506 lines
20 KiB
Text
506 lines
20 KiB
Text
/*
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==============================================================================
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mummy
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==============================================================================
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*/
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$cd /qwork/xpack/models/mummy
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$origin 0 0 24
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$base base
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$skin skin
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$frame stand1 stand2 stand3 stand4 stand5 stand6 stand7 stand8
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$frame stand9 stand10 stand11 stand12 stand13 stand14 stand15
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$frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9 walk10 walk11
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$frame walk12 walk13 walk14 walk15 walk16 walk17 walk18 walk19
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$frame run1 run2 run3 run4 run5 run6 run7 run8 run9 run10 run11 run12
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$frame run13 run14 run15 run16 run17 run18
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$frame atta1 atta2 atta3 atta4 atta5 atta6 atta7 atta8 atta9 atta10 atta11
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$frame atta12 atta13
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$frame attb1 attb2 attb3 attb4 attb5 attb6 attb7 attb8 attb9 attb10 attb11
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$frame attb12 attb13 attb14
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$frame attc1 attc2 attc3 attc4 attc5 attc6 attc7 attc8 attc9 attc10 attc11
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$frame attc12
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$frame paina1 paina2 paina3 paina4 paina5 paina6 paina7 paina8 paina9 paina10
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$frame paina11 paina12
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$frame painb1 painb2 painb3 painb4 painb5 painb6 painb7 painb8 painb9 painb10
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$frame painb11 painb12 painb13 painb14 painb15 painb16 painb17 painb18 painb19
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$frame painb20 painb21 painb22 painb23 painb24 painb25 painb26 painb27 painb28
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$frame painc1 painc2 painc3 painc4 painc5 painc6 painc7 painc8 painc9 painc10
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$frame painc11 painc12 painc13 painc14 painc15 painc16 painc17 painc18
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$frame paind1 paind2 paind3 paind4 paind5 paind6 paind7 paind8 paind9 paind10
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$frame paind11 paind12 paind13
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$frame paine1 paine2 paine3 paine4 paine5 paine6 paine7 paine8 paine9 paine10
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$frame paine11 paine12 paine13 paine14 paine15 paine16 paine17 paine18 paine19
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$frame paine20 paine21 paine22 paine23 paine24 paine25 paine26 paine27 paine28
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$frame paine29 paine30
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//=============================================================================
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.float inpain;
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void() mummy_stand1 =[ $stand1, mummy_stand2 ] {ai_stand();};
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void() mummy_stand2 =[ $stand2, mummy_stand3 ] {ai_stand();};
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void() mummy_stand3 =[ $stand3, mummy_stand4 ] {ai_stand();};
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void() mummy_stand4 =[ $stand4, mummy_stand5 ] {ai_stand();};
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void() mummy_stand5 =[ $stand5, mummy_stand6 ] {ai_stand();};
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void() mummy_stand6 =[ $stand6, mummy_stand7 ] {ai_stand();};
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void() mummy_stand7 =[ $stand7, mummy_stand8 ] {ai_stand();};
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void() mummy_stand8 =[ $stand8, mummy_stand9 ] {ai_stand();};
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void() mummy_stand9 =[ $stand9, mummy_stand10 ] {ai_stand();};
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void() mummy_stand10 =[ $stand10, mummy_stand11 ] {ai_stand();};
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void() mummy_stand11 =[ $stand11, mummy_stand12 ] {ai_stand();};
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void() mummy_stand12 =[ $stand12, mummy_stand13 ] {ai_stand();};
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void() mummy_stand13 =[ $stand13, mummy_stand14 ] {ai_stand();};
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void() mummy_stand14 =[ $stand14, mummy_stand15 ] {ai_stand();};
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void() mummy_stand15 =[ $stand15, mummy_stand1 ] {ai_stand();};
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void() mummy_walk1 =[ $walk1, mummy_walk2 ] {ai_walk(0);};
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void() mummy_walk2 =[ $walk2, mummy_walk3 ] {ai_walk(3);};
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void() mummy_walk3 =[ $walk3, mummy_walk4 ] {ai_walk(5);};
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void() mummy_walk4 =[ $walk4, mummy_walk5 ] {ai_walk(4);};
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void() mummy_walk5 =[ $walk5, mummy_walk6 ] {ai_walk(2);};
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void() mummy_walk6 =[ $walk6, mummy_walk7 ] {ai_walk(0);};
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void() mummy_walk7 =[ $walk7, mummy_walk8 ] {ai_walk(0);};
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void() mummy_walk8 =[ $walk8, mummy_walk9 ] {ai_walk(0);};
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void() mummy_walk9 =[ $walk9, mummy_walk10 ] {ai_walk(0);};
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void() mummy_walk10 =[ $walk10, mummy_walk11 ] {ai_walk(0);};
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void() mummy_walk11 =[ $walk11, mummy_walk12 ] {ai_walk(3);};
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void() mummy_walk12 =[ $walk12, mummy_walk13 ] {ai_walk(4);};
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void() mummy_walk13 =[ $walk13, mummy_walk14 ] {ai_walk(2);};
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void() mummy_walk14 =[ $walk14, mummy_walk15 ] {ai_walk(0);};
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void() mummy_walk15 =[ $walk15, mummy_walk16 ] {ai_walk(0);};
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void() mummy_walk16 =[ $walk16, mummy_walk17 ] {ai_walk(0);};
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void() mummy_walk17 =[ $walk17, mummy_walk18 ] {ai_walk(0);};
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void() mummy_walk18 =[ $walk18, mummy_walk19 ] {ai_walk(0);};
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void() mummy_walk19 =[ $walk19, mummy_walk1 ]
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{
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ai_walk(0);
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if (random() < 0.2)
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sound (self, CHAN_VOICE, "zombie/z_idle.wav", 1, ATTN_IDLE);
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};
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void() mummy_run1 =[ $run1, mummy_run2 ] {ai_run(2);self.inpain = 0;};
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void() mummy_run2 =[ $run2, mummy_run3 ] {ai_run(2);};
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void() mummy_run3 =[ $run3, mummy_run4 ] {ai_run(0);};
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void() mummy_run4 =[ $run4, mummy_run5 ] {ai_run(2);};
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void() mummy_run5 =[ $run5, mummy_run6 ] {ai_run(4);};
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void() mummy_run6 =[ $run6, mummy_run7 ] {ai_run(6);};
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void() mummy_run7 =[ $run7, mummy_run8 ] {ai_run(8);};
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void() mummy_run8 =[ $run8, mummy_run9 ] {ai_run(8);};
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void() mummy_run9 =[ $run9, mummy_run10 ] {ai_run(4);};
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void() mummy_run10 =[ $run10, mummy_run11 ] {ai_run(0);};
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void() mummy_run11 =[ $run11, mummy_run12 ] {ai_run(0);};
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void() mummy_run12 =[ $run12, mummy_run13 ] {ai_run(0);};
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void() mummy_run13 =[ $run13, mummy_run14 ] {ai_run(4);};
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void() mummy_run14 =[ $run14, mummy_run15 ] {ai_run(8);};
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void() mummy_run15 =[ $run15, mummy_run16 ] {ai_run(12);};
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void() mummy_run16 =[ $run16, mummy_run17 ] {ai_run(14);};
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void() mummy_run17 =[ $run17, mummy_run18 ] {ai_run(6);};
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void() mummy_run18 =[ $run18, mummy_run1 ]
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{
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ai_run(16);
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if (random() < 0.2)
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sound (self, CHAN_VOICE, "zombie/z_idle.wav", 1, ATTN_IDLE);
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if (random() > 0.8)
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sound (self, CHAN_VOICE, "zombie/z_idle1.wav", 1, ATTN_IDLE);
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};
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/*
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=============================================================================
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ATTACKS
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=============================================================================
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*/
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void() mummyGrenadeTouch =
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{
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local float mummyDamage;
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if (other == self.owner)
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return; // don't explode on owner
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if (other.takedamage)
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{
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mummyDamage = 15 + random() * 15;
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T_Damage (other, self, self.owner, mummyDamage );
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sound (self, CHAN_WEAPON, "zombie/z_hit.wav", 1, ATTN_NORM);
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remove (self);
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return;
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}
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sound (self, CHAN_WEAPON, "zombie/z_miss.wav", 1, ATTN_NORM); // bounce sound
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self.velocity = '0 0 0';
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self.avelocity = '0 0 0';
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self.touch = SUB_Remove;
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};
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/*
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================
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mummyFireGrenade
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================
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*/
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void(vector st) mummyFireGrenade =
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{
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local entity missile, mpuff;
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local vector org;
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sound (self, CHAN_WEAPON, "zombie/z_shot1.wav", 1, ATTN_NORM);
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missile = spawn ();
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missile.owner = self;
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missile.movetype = MOVETYPE_BOUNCE;
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missile.solid = SOLID_BBOX;
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// calc org
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org = self.origin + st_x * v_forward + st_y * v_right + (st_z - 24) * v_up;
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// set missile speed
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makevectors (self.angles);
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missile.velocity = normalize(self.enemy.origin - org);
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missile.velocity = missile.velocity * 600;
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missile.velocity_z = 200;
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missile.avelocity = '3000 1000 2000';
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missile.touch = mummyGrenadeTouch;
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// set missile duration
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missile.nextthink = time + 2.5;
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missile.think = SUB_Remove;
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setmodel (missile, "progs/zom_gib.mdl");
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setsize (missile, '0 0 0', '0 0 0');
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setorigin (missile, org);
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};
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void() mummy_atta1 =[ $atta1, mummy_atta2 ] {ai_face();};
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void() mummy_atta2 =[ $atta2, mummy_atta3 ] {ai_face();};
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void() mummy_atta3 =[ $atta3, mummy_atta4 ] {ai_face();};
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void() mummy_atta4 =[ $atta4, mummy_atta5 ] {ai_face();};
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void() mummy_atta5 =[ $atta5, mummy_atta6 ] {ai_face();};
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void() mummy_atta6 =[ $atta6, mummy_atta7 ] {ai_face();};
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void() mummy_atta7 =[ $atta7, mummy_atta8 ] {ai_face();};
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void() mummy_atta8 =[ $atta8, mummy_atta9 ] {ai_face();};
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void() mummy_atta9 =[ $atta9, mummy_atta10 ] {ai_face();};
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void() mummy_atta10 =[ $atta10, mummy_atta11 ] {ai_face();};
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void() mummy_atta11 =[ $atta11, mummy_atta12 ] {ai_face();};
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void() mummy_atta12 =[ $atta12, mummy_atta13 ] {ai_face();};
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void() mummy_atta13 =[ $atta13, mummy_run1 ]
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{ ai_face(); mummyFireGrenade('-10 -22 30'); };
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void() mummy_attb1 =[ $attb1, mummy_attb2 ] {ai_face();};
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void() mummy_attb2 =[ $attb2, mummy_attb3 ] {ai_face();};
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void() mummy_attb3 =[ $attb3, mummy_attb4 ] {ai_face();};
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void() mummy_attb4 =[ $attb4, mummy_attb5 ] {ai_face();};
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void() mummy_attb5 =[ $attb5, mummy_attb6 ] {ai_face();};
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void() mummy_attb6 =[ $attb6, mummy_attb7 ] {ai_face();};
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void() mummy_attb7 =[ $attb7, mummy_attb8 ] {ai_face();};
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void() mummy_attb8 =[ $attb8, mummy_attb9 ] {ai_face();};
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void() mummy_attb9 =[ $attb9, mummy_attb10 ] {ai_face();};
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void() mummy_attb10 =[ $attb10, mummy_attb11 ] {ai_face();};
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void() mummy_attb11 =[ $attb11, mummy_attb12 ] {ai_face();};
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void() mummy_attb12 =[ $attb12, mummy_attb13 ] {ai_face();};
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void() mummy_attb13 =[ $attb13, mummy_attb14 ] {ai_face();};
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void() mummy_attb14 =[ $attb13, mummy_run1 ]
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{ ai_face(); mummyFireGrenade('-10 -24 29'); };
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void() mummy_attc1 =[ $attc1, mummy_attc2 ] {ai_face();};
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void() mummy_attc2 =[ $attc2, mummy_attc3 ] {ai_face();};
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void() mummy_attc3 =[ $attc3, mummy_attc4 ] {ai_face();};
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void() mummy_attc4 =[ $attc4, mummy_attc5 ] {ai_face();};
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void() mummy_attc5 =[ $attc5, mummy_attc6 ] {ai_face();};
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void() mummy_attc6 =[ $attc6, mummy_attc7 ] {ai_face();};
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void() mummy_attc7 =[ $attc7, mummy_attc8 ] {ai_face();};
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void() mummy_attc8 =[ $attc8, mummy_attc9 ] {ai_face();};
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void() mummy_attc9 =[ $attc9, mummy_attc10 ] {ai_face();};
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void() mummy_attc10 =[ $attc10, mummy_attc11 ] {ai_face();};
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void() mummy_attc11 =[ $attc11, mummy_attc12 ] {ai_face();};
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void() mummy_attc12 =[ $attc12, mummy_run1 ]
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{ ai_face(); mummyFireGrenade('-12 -19 29'); };
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void() mummy_missile =
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{
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local float r;
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r = random();
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if (r < 0.3)
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mummy_atta1 ();
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else if (r < 0.6)
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mummy_attb1 ();
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else
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mummy_attc1 ();
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};
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/*
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=============================================================================
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PAIN
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=============================================================================
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*/
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void() mummy_paina1 =[ $paina1, mummy_paina2 ]
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{sound (self, CHAN_VOICE, "zombie/z_pain.wav", 1, ATTN_NORM);};
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void() mummy_paina2 =[ $paina2, mummy_paina3 ] {ai_painforward(3);};
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void() mummy_paina3 =[ $paina3, mummy_paina4 ] {ai_painforward(1);};
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void() mummy_paina4 =[ $paina4, mummy_paina5 ] {ai_pain(1);};
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void() mummy_paina5 =[ $paina5, mummy_paina6 ] {ai_pain(3);};
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void() mummy_paina6 =[ $paina6, mummy_paina7 ] {ai_pain(1);};
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void() mummy_paina7 =[ $paina7, mummy_paina8 ] {};
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void() mummy_paina8 =[ $paina8, mummy_paina9 ] {};
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void() mummy_paina9 =[ $paina9, mummy_paina10 ] {};
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void() mummy_paina10 =[ $paina10, mummy_paina11 ] {};
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void() mummy_paina11 =[ $paina11, mummy_paina12 ] {};
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void() mummy_paina12 =[ $paina12, mummy_run1 ] {};
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void() mummy_painb1 =[ $painb1, mummy_painb2 ]
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{sound (self, CHAN_VOICE, "zombie/z_pain1.wav", 1, ATTN_NORM);};
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void() mummy_painb2 =[ $painb2, mummy_painb3 ] {ai_pain(2);};
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void() mummy_painb3 =[ $painb3, mummy_painb4 ] {ai_pain(8);};
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void() mummy_painb4 =[ $painb4, mummy_painb5 ] {ai_pain(6);};
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void() mummy_painb5 =[ $painb5, mummy_painb6 ] {ai_pain(2);};
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void() mummy_painb6 =[ $painb6, mummy_painb7 ] {};
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void() mummy_painb7 =[ $painb7, mummy_painb8 ] {};
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void() mummy_painb8 =[ $painb8, mummy_painb9 ] {};
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void() mummy_painb9 =[ $painb9, mummy_painb10 ]
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{sound (self, CHAN_BODY, "zombie/z_fall.wav", 1, ATTN_NORM);};
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void() mummy_painb10 =[ $painb10, mummy_painb11 ] {};
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void() mummy_painb11 =[ $painb11, mummy_painb12 ] {};
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void() mummy_painb12 =[ $painb12, mummy_painb13 ] {};
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void() mummy_painb13 =[ $painb13, mummy_painb14 ] {};
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void() mummy_painb14 =[ $painb14, mummy_painb15 ] {};
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void() mummy_painb15 =[ $painb15, mummy_painb16 ] {};
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void() mummy_painb16 =[ $painb16, mummy_painb17 ] {};
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void() mummy_painb17 =[ $painb17, mummy_painb18 ] {};
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void() mummy_painb18 =[ $painb18, mummy_painb19 ] {};
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void() mummy_painb19 =[ $painb19, mummy_painb20 ] {};
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void() mummy_painb20 =[ $painb20, mummy_painb21 ] {};
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void() mummy_painb21 =[ $painb21, mummy_painb22 ] {};
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void() mummy_painb22 =[ $painb22, mummy_painb23 ] {};
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void() mummy_painb23 =[ $painb23, mummy_painb24 ] {};
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void() mummy_painb24 =[ $painb24, mummy_painb25 ] {};
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void() mummy_painb25 =[ $painb25, mummy_painb26 ] {ai_painforward(1);};
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void() mummy_painb26 =[ $painb26, mummy_painb27 ] {};
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void() mummy_painb27 =[ $painb27, mummy_painb28 ] {};
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void() mummy_painb28 =[ $painb28, mummy_run1 ] {};
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void() mummy_painc1 =[ $painc1, mummy_painc2 ]
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{sound (self, CHAN_VOICE, "zombie/z_pain1.wav", 1, ATTN_NORM);};
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void() mummy_painc2 =[ $painc2, mummy_painc3 ] {};
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void() mummy_painc3 =[ $painc3, mummy_painc4 ] {ai_pain(3);};
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void() mummy_painc4 =[ $painc4, mummy_painc5 ] {ai_pain(1);};
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void() mummy_painc5 =[ $painc5, mummy_painc6 ] {};
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void() mummy_painc6 =[ $painc6, mummy_painc7 ] {};
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void() mummy_painc7 =[ $painc7, mummy_painc8 ] {};
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void() mummy_painc8 =[ $painc8, mummy_painc9 ] {};
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void() mummy_painc9 =[ $painc9, mummy_painc10 ] {};
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void() mummy_painc10 =[ $painc10, mummy_painc11 ] {};
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void() mummy_painc11 =[ $painc11, mummy_painc12 ] {ai_painforward(1);};
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void() mummy_painc12 =[ $painc12, mummy_painc13 ] {ai_painforward(1);};
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void() mummy_painc13 =[ $painc13, mummy_painc14 ] {};
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void() mummy_painc14 =[ $painc14, mummy_painc15 ] {};
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void() mummy_painc15 =[ $painc15, mummy_painc16 ] {};
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void() mummy_painc16 =[ $painc16, mummy_painc17 ] {};
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void() mummy_painc17 =[ $painc17, mummy_painc18 ] {};
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void() mummy_painc18 =[ $painc18, mummy_run1 ] {};
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void() mummy_paind1 =[ $paind1, mummy_paind2 ]
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{sound (self, CHAN_VOICE, "zombie/z_pain.wav", 1, ATTN_NORM);};
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void() mummy_paind2 =[ $paind2, mummy_paind3 ] {};
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void() mummy_paind3 =[ $paind3, mummy_paind4 ] {};
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void() mummy_paind4 =[ $paind4, mummy_paind5 ] {};
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void() mummy_paind5 =[ $paind5, mummy_paind6 ] {};
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void() mummy_paind6 =[ $paind6, mummy_paind7 ] {};
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void() mummy_paind7 =[ $paind7, mummy_paind8 ] {};
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void() mummy_paind8 =[ $paind8, mummy_paind9 ] {};
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void() mummy_paind9 =[ $paind9, mummy_paind10 ] {ai_pain(1);};
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void() mummy_paind10 =[ $paind10, mummy_paind11 ] {};
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void() mummy_paind11 =[ $paind11, mummy_paind12 ] {};
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void() mummy_paind12 =[ $paind12, mummy_paind13 ] {};
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void() mummy_paind13 =[ $paind13, mummy_run1 ] {};
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|
|
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void() mummy_paine1 =[ $paine1, mummy_paine2 ]
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{ sound (self, CHAN_VOICE, "zombie/z_pain.wav", 1, ATTN_NORM); };
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void() mummy_paine2 =[ $paine2, mummy_paine3 ] {ai_pain(8);};
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void() mummy_paine3 =[ $paine3, mummy_paine4 ] {ai_pain(5);};
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void() mummy_paine4 =[ $paine4, mummy_paine5 ] {ai_pain(3);};
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void() mummy_paine5 =[ $paine5, mummy_paine6 ] {ai_pain(1);};
|
|
void() mummy_paine6 =[ $paine6, mummy_paine7 ] {ai_pain(2);};
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|
void() mummy_paine7 =[ $paine7, mummy_paine8 ] {ai_pain(1);};
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|
void() mummy_paine8 =[ $paine8, mummy_paine9 ] {ai_pain(1);};
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void() mummy_paine9 =[ $paine9, mummy_paine10 ] {ai_pain(2);};
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|
void() mummy_paine10 =[ $paine10, mummy_paine11 ]
|
|
{
|
|
sound (self, CHAN_BODY, "zombie/z_fall.wav", 1, ATTN_NORM);
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|
self.solid = SOLID_NOT;
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|
};
|
|
void() mummy_paine11 =[ $paine11, mummy_paine12 ]
|
|
{ self.nextthink = self.nextthink + 5; };
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|
void() mummy_paine12 =[ $paine12, mummy_paine13 ]
|
|
{
|
|
// see if ok to stand up
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|
sound (self, CHAN_VOICE, "zombie/z_idle.wav", 1, ATTN_IDLE);
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|
setsize (self, VEC_HULL_MIN, VEC_HULL_MAX);
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|
self.solid = SOLID_SLIDEBOX;
|
|
if (!walkmove (0, 0))
|
|
{
|
|
self.think = mummy_paine11;
|
|
self.solid = SOLID_NOT;
|
|
return;
|
|
}
|
|
};
|
|
void() mummy_paine13 =[ $paine13, mummy_paine14 ] {};
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|
void() mummy_paine14 =[ $paine14, mummy_paine15 ] {};
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|
void() mummy_paine15 =[ $paine15, mummy_paine16 ] {};
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|
void() mummy_paine16 =[ $paine16, mummy_paine17 ] {};
|
|
void() mummy_paine17 =[ $paine17, mummy_paine18 ] {};
|
|
void() mummy_paine18 =[ $paine18, mummy_paine19 ] {};
|
|
void() mummy_paine19 =[ $paine19, mummy_paine20 ] {};
|
|
void() mummy_paine20 =[ $paine20, mummy_paine21 ] {};
|
|
void() mummy_paine21 =[ $paine21, mummy_paine22 ] {};
|
|
void() mummy_paine22 =[ $paine22, mummy_paine23 ] {};
|
|
void() mummy_paine23 =[ $paine23, mummy_paine24 ] {};
|
|
void() mummy_paine24 =[ $paine24, mummy_paine25 ] {};
|
|
void() mummy_paine25 =[ $paine25, mummy_paine26 ] {ai_painforward(5);};
|
|
void() mummy_paine26 =[ $paine26, mummy_paine27 ] {ai_painforward(3);};
|
|
void() mummy_paine27 =[ $paine27, mummy_paine28 ] {ai_painforward(1);};
|
|
void() mummy_paine28 =[ $paine28, mummy_paine29 ] {ai_pain(1);};
|
|
void() mummy_paine29 =[ $paine29, mummy_paine30 ] {};
|
|
void() mummy_paine30 =[ $paine30, mummy_run1 ]
|
|
{ };
|
|
|
|
void() mummy_die =
|
|
{
|
|
self.health = -35;
|
|
sound (self, CHAN_VOICE, "zombie/z_gib.wav", 1, ATTN_NORM);
|
|
ThrowHead ("progs/h_zombie.mdl", self.health);
|
|
ThrowGib ("progs/gib1.mdl", self.health);
|
|
ThrowGib ("progs/gib2.mdl", self.health);
|
|
ThrowGib ("progs/gib3.mdl", self.health);
|
|
};
|
|
|
|
/*
|
|
=================
|
|
mummy_pain
|
|
=================
|
|
*/
|
|
void(entity attacker, float take) mummy_pain =
|
|
{
|
|
local float r;
|
|
|
|
if ( self.pain_finished > time )
|
|
return;
|
|
|
|
r = random();
|
|
if (r > 0.24)
|
|
return;
|
|
|
|
self.pain_finished = time + 2.5;
|
|
|
|
if (r < 0.06)
|
|
mummy_paina1 ();
|
|
else if (r < 0.12)
|
|
mummy_painb1 ();
|
|
else if (r < 0.18)
|
|
mummy_painc1 ();
|
|
else
|
|
mummy_paind1 ();
|
|
};
|
|
|
|
void() mummy_sleep = [ $paine11, mummy_sleep ] { ai_stand(); };
|
|
|
|
void() mummy_wake =
|
|
{
|
|
self.th_stand = mummy_stand1;
|
|
self.th_walk = mummy_walk1;
|
|
self.th_pain = mummy_pain;
|
|
self.th_run = mummy_run1;
|
|
self.th_missile = mummy_missile;
|
|
|
|
mummy_paine12();
|
|
};
|
|
|
|
//============================================================================
|
|
|
|
float MUMMY_STRONG = 4;
|
|
|
|
/*QUAKED monster_mummy (1 0 0) (-16 -16 -24) (16 16 32) Ambush Lying Stronger
|
|
|
|
Lying - mummy will start lying down, and stand when player spotted.
|
|
Stronger - mummy starts with 1000 hitpoints, rather than 500.
|
|
*/
|
|
void() monster_mummy =
|
|
{
|
|
if (deathmatch)
|
|
{
|
|
remove(self);
|
|
return;
|
|
}
|
|
|
|
precache_model ("progs/mummy.mdl");
|
|
precache_model ("progs/h_zombie.mdl");
|
|
precache_model ("progs/zom_gib.mdl");
|
|
|
|
precache_sound ("zombie/z_idle.wav");
|
|
precache_sound ("zombie/z_idle1.wav");
|
|
precache_sound ("zombie/z_shot1.wav");
|
|
precache_sound ("zombie/z_gib.wav");
|
|
precache_sound ("zombie/z_pain.wav");
|
|
precache_sound ("zombie/z_pain1.wav");
|
|
precache_sound ("zombie/z_fall.wav");
|
|
precache_sound ("zombie/z_miss.wav");
|
|
precache_sound ("zombie/z_hit.wav");
|
|
precache_sound ("zombie/idle_w2.wav");
|
|
|
|
self.solid = SOLID_SLIDEBOX;
|
|
self.movetype = MOVETYPE_STEP;
|
|
|
|
setmodel (self, "progs/mummy.mdl");
|
|
|
|
setsize (self, VEC_HULL_MIN, VEC_HULL_MAX);
|
|
if (self.spawnflags & MUMMY_STRONG)
|
|
self.health = 1000;
|
|
else
|
|
self.health = 500;
|
|
|
|
self.th_stand = mummy_stand1;
|
|
self.th_walk = mummy_walk1;
|
|
self.th_run = mummy_run1;
|
|
self.th_pain = mummy_pain;
|
|
self.th_die = mummy_die;
|
|
self.th_missile = mummy_missile;
|
|
|
|
if (self.spawnflags & SPAWN_LYING)
|
|
{
|
|
setsize (self, '-16 -16 -24', '16 16 -16');
|
|
self.solid = SOLID_NOT;
|
|
self.th_stand = mummy_sleep;
|
|
self.th_run = mummy_wake;
|
|
self.th_walk = mummy_wake;
|
|
self.th_pain = mummy_wake;
|
|
self.th_missile = mummy_wake;
|
|
walkmonster_start();
|
|
}
|
|
else
|
|
walkmonster_start();
|
|
};
|