159 lines
3.6 KiB
Text
159 lines
3.6 KiB
Text
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// vengeance sphere
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// ==============================
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// sphere_impact
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// ==============================
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void() sphere_impact =
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{
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if (other.health)
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{
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T_Damage (other, self, self, 1000 );
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}
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// don't do radius damage to the other, because all the damage
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// was done in the impact
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T_RadiusDamage (self, self, 300, other);
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// sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
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self.origin = self.origin - 8*normalize(self.velocity);
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WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte (MSG_BROADCAST, TE_EXPLOSION);
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WriteCoord (MSG_BROADCAST, self.origin_x);
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WriteCoord (MSG_BROADCAST, self.origin_y);
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WriteCoord (MSG_BROADCAST, self.origin_z);
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BecomeExplosion ();
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};
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void(entity ownerEntity) sphere_remove =
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{
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local entity theSphere;
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theSphere = find(world, classname, "Vengeance");
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while(theSphere != world)
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{
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if(theSphere.owner == self)
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{
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bprint ( theSphere.owner.netname );
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bprint ( " is denied Vengeance.\n" );
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remove (theSphere);
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theSphere = find(world, classname, "Vengeance");
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}
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else
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theSphere = find(theSphere, classname, "Vengeance");
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}
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};
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// ==============================
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// sphere_attack
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// ==============================
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void() sphere_attack =
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{
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self.solid = SOLID_TRIGGER;
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self.touch = sphere_impact;
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if (self.enemy.health < 1)
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{
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sprint ( self.owner, "You are denied Vengeance");
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remove(self);
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return;
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}
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ai_track(self.enemy, 650);
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self.nextthink = time + 0.1;
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self.think = sphere_attack;
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};
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// ==============================
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// sphere_think
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// ==============================
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void() sphere_think =
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{
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if (self.shieldSoundTime < time)
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{
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sound ( self, CHAN_VOICE, "sphere/sphere.wav", 1, ATTN_NORM);
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self.shieldSoundTime = time + 4;
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}
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if (time > self.delay)
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{
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if (self.owner.items2 & IT2_V_SPHERE)
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self.owner.items2 = self.owner.items2 - IT2_V_SPHERE;
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sprint ( self.owner, "Vengeance Sphere Lost\n");
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remove (self);
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return;
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}
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if (self.owner.health < 1)
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{
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if (self.owner.items2 & IT2_V_SPHERE)
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self.owner.items2 = self.owner.items2 - IT2_V_SPHERE;
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if ( self.owner.enemy.classname == "player" )
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{
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self.enemy = self.owner.enemy;
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sphere_attack();
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return;
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}
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if ( self.owner.enemy.owner.classname == "player")
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{
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self.enemy = self.owner.enemy.owner;
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sphere_attack();
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return;
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}
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remove (self);
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return;
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}
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ai_orbit(self.owner, 16, '0 0 48');
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self.think = sphere_think;
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self.nextthink = time + 0.1;
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};
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// ==============================
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// sphere_spawn
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// ==============================
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void() sphere_spawn =
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{
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local entity missile;
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missile = spawn();
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missile.movetype = MOVETYPE_FLYMISSILE;
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// missile.solid = SOLID_BBOX;
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missile.solid = SOLID_NOT;
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missile.classname = "Vengeance";
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missile.owner = other;
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missile.weapon = 0;
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missile.delay = time + 30;
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setmodel (missile, "progs/sphere.mdl");
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setsize (missile, '0 0 0', '0 0 0');
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setorigin (missile, self.origin );
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missile.avelocity = '40 40 40';
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missile.think = sphere_think;
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missile.nextthink = time + 0.1;
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};
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/*QUAKED item_sphere (0 0 1) (-8 -8 -8) (8 8 8) ?
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The Vengeance Sphere. DEATHMATCH ONLY.
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*/
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void() item_sphere =
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{
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if (!deathmatch)
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{
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remove(self);
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return;
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}
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precache_model ("progs/sphere.mdl");
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precache_sound ("sphere/sphere.wav");
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self.noise = "sphere/sphere.wav";
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self.netname = "Vengeance Sphere";
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self.touch = newitems_touch;
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setmodel (self, "progs/sphere.mdl");
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setsize (self, '-8 -8 -8', '8 8 8');
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self.avelocity = '40 40 40';
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StartItem ();
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};
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