386 lines
9.1 KiB
C++
386 lines
9.1 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/light.cpp $
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// $Revision:: 21 $
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// $Author:: Aldie $
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// $Date:: 10/09/98 8:58p $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/light.cpp $
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//
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// 21 10/09/98 8:58p Aldie
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// Lightstyle on lensflare from Lights
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//
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// 20 9/22/98 5:19p Markd
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// Fixed lights not removing themselves
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//
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// 19 9/22/98 4:23p Markd
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// Fixed some targetname stuff for lights, doors and scriptobjects
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//
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// 18 9/14/98 11:20a Jimdose
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// Made Light process EV_Remove so that we have more edicts at startup
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//
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// 17 8/30/98 7:05p Markd
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// lights don't respond to Touch.
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//
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// 16 8/29/98 7:46p Markd
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// Don't set a light style if style is < 32
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//
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// 15 7/09/98 12:05a Jimdose
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// made constructor post remove event instead of processing it
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//
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// 14 6/25/98 8:47p Markd
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// Added keyed items for Triggers, Rewrote Item class, rewrote every pickup
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// method
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//
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// 13 6/17/98 7:18p Markd
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// Added on_style and off_style support
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//
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// 12 5/24/98 8:46p Jimdose
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// Made a lot of functions more str-friendly.
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// Got rid of a lot of char * based strings
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// Cleaned up get spawn arg functions and sound functions
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// sound functions now use consistant syntax
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//
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// 11 4/04/98 6:05p Jimdose
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// Made response from EV_Trigger_ActivateTargets to EV_Trigger_Effect
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//
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// 10 3/27/98 9:47p Jimdose
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// Fixed light so that it reacts to activate targets events
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//
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// 9 3/25/98 3:55p Jimdose
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// fixed bug where lightramp wasn't responding to any events.
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//
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// 8 3/23/98 1:31p Jimdose
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// Revamped event and command system
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//
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// 7 3/02/98 8:49p Jimdose
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// Changed the classid parameter of CLASS_DECLARATION to a quoted string so
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// that you could have a NULL classid.
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//
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// 6 3/02/98 5:41p Jimdose
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// Created file
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//
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// DESCRIPTION:
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// Classes for creating and controlling lights.
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//
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#include "g_local.h"
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#include "entity.h"
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#include "trigger.h"
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#include "light.h"
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#include "scriptmaster.h"
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CLASS_DECLARATION( Trigger, BaseLight, NULL );
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Event EV_Light_TurnOn( "turnOn" );
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Event EV_Light_TurnOff( "turnOff" );
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Event EV_Light_SetLightStyle( "lightstyle" );
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ResponseDef BaseLight::Responses[] =
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{
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{ &EV_Light_TurnOn, ( Response )Light::TurnOn },
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{ &EV_Light_TurnOff, ( Response )Light::TurnOff },
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{ &EV_Light_SetLightStyle, ( Response )Light::EventSetLightStyle },
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{ &EV_Touch, NULL },
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{ NULL, NULL }
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};
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BaseLight::BaseLight()
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{
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hideModel();
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edict->svflags |= SVF_NOCLIENT;
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setSolidType( SOLID_NOT );
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style = G_GetIntArg( "style" );
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on_style = G_GetStringArg( "onstyle", "m" );
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off_style = G_GetStringArg( "offstyle", "a" );
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respondto = TRIGGER_PLAYERS;
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}
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int BaseLight::GetStyle
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(
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void
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)
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{
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return style;
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}
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void BaseLight::SetLightStyle
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(
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const char *stylestring
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)
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{
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if ( style < 32 )
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return;
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lightstyle = stylestring;
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gi.configstring( CS_LIGHTS + style, lightstyle.c_str() );
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}
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void BaseLight::EventSetLightStyle
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(
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Event *ev
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)
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{
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SetLightStyle( ev->GetString( 1 ) );
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}
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void BaseLight::TurnOn
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(
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Event *ev
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)
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{
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SetLightStyle( on_style.c_str() );
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}
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void BaseLight::TurnOff
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(
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Event *ev
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)
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{
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SetLightStyle( off_style.c_str() );
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}
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/*****************************************************************************/
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/*SINED light_ramp (0 .5 .8) (-8 -8 -8) (8 8 8) TOGGLE
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Non-displayed light that ramps its intensity from one level to another when trigger.
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time How many seconds the ramping will take (default 1.0)
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startlevel Value between 0 and 2.0 (default 0)
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endlevel Value between 0 and 2.0 (default 1.0)
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"key" The item needed to activate this. (default nothing)
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/*****************************************************************************/
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CLASS_DECLARATION( BaseLight, LightRamp, "light_ramp" );
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Event EV_RampLight( "ramplight" );
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ResponseDef LightRamp::Responses[] =
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{
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{ &EV_Trigger_Effect, ( Response )LightRamp::StartRamp },
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{ &EV_RampLight, ( Response )LightRamp::RampLight },
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{ NULL, NULL }
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};
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void LightRamp::RampLight
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(
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Event *ev
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)
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{
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char st[ 2 ];
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currentlevel += rate;
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if ( currentlevel >= maxlevel )
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{
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if ( !( spawnflags & 1 ) )
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{
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rate = 0;
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}
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currentlevel = maxlevel;
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}
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else if ( currentlevel <= minlevel )
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{
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if ( !( spawnflags & 1 ) )
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{
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rate = 0;
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}
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currentlevel = minlevel;
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}
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else
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{
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PostEvent( EV_RampLight, FRAMETIME );
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}
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st[ 0 ] = 'L';
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st[ 1 ] = 'a' + ( int )( currentlevel * 12.5 );
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st[ 1 ] = min( 'z', st[ 1 ] );
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st[ 1 ] = max( 'a', st[ 1 ] );
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st[ 2 ] = 0;
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SetLightStyle( st );
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}
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void LightRamp::StartRamp
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(
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Event *ev
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)
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{
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if ( rate )
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{
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rate = -rate;
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CancelEventsOfType( EV_RampLight );
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ProcessEvent( EV_RampLight );
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}
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ActivateTargets( ev );
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}
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LightRamp::LightRamp()
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{
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float startlevel;
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float endlevel;
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float time;
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char st[ 2 ];
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startlevel = G_GetFloatArg( "startlevel", 1.0 );
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endlevel = G_GetFloatArg( "endlevel", 0 );
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time = G_GetFloatArg( "time", 1.0 );
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minlevel = min( startlevel, endlevel );
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maxlevel = max( startlevel, endlevel );
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minlevel = min( 2.0, minlevel );
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minlevel = max( 0, minlevel );
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maxlevel = min( 2.0, maxlevel );
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maxlevel = max( 0, maxlevel );
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rate = FRAMETIME * ( maxlevel - minlevel ) / time;
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currentlevel = startlevel;
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st[ 0 ] = 'a' + ( int )( currentlevel * 12.5 );
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st[ 0 ] = min( 'z', st[ 0 ] );
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st[ 0 ] = max( 'a', st[ 0 ] );
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st[ 1 ] = 0;
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SetLightStyle( st );
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}
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/*****************************************************************************/
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/*SINED trigger_lightramp (0 1 0) (-8 -8 -8) (8 8 8) TOGGLE
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Ramps light values on surface based light sources.
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Set style to the identifier contained in groupname in the surfaces to control.
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time How many seconds the ramping will take (default 1.0)
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startlevel Value between 0 and 2.0 (default 0)
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endlevel Value between 0 and 2.0 (default 1.0)
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"key" The item needed to activate this. (default nothing)
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Default style is 0.
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/*****************************************************************************/
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CLASS_DECLARATION( LightRamp, TriggerLightRamp, "trigger_lightramp" );
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ResponseDef TriggerLightRamp::Responses[] =
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{
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{ NULL, NULL }
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};
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/*****************************************************************************/
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/*SINED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
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Non-displayed light.
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Default light value is 300.
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Default style is 0.
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If targeted, will toggle between on and off.
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Default _cone value is 10 (used to set size of light for spotlights)
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"on_style" light style to set to when "on" (default is "m")
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"off_style" light style to set to when "off" (default is "a")
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"key" The item needed to activate this. (default nothing)
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/*****************************************************************************/
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#define START_OFF 1
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CLASS_DECLARATION( BaseLight, Light, "light" );
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ResponseDef Light::Responses[] =
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{
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{ &EV_Trigger_Effect, ( Response )Light::ToggleLight },
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{ NULL, NULL }
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};
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void Light::ToggleLight
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(
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Event *ev
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)
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{
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if ( style >= 32 )
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{
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if ( spawnflags & START_OFF )
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{
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ProcessEvent( EV_Light_TurnOn );
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spawnflags &= ~START_OFF;
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}
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else
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{
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ProcessEvent( EV_Light_TurnOff );
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spawnflags |= START_OFF;
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}
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}
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ActivateTargets( ev );
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}
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Light::Light()
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{
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const char * tname;
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tname = TargetName();
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if ( !tname || !tname[ 0 ] )
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{
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const char *classname;
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classname = G_GetSpawnArg( "classname" );
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if ( classname && !strcmp( classname, "light" ) )
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{
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ProcessEvent( EV_Remove );
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}
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return;
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}
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if ( style >= 32 )
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{
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if ( spawnflags & START_OFF )
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{
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SetLightStyle( off_style.c_str() );
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}
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else
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{
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SetLightStyle( on_style.c_str() );
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}
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}
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}
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/*****************************************************************************/
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/*SINED trigger_SetLightStyle (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
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Used for controlling surface based light sources.
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Set style to the identifier contained in groupname in the surfaces to control.
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Default style is 0.
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If targeted, will toggle between on and off.
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"on_style" light style to set to when "on" (default is "m")
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"off_style" light style to set to when "off" (default is "a")
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"key" The item needed to activate this. (default nothing)
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/*****************************************************************************/
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CLASS_DECLARATION( Light, TriggerLightStyle, "trigger_SetLightStyle" );
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ResponseDef TriggerLightStyle::Responses[] =
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{
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{ NULL, NULL }
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};
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