45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/testweapon.h $
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// $Revision:: 3 $
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// $Author:: Jimdose $
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// $Date:: 5/25/98 6:47p $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/testweapon.h $
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//
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// 3 5/25/98 6:47p Jimdose
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// Made animateframe, prethink and posthink into functions built into the base
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// entity class
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//
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// 2 4/14/98 9:58p Jimdose
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// Created file
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//
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// DESCRIPTION:
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// Weapon for testing view models
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//
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#ifndef __TESTWEAPON_H__
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#define __TESTWEAPON_H__
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#include "g_local.h"
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#include "item.h"
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#include "weapon.h"
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class EXPORT_FROM_DLL TestWeapon : public Weapon
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{
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public:
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CLASS_PROTOTYPE( TestWeapon );
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TestWeapon();
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virtual void Prethink( void );
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virtual void Shoot( Event *ev );
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virtual void Done( Event *ev );
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};
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#endif /* testweapon.h */
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