sin-sdk/peon.h
1998-12-20 00:00:00 +00:00

76 lines
1.7 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/peon.h $
// $Revision:: 3 $
// $Author:: Jimdose $
// $Date:: 11/08/98 10:52p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/peon.h $
//
// 3 11/08/98 10:52p Jimdose
// added archive functions
//
// 2 10/23/98 10:03p Markd
// First check in
//
// 1 10/23/98 8:20p Markd
//
// 2 10/23/98 3:41p Markd
// incremental check in
//
// 1 10/23/98 5:06a Markd
//
// DESCRIPTION:
// Eon and Peon
//
#ifndef __PEON_H__
#define __PEON_H__
#include "g_local.h"
#include "actor.h"
class EXPORT_FROM_DLL Peon : public Actor
{
private:
float gootime;
public:
CLASS_PROTOTYPE( Peon );
Peon::Peon();
virtual void Prethink( void );
virtual void SpawnGoo( Event *ev );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void Peon::Archive
(
Archiver &arc
)
{
Actor::Archive( arc );
arc.WriteFloat( gootime );
}
inline EXPORT_FROM_DLL void Peon::Unarchive
(
Archiver &arc
)
{
Actor::Unarchive( arc );
arc.ReadFloat( &gootime );
}
#endif /* peon.h */