55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/assaultrifle.h $
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// $Revision:: 7 $
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// $Author:: Aldie $
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// $Date:: 10/05/98 10:38p $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/assaultrifle.h $
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//
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// 7 10/05/98 10:38p Aldie
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// Converted over to new silencer methods
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//
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// 6 7/22/98 10:41p Aldie
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// Fixed tracers
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//
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// 5 6/18/98 3:57p Aldie
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// Made a fire tracer function.
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//
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// 4 6/15/98 9:11p Aldie
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// Added SilencedBullet calss for silencer
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//
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// 3 3/30/98 2:35p Jimdose
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// Changed from subclass of Magnum to subclass of BulletWeapon
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//
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// 2 3/27/98 6:36p Jimdose
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// Created file
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//
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// DESCRIPTION:
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// Assault rifle
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//
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#ifndef __ASSAULTRIFLE_H__
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#define __ASSAULTRIFLE_H__
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#include "g_local.h"
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#include "item.h"
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#include "weapon.h"
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#include "bullet.h"
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class EXPORT_FROM_DLL AssaultRifle : public BulletWeapon
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{
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public:
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CLASS_PROTOTYPE( AssaultRifle );
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AssaultRifle::AssaultRifle();
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virtual void Shoot( Event *ev );
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};
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#endif /* assaultrifle.h */
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