791 lines
18 KiB
C
791 lines
18 KiB
C
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/*
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==============================================================================
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hover
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_hover.h"
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qboolean visible (edict_t *self, edict_t *other);
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static int sound_pain1;
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static int sound_pain2;
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static int sound_death1;
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static int sound_death2;
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static int sound_sight;
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static int sound_search1;
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static int sound_search2;
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// daedalus sounds
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static int daed_sound_pain1;
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static int daed_sound_pain2;
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static int daed_sound_death1;
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static int daed_sound_death2;
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static int daed_sound_sight;
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static int daed_sound_search1;
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static int daed_sound_search2;
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void hover_sight (edict_t *self, edict_t *other)
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{
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// PMM - daedalus sounds
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if (self->mass < 225)
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gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
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else
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gi.sound (self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0);
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}
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void hover_search (edict_t *self)
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{
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// PMM - daedalus sounds
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if (self->mass < 225)
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{
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if (random() < 0.5)
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gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
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else
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gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
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}
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else
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{
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if (random() < 0.5)
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gi.sound (self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0);
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else
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gi.sound (self, CHAN_VOICE, daed_sound_search2, 1, ATTN_NORM, 0);
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}
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}
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void hover_run (edict_t *self);
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void hover_stand (edict_t *self);
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void hover_dead (edict_t *self);
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void hover_attack (edict_t *self);
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void hover_reattack (edict_t *self);
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void hover_fire_blaster (edict_t *self);
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void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
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mframe_t hover_frames_stand [] =
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{
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL
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};
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mmove_t hover_move_stand = {FRAME_stand01, FRAME_stand30, hover_frames_stand, NULL};
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/*
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mframe_t hover_frames_stop1 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_stop1 = {FRAME_stop101, FRAME_stop109, hover_frames_stop1, NULL};
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mframe_t hover_frames_stop2 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_stop2 = {FRAME_stop201, FRAME_stop208, hover_frames_stop2, NULL};
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*/
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/*
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mframe_t hover_frames_takeoff [] =
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{
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ai_move, 0, NULL,
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ai_move, -2, NULL,
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ai_move, 5, NULL,
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ai_move, -1, NULL,
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ai_move, 1, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, -1, NULL,
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ai_move, -1, NULL,
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ai_move, -1, NULL,
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ai_move, 0, NULL,
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ai_move, 2, NULL,
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ai_move, 2, NULL,
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ai_move, 1, NULL,
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ai_move, 1, NULL,
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ai_move, -6, NULL,
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ai_move, -9, NULL,
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ai_move, 1, NULL,
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ai_move, 0, NULL,
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ai_move, 2, NULL,
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ai_move, 2, NULL,
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ai_move, 1, NULL,
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ai_move, 1, NULL,
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ai_move, 1, NULL,
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ai_move, 2, NULL,
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ai_move, 0, NULL,
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ai_move, 2, NULL,
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ai_move, 3, NULL,
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ai_move, 2, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_takeoff = {FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, NULL};
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*/
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mframe_t hover_frames_pain3 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_pain3 = {FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run};
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mframe_t hover_frames_pain2 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_pain2 = {FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run};
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mframe_t hover_frames_pain1 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 2, NULL,
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ai_move, -8, NULL,
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ai_move, -4, NULL,
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ai_move, -6, NULL,
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ai_move, -4, NULL,
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ai_move, -3, NULL,
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ai_move, 1, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 3, NULL,
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ai_move, 1, NULL,
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ai_move, 0, NULL,
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ai_move, 2, NULL,
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ai_move, 3, NULL,
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ai_move, 2, NULL,
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ai_move, 7, NULL,
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ai_move, 1, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 2, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 5, NULL,
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ai_move, 3, NULL,
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ai_move, 4, NULL
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};
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mmove_t hover_move_pain1 = {FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run};
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/*
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mframe_t hover_frames_land [] =
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{
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ai_move, 0, NULL
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};
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mmove_t hover_move_land = {FRAME_land01, FRAME_land01, hover_frames_land, NULL};
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*/
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/*
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mframe_t hover_frames_forward [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_forward = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, NULL};
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*/
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mframe_t hover_frames_walk [] =
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{
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL
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};
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mmove_t hover_move_walk = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, NULL};
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mframe_t hover_frames_run [] =
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{
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL
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};
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mmove_t hover_move_run = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, NULL};
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mframe_t hover_frames_death1 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, -10,NULL,
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ai_move, 3, NULL,
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ai_move, 5, NULL,
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ai_move, 4, NULL,
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ai_move, 7, NULL
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};
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mmove_t hover_move_death1 = {FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead};
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/*
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mframe_t hover_frames_backward [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_backward = {FRAME_backwd01, FRAME_backwd24, hover_frames_backward, NULL};
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*/
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mframe_t hover_frames_start_attack [] =
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{
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ai_charge, 1, NULL,
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ai_charge, 1, NULL,
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ai_charge, 1, NULL
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};
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mmove_t hover_move_start_attack = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack};
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mframe_t hover_frames_attack1 [] =
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{
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ai_charge, -10, hover_fire_blaster,
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ai_charge, -10, hover_fire_blaster,
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ai_charge, 0, hover_reattack,
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};
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mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106, hover_frames_attack1, NULL};
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mframe_t hover_frames_end_attack [] =
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{
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ai_charge, 1, NULL,
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ai_charge, 1, NULL
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};
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||
|
mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run};
|
||
|
|
||
|
/* PMM - circle strafing code */
|
||
|
|
||
|
mframe_t hover_frames_start_attack2 [] =
|
||
|
{
|
||
|
ai_charge, 15, NULL,
|
||
|
ai_charge, 15, NULL,
|
||
|
ai_charge, 15, NULL
|
||
|
};
|
||
|
mmove_t hover_move_start_attack2 = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack2, hover_attack};
|
||
|
|
||
|
mframe_t hover_frames_attack2 [] =
|
||
|
{
|
||
|
ai_charge, 10, hover_fire_blaster,
|
||
|
ai_charge, 10, hover_fire_blaster,
|
||
|
ai_charge, 10, hover_reattack,
|
||
|
};
|
||
|
mmove_t hover_move_attack2 = {FRAME_attak104, FRAME_attak106, hover_frames_attack2, NULL};
|
||
|
|
||
|
|
||
|
mframe_t hover_frames_end_attack2 [] =
|
||
|
{
|
||
|
ai_charge, 15, NULL,
|
||
|
ai_charge, 15, NULL
|
||
|
};
|
||
|
mmove_t hover_move_end_attack2 = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack2, hover_run};
|
||
|
|
||
|
// end of circle strafe
|
||
|
|
||
|
|
||
|
void hover_reattack (edict_t *self)
|
||
|
{
|
||
|
if (self->enemy->health > 0 )
|
||
|
if (visible (self, self->enemy) )
|
||
|
if (random() <= 0.6)
|
||
|
{
|
||
|
if (self->monsterinfo.attack_state == AS_STRAIGHT)
|
||
|
{
|
||
|
self->monsterinfo.currentmove = &hover_move_attack1;
|
||
|
return;
|
||
|
}
|
||
|
else if (self->monsterinfo.attack_state == AS_SLIDING)
|
||
|
{
|
||
|
self->monsterinfo.currentmove = &hover_move_attack2;
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
gi.dprintf ("hover_reattack: unexpected state %d\n", self->monsterinfo.attack_state);
|
||
|
}
|
||
|
self->monsterinfo.currentmove = &hover_move_end_attack;
|
||
|
}
|
||
|
|
||
|
|
||
|
void hover_fire_blaster (edict_t *self)
|
||
|
{
|
||
|
vec3_t start;
|
||
|
vec3_t forward, right;
|
||
|
vec3_t end;
|
||
|
vec3_t dir;
|
||
|
int effect;
|
||
|
|
||
|
if(!self->enemy || !self->enemy->inuse) //PGM
|
||
|
return; //PGM
|
||
|
|
||
|
if (self->s.frame == FRAME_attak104)
|
||
|
effect = EF_HYPERBLASTER;
|
||
|
else
|
||
|
effect = 0;
|
||
|
|
||
|
AngleVectors (self->s.angles, forward, right, NULL);
|
||
|
G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start);
|
||
|
|
||
|
VectorCopy (self->enemy->s.origin, end);
|
||
|
end[2] += self->enemy->viewheight;
|
||
|
VectorSubtract (end, start, dir);
|
||
|
|
||
|
//PGM - daedalus fires blaster2
|
||
|
if(self->mass < 200)
|
||
|
monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect);
|
||
|
else
|
||
|
monster_fire_blaster2 (self, start, dir, 1, 1000, MZ2_DAEDALUS_BLASTER, EF_BLASTER);
|
||
|
// fixme - different muzzle flash
|
||
|
//PGM
|
||
|
}
|
||
|
|
||
|
|
||
|
void hover_stand (edict_t *self)
|
||
|
{
|
||
|
self->monsterinfo.currentmove = &hover_move_stand;
|
||
|
}
|
||
|
|
||
|
void hover_run (edict_t *self)
|
||
|
{
|
||
|
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
|
||
|
self->monsterinfo.currentmove = &hover_move_stand;
|
||
|
else
|
||
|
self->monsterinfo.currentmove = &hover_move_run;
|
||
|
}
|
||
|
|
||
|
void hover_walk (edict_t *self)
|
||
|
{
|
||
|
self->monsterinfo.currentmove = &hover_move_walk;
|
||
|
}
|
||
|
|
||
|
void hover_start_attack (edict_t *self)
|
||
|
{
|
||
|
self->monsterinfo.currentmove = &hover_move_start_attack;
|
||
|
}
|
||
|
|
||
|
void hover_attack(edict_t *self)
|
||
|
{
|
||
|
float chance;
|
||
|
/* if (random() <= 0.5)
|
||
|
self->monsterinfo.currentmove = &flyer_move_attack1;
|
||
|
else */
|
||
|
// 0% chance of circle in easy
|
||
|
// 50% chance in normal
|
||
|
// 75% chance in hard
|
||
|
// 86.67% chance in nightmare
|
||
|
if (!skill->value)
|
||
|
chance = 0;
|
||
|
else
|
||
|
chance = 1.0 - (0.5/(float)(skill->value));
|
||
|
|
||
|
if (self->mass > 150) // the daedalus strafes more
|
||
|
chance += 0.1;
|
||
|
|
||
|
if (random() > chance)
|
||
|
{
|
||
|
self->monsterinfo.currentmove = &hover_move_attack1;
|
||
|
self->monsterinfo.attack_state = AS_STRAIGHT;
|
||
|
}
|
||
|
else // circle strafe
|
||
|
{
|
||
|
if (random () <= 0.5) // switch directions
|
||
|
self->monsterinfo.lefty = 1 - self->monsterinfo.lefty;
|
||
|
self->monsterinfo.currentmove = &hover_move_attack2;
|
||
|
self->monsterinfo.attack_state = AS_SLIDING;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void hover_pain (edict_t *self, edict_t *other, float kick, int damage)
|
||
|
{
|
||
|
if (self->health < (self->max_health / 2))
|
||
|
self->s.skinnum |= 1; // PGM support for skins 2 & 3.
|
||
|
|
||
|
if (level.time < self->pain_debounce_time)
|
||
|
return;
|
||
|
|
||
|
self->pain_debounce_time = level.time + 3;
|
||
|
|
||
|
if (skill->value == 3)
|
||
|
return; // no pain anims in nightmare
|
||
|
|
||
|
if (damage <= 25)
|
||
|
{
|
||
|
if (random() < 0.5)
|
||
|
{
|
||
|
// PMM - daedalus sounds
|
||
|
if (self->mass < 225)
|
||
|
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
||
|
else
|
||
|
gi.sound (self, CHAN_VOICE, daed_sound_pain1, 1, ATTN_NORM, 0);
|
||
|
self->monsterinfo.currentmove = &hover_move_pain3;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// PMM - daedalus sounds
|
||
|
if (self->mass < 225)
|
||
|
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
|
||
|
else
|
||
|
gi.sound (self, CHAN_VOICE, daed_sound_pain2, 1, ATTN_NORM, 0);
|
||
|
self->monsterinfo.currentmove = &hover_move_pain2;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//====
|
||
|
//PGM pain sequence is WAY too long
|
||
|
if (random() < (0.45 - (0.1 * skill->value)))
|
||
|
{
|
||
|
// PMM - daedalus sounds
|
||
|
if (self->mass < 225)
|
||
|
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
||
|
else
|
||
|
gi.sound (self, CHAN_VOICE, daed_sound_pain1, 1, ATTN_NORM, 0);
|
||
|
self->monsterinfo.currentmove = &hover_move_pain1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// PMM - daedalus sounds
|
||
|
if (self->mass < 225)
|
||
|
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
|
||
|
else
|
||
|
gi.sound (self, CHAN_VOICE, daed_sound_pain2, 1, ATTN_NORM, 0);
|
||
|
self->monsterinfo.currentmove = &hover_move_pain2;
|
||
|
}
|
||
|
//PGM
|
||
|
//====
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void hover_deadthink (edict_t *self)
|
||
|
{
|
||
|
if (!self->groundentity && level.time < self->timestamp)
|
||
|
{
|
||
|
self->nextthink = level.time + FRAMETIME;
|
||
|
return;
|
||
|
}
|
||
|
BecomeExplosion1(self);
|
||
|
}
|
||
|
|
||
|
void hover_dead (edict_t *self)
|
||
|
{
|
||
|
VectorSet (self->mins, -16, -16, -24);
|
||
|
VectorSet (self->maxs, 16, 16, -8);
|
||
|
self->movetype = MOVETYPE_TOSS;
|
||
|
self->think = hover_deadthink;
|
||
|
self->nextthink = level.time + FRAMETIME;
|
||
|
self->timestamp = level.time + 15;
|
||
|
gi.linkentity (self);
|
||
|
}
|
||
|
|
||
|
void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
||
|
{
|
||
|
int n;
|
||
|
|
||
|
self->s.effects = 0;
|
||
|
self->monsterinfo.power_armor_type = POWER_ARMOR_NONE;
|
||
|
|
||
|
// check for gib
|
||
|
if (self->health <= self->gib_health)
|
||
|
{
|
||
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
||
|
for (n= 0; n < 2; n++)
|
||
|
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
||
|
for (n= 0; n < 2; n++)
|
||
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
||
|
ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
||
|
self->deadflag = DEAD_DEAD;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (self->deadflag == DEAD_DEAD)
|
||
|
return;
|
||
|
|
||
|
// regular death
|
||
|
// PMM - daedalus sounds
|
||
|
if (self->mass < 225)
|
||
|
{
|
||
|
if (random() < 0.5)
|
||
|
gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
|
||
|
else
|
||
|
gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (random() < 0.5)
|
||
|
gi.sound (self, CHAN_VOICE, daed_sound_death1, 1, ATTN_NORM, 0);
|
||
|
else
|
||
|
gi.sound (self, CHAN_VOICE, daed_sound_death2, 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
self->deadflag = DEAD_DEAD;
|
||
|
self->takedamage = DAMAGE_YES;
|
||
|
self->monsterinfo.currentmove = &hover_move_death1;
|
||
|
}
|
||
|
|
||
|
//===========
|
||
|
//PGM
|
||
|
qboolean hover_blocked (edict_t *self, float dist)
|
||
|
{
|
||
|
if(blocked_checkshot (self, 0.25 + (0.05 * skill->value) ))
|
||
|
return true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
//PGM
|
||
|
//===========
|
||
|
|
||
|
/*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
||
|
*/
|
||
|
/*QUAKED monster_daedalus (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
||
|
This is the improved icarus monster.
|
||
|
*/
|
||
|
void SP_monster_hover (edict_t *self)
|
||
|
{
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
G_FreeEdict (self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->movetype = MOVETYPE_STEP;
|
||
|
self->solid = SOLID_BBOX;
|
||
|
self->s.modelindex = gi.modelindex("models/monsters/hover/tris.md2");
|
||
|
VectorSet (self->mins, -24, -24, -24);
|
||
|
VectorSet (self->maxs, 24, 24, 32);
|
||
|
|
||
|
self->health = 240;
|
||
|
self->gib_health = -100;
|
||
|
self->mass = 150;
|
||
|
|
||
|
self->pain = hover_pain;
|
||
|
self->die = hover_die;
|
||
|
|
||
|
self->monsterinfo.stand = hover_stand;
|
||
|
self->monsterinfo.walk = hover_walk;
|
||
|
self->monsterinfo.run = hover_run;
|
||
|
// self->monsterinfo.dodge = hover_dodge;
|
||
|
self->monsterinfo.attack = hover_start_attack;
|
||
|
self->monsterinfo.sight = hover_sight;
|
||
|
self->monsterinfo.search = hover_search;
|
||
|
self->monsterinfo.blocked = hover_blocked; // PGM
|
||
|
|
||
|
//PGM
|
||
|
if (strcmp(self->classname, "monster_daedalus") == 0)
|
||
|
{
|
||
|
self->health = 450;
|
||
|
self->mass = 225;
|
||
|
self->yaw_speed = 25;
|
||
|
self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
|
||
|
self->monsterinfo.power_armor_power = 100;
|
||
|
// PMM - daedalus sounds
|
||
|
self->s.sound = gi.soundindex ("daedalus/daedidle1.wav");
|
||
|
daed_sound_pain1 = gi.soundindex ("daedalus/daedpain1.wav");
|
||
|
daed_sound_pain2 = gi.soundindex ("daedalus/daedpain2.wav");
|
||
|
daed_sound_death1 = gi.soundindex ("daedalus/daeddeth1.wav");
|
||
|
daed_sound_death2 = gi.soundindex ("daedalus/daeddeth2.wav");
|
||
|
daed_sound_sight = gi.soundindex ("daedalus/daedsght1.wav");
|
||
|
daed_sound_search1 = gi.soundindex ("daedalus/daedsrch1.wav");
|
||
|
daed_sound_search2 = gi.soundindex ("daedalus/daedsrch2.wav");
|
||
|
gi.soundindex ("tank/tnkatck3.wav");
|
||
|
// pmm
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sound_pain1 = gi.soundindex ("hover/hovpain1.wav");
|
||
|
sound_pain2 = gi.soundindex ("hover/hovpain2.wav");
|
||
|
sound_death1 = gi.soundindex ("hover/hovdeth1.wav");
|
||
|
sound_death2 = gi.soundindex ("hover/hovdeth2.wav");
|
||
|
sound_sight = gi.soundindex ("hover/hovsght1.wav");
|
||
|
sound_search1 = gi.soundindex ("hover/hovsrch1.wav");
|
||
|
sound_search2 = gi.soundindex ("hover/hovsrch2.wav");
|
||
|
gi.soundindex ("hover/hovatck1.wav");
|
||
|
|
||
|
self->s.sound = gi.soundindex ("hover/hovidle1.wav");
|
||
|
}
|
||
|
//PGM
|
||
|
|
||
|
gi.linkentity (self);
|
||
|
|
||
|
self->monsterinfo.currentmove = &hover_move_stand;
|
||
|
self->monsterinfo.scale = MODEL_SCALE;
|
||
|
|
||
|
flymonster_start (self);
|
||
|
|
||
|
//PGM
|
||
|
if (strcmp(self->classname, "monster_daedalus") == 0)
|
||
|
self->s.skinnum = 2;
|
||
|
//PGM
|
||
|
|
||
|
}
|