103 lines
2.1 KiB
Text
103 lines
2.1 KiB
Text
// Shield
|
|
//
|
|
|
|
// ===================
|
|
// shield_think
|
|
// ===================
|
|
void() shield_think =
|
|
{
|
|
if ( self.owner.shield_death_time < time)
|
|
{
|
|
self.owner.shield_entity = world;
|
|
remove (self);
|
|
return;
|
|
}
|
|
|
|
if ( (self.owner.shield_death_time - 0.25) <= time)
|
|
{
|
|
self.model = string_null;
|
|
}
|
|
else
|
|
{
|
|
setorigin ( self, self.owner.origin );
|
|
self.v_angle = self.owner.v_angle;
|
|
self.angles = self.owner.angles;
|
|
}
|
|
|
|
self.think = shield_think;
|
|
self.nextthink = time + 0.05;
|
|
};
|
|
|
|
// ===================
|
|
// shield_spawn
|
|
// ===================
|
|
void(entity shieldOwner, vector dir) shield_spawn =
|
|
{
|
|
local entity newShield;
|
|
|
|
if ( shieldOwner.shield_death_time > time)
|
|
{
|
|
return;
|
|
}
|
|
|
|
newShield = spawn ();
|
|
newShield.owner = shieldOwner;
|
|
newShield.solid = SOLID_NOT;
|
|
newShield.takedamage = DAMAGE_NO;
|
|
newShield.movetype = MOVETYPE_NONE;
|
|
newShield.classname = "power_shield";
|
|
|
|
// time for shield to live
|
|
// shieldOwner.shield_death_time = time + 0.5;
|
|
shieldOwner.shield_death_time = time + 0.3;
|
|
shieldOwner.shield_entity = newShield;
|
|
|
|
newShield.v_angle = shieldOwner.v_angle;
|
|
newShield.angles = shieldOwner.angles;
|
|
setorigin (newShield, shieldOwner.origin);
|
|
setmodel (newShield, "progs/p_shield.mdl");
|
|
setsize (newShield, '0 0 0', '0 0 0');
|
|
|
|
newShield.nextthink = time + 0.1;
|
|
newShield.think = shield_think;
|
|
};
|
|
|
|
|
|
// ===================
|
|
// shield_hit
|
|
// ===================
|
|
float(entity targ, entity inflictor, entity attacker, float damage) shield_hit=
|
|
{
|
|
local vector dir;
|
|
local float save;
|
|
local float hitAngle;
|
|
|
|
dir = inflictor.origin - targ.origin;
|
|
save = vectoyaw ( dir );
|
|
makevectors (targ.angles);
|
|
hitAngle = save - vectoyaw ( v_forward );
|
|
|
|
if(hitAngle > 90 && hitAngle < 270)
|
|
{
|
|
return damage;
|
|
}
|
|
else if(hitAngle < -90 && hitAngle > -270 )
|
|
{
|
|
return damage;
|
|
}
|
|
|
|
shield_spawn ( targ, dir);
|
|
|
|
if (targ.shieldSoundTime < time)
|
|
{
|
|
sound (targ, CHAN_ITEM, "shield/hit.wav", 1, ATTN_NORM);
|
|
targ.shieldSoundTime = time + 0.5;
|
|
}
|
|
|
|
if (inflictor.classname == "lava_spike")
|
|
save = damage * 0.70;
|
|
else
|
|
save = damage * 0.30;
|
|
|
|
return save;
|
|
};
|