52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/mutanthands.h $
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// $Revision:: 5 $
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// $Author:: Markd $
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// $Date:: 9/22/98 12:49p $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/mutanthands.h $
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//
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// 5 9/22/98 12:49p Markd
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// Put in archive and unarchive functions
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//
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// 4 6/10/98 10:02p Markd
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// made mutant hands subclass of fists
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//
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// 3 5/16/98 5:00p Markd
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// Added flip variable
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//
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// 2 5/11/98 11:25a Markd
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// First time
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//
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// 1 5/11/98 10:18a Markd
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//
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// 1 5/11/98 9:55a Markd
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//
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// DESCRIPTION:
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// Mutant Hands
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//
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#ifndef __MUTANTHANDS_H__
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#define __MUTANTHANDS_H__
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#include "g_local.h"
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#include "item.h"
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#include "weapon.h"
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#include "fists.h"
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class EXPORT_FROM_DLL MutantHands : public Fists
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{
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public:
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CLASS_PROTOTYPE( MutantHands );
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MutantHands::MutantHands();
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};
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#endif /* MutantHands.h */
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