
|
|
return NULL;
|
|
}
|
|
|
|
sphere->nextthink = level.time + 0.1;
|
|
|
|
gi.linkentity (sphere);
|
|
|
|
return sphere;
|
|
}
|
|
|
|
// =================
|
|
// Own_Sphere - attach the sphere to the client so we can
|
|
// directly access it later
|
|
// =================
|
|
void Own_Sphere (edict_t *self, edict_t *sphere)
|
|
{
|
|
if(!sphere)
|
|
return;
|
|
|
|
// ownership only for players
|
|
if(self->client)
|
|
{
|
|
// if they don't have one
|
|
if(!(self->client->owned_sphere))
|
|
{
|
|
self->client->owned_sphere = sphere;
|
|
}
|
|
// they already have one, take care of the old one
|
|
else
|
|
{
|
|
if(self->client->owned_sphere->inuse)
|
|
{
|
|
G_FreeEdict(self->client->owned_sphere);
|
|
self->client->owned_sphere = sphere;
|
|
}
|
|
else
|
|
{
|
|
self->client->owned_sphere = sphere;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// =================
|
|
// =================
|
|
void Defender_Launch (edict_t *self)
|
|
{
|
|
edict_t *sphere;
|
|
|
|
sphere = Sphere_Spawn (self, SPHERE_DEFENDER);
|
|
Own_Sphere (self, sphere);
|
|
}
|
|
|
|
// =================
|
|
// =================
|
|
void Hunter_Launch (edict_t *self)
|
|
{
|
|
edict_t *sphere;
|
|
|
|
sphere = Sphere_Spawn (self, SPHERE_HUNTER);
|
|
Own_Sphere (self, sphere);
|
|
}
|
|
|
|
// =================
|
|
// =================
|
|
void Vengeance_Launch (edict_t *self)
|
|
{
|
|
edict_t *sphere;
|
|
|
|
sphere = Sphere_Spawn (self, SPHERE_VENGEANCE);
|
|
Own_Sphere (self, sphere);
|
|
}
|