quake2-rogue/m_berserk.h

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8.6 KiB
C
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1998-11-29 00:00:00 +00:00
// G:\quake2\baseq2\models/monsters/berserk
// This file generated by ModelGen - Do NOT Modify
#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_standb1 5
#define FRAME_standb2 6
#define FRAME_standb3 7
#define FRAME_standb4 8
#define FRAME_standb5 9
#define FRAME_standb6 10
#define FRAME_standb7 11
#define FRAME_standb8 12
#define FRAME_standb9 13
#define FRAME_standb10 14
#define FRAME_standb11 15
#define FRAME_standb12 16
#define FRAME_standb13 17
#define FRAME_standb14 18
#define FRAME_standb15 19
#define FRAME_standb16 20
#define FRAME_standb17 21
#define FRAME_standb18 22
#define FRAME_standb19 23
#define FRAME_standb20 24
#define FRAME_walkc1 25
#define FRAME_walkc2 26
#define FRAME_walkc3 27
#define FRAME_walkc4 28
#define FRAME_walkc5 29
#define FRAME_walkc6 30
#define FRAME_walkc7 31
#define FRAME_walkc8 32
#define FRAME_walkc9 33
#define FRAME_walkc10 34
#define FRAME_walkc11 35
#define FRAME_run1 36
#define FRAME_run2 37
#define FRAME_run3 38
#define FRAME_run4 39
#define FRAME_run5 40
#define FRAME_run6 41
#define FRAME_att_a1 42
#define FRAME_att_a2 43
#define FRAME_att_a3 44
#define FRAME_att_a4 45
#define FRAME_att_a5 46
#define FRAME_att_a6 47
#define FRAME_att_a7 48
#define FRAME_att_a8 49
#define FRAME_att_a9 50
#define FRAME_att_a10 51
#define FRAME_att_a11 52
#define FRAME_att_a12 53
#define FRAME_att_a13 54
#define FRAME_att_b1 55
#define FRAME_att_b2 56
#define FRAME_att_b3 57
#define FRAME_att_b4 58
#define FRAME_att_b5 59
#define FRAME_att_b6 60
#define FRAME_att_b7 61
#define FRAME_att_b8 62
#define FRAME_att_b9 63
#define FRAME_att_b10 64
#define FRAME_att_b11 65
#define FRAME_att_b12 66
#define FRAME_att_b13 67
#define FRAME_att_b14 68
#define FRAME_att_b15 69
#define FRAME_att_b16 70
#define FRAME_att_b17 71
#define FRAME_att_b18 72
#define FRAME_att_b19 73
#define FRAME_att_b20 74
#define FRAME_att_b21 75
#define FRAME_att_c1 76
#define FRAME_att_c2 77
#define FRAME_att_c3 78
#define FRAME_att_c4 79
#define FRAME_att_c5 80
#define FRAME_att_c6 81
#define FRAME_att_c7 82
#define FRAME_att_c8 83
#define FRAME_att_c9 84
#define FRAME_att_c10 85
#define FRAME_att_c11 86
#define FRAME_att_c12 87
#define FRAME_att_c13 88
#define FRAME_att_c14 89
#define FRAME_att_c15 90
#define FRAME_att_c16 91
#define FRAME_att_c17 92
#define FRAME_att_c18 93
#define FRAME_att_c19 94
#define FRAME_att_c20 95
#define FRAME_att_c21 96
#define FRAME_att_c22 97
#define FRAME_att_c23 98
#define FRAME_att_c24 99
#define FRAME_att_c25 100
#define FRAME_att_c26 101
#define FRAME_att_c27 102
#define FRAME_att_c28 103
#define FRAME_att_c29 104
#define FRAME_att_c30 105
#define FRAME_att_c31 106
#define FRAME_att_c32 107
#define FRAME_att_c33 108
#define FRAME_att_c34 109
#define FRAME_r_att1 110
#define FRAME_r_att2 111
#define FRAME_r_att3 112
#define FRAME_r_att4 113
#define FRAME_r_att5 114
#define FRAME_r_att6 115
#define FRAME_r_att7 116
#define FRAME_r_att8 117
#define FRAME_r_att9 118
#define FRAME_r_att10 119
#define FRAME_r_att11 120
#define FRAME_r_att12 121
#define FRAME_r_att13 122
#define FRAME_r_att14 123
#define FRAME_r_att15 124
#define FRAME_r_att16 125
#define FRAME_r_att17 126
#define FRAME_r_att18 127
#define FRAME_r_attb1 128
#define FRAME_r_attb2 129
#define FRAME_r_attb3 130
#define FRAME_r_attb4 131
#define FRAME_r_attb5 132
#define FRAME_r_attb6 133
#define FRAME_r_attb7 134
#define FRAME_r_attb8 135
#define FRAME_r_attb9 136
#define FRAME_r_attb10 137
#define FRAME_r_attb11 138
#define FRAME_r_attb12 139
#define FRAME_r_attb13 140
#define FRAME_r_attb14 141
#define FRAME_r_attb15 142
#define FRAME_r_attb16 143
#define FRAME_r_attb17 144
#define FRAME_r_attb18 145
#define FRAME_slam1 146
#define FRAME_slam2 147
#define FRAME_slam3 148
#define FRAME_slam4 149
#define FRAME_slam5 150
#define FRAME_slam6 151
#define FRAME_slam7 152
#define FRAME_slam8 153
#define FRAME_slam9 154
#define FRAME_slam10 155
#define FRAME_slam11 156
#define FRAME_slam12 157
#define FRAME_slam13 158
#define FRAME_slam14 159
#define FRAME_slam15 160
#define FRAME_slam16 161
#define FRAME_slam17 162
#define FRAME_slam18 163
#define FRAME_slam19 164
#define FRAME_slam20 165
#define FRAME_slam21 166
#define FRAME_slam22 167
#define FRAME_slam23 168
#define FRAME_duck1 169
#define FRAME_duck2 170
#define FRAME_duck3 171
#define FRAME_duck4 172
#define FRAME_duck5 173
#define FRAME_duck6 174
#define FRAME_duck7 175
#define FRAME_duck8 176
#define FRAME_duck9 177
#define FRAME_duck10 178
#define FRAME_fall1 179
#define FRAME_fall2 180
#define FRAME_fall3 181
#define FRAME_fall4 182
#define FRAME_fall5 183
#define FRAME_fall6 184
#define FRAME_fall7 185
#define FRAME_fall8 186
#define FRAME_fall9 187
#define FRAME_fall10 188
#define FRAME_fall11 189
#define FRAME_fall12 190
#define FRAME_fall13 191
#define FRAME_fall14 192
#define FRAME_fall15 193
#define FRAME_fall16 194
#define FRAME_fall17 195
#define FRAME_fall18 196
#define FRAME_fall19 197
#define FRAME_fall20 198
#define FRAME_painc1 199
#define FRAME_painc2 200
#define FRAME_painc3 201
#define FRAME_painc4 202
#define FRAME_painb1 203
#define FRAME_painb2 204
#define FRAME_painb3 205
#define FRAME_painb4 206
#define FRAME_painb5 207
#define FRAME_painb6 208
#define FRAME_painb7 209
#define FRAME_painb8 210
#define FRAME_painb9 211
#define FRAME_painb10 212
#define FRAME_painb11 213
#define FRAME_painb12 214
#define FRAME_painb13 215
#define FRAME_painb14 216
#define FRAME_painb15 217
#define FRAME_painb16 218
#define FRAME_painb17 219
#define FRAME_painb18 220
#define FRAME_painb19 221
#define FRAME_painb20 222
#define FRAME_death1 223
#define FRAME_death2 224
#define FRAME_death3 225
#define FRAME_death4 226
#define FRAME_death5 227
#define FRAME_death6 228
#define FRAME_death7 229
#define FRAME_death8 230
#define FRAME_death9 231
#define FRAME_death10 232
#define FRAME_death11 233
#define FRAME_death12 234
#define FRAME_death13 235
#define FRAME_deathc1 236
#define FRAME_deathc2 237
#define FRAME_deathc3 238
#define FRAME_deathc4 239
#define FRAME_deathc5 240
#define FRAME_deathc6 241
#define FRAME_deathc7 242
#define FRAME_deathc8 243
//PGM
#define FRAME_jump1 244
#define FRAME_jump2 245
#define FRAME_jump3 246
#define FRAME_jump4 247
#define FRAME_jump5 248
#define FRAME_jump6 249
#define FRAME_jump7 250
#define FRAME_jump8 251
#define FRAME_jump9 252
//PGM
#define MODEL_SCALE 1.000000