sin-sdk/surface.cpp

738 lines
19 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/surface.cpp $
// $Revision:: 27 $
// $Author:: Jimdose $
// $Date:: 12/18/98 11:02p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/surface.cpp $
//
// 27 12/18/98 11:02p Jimdose
// removed include of qcommon.h
//
// 26 10/20/98 8:26p Markd
// Added Attacker to DamageSurface stuff
//
// 25 10/15/98 7:33p Markd
// bullet proofed surface not found stuff
//
// 24 10/15/98 4:37p Markd
// fixed damaged surface stuff
//
// 23 10/13/98 9:01p Markd
// Fixed bug in TransOn TransOff
//
// 22 10/09/98 4:54p Markd
// Added threading abilities from surfaces
//
// 21 10/06/98 9:17p Aldie
// Removed SURF_STRONG
//
// 20 10/05/98 11:29p Markd
// Put in MadeBreakingSound
//
// 19 10/05/98 11:01p Jimdose
// Added destructor
// Made Reset free up all surfaces
//
// 18 9/21/98 4:21p Markd
// Put in archive functions and rewrote all archive routines
//
// 17 9/19/98 1:56p Markd
// made hard errors event errors or warnings
//
// 16 9/18/98 8:14p Markd
// rewrote surface system so that surfaces are now damaged by surface name
// instead of by surfinfo
//
// 15 8/31/98 7:45p Aldie
// Updated surface data structure and removed surfinfo field
//
// 14 8/24/98 12:45p Markd
// Renamed damage_frame to frame
//
// 13 8/22/98 12:06a Aldie
// New surface manager implemented
//
// 12 6/08/98 7:22p Aldie
// Put damage command back in
//
// 11 5/25/98 2:28p Aldie
// Fixed issues with not loading game dll
//
// 10 5/24/98 9:00p Jimdose
// made CreateSurface us G_CopyString to allocate a string
//
// 9 5/24/98 4:48p Jimdose
// Made char *'s const
//
// 8 5/23/98 12:53p Aldie
// Updated surfaces networking.
//
// 7 5/13/98 4:47p Aldie
// Update damage surfaces
//
// 6 5/05/98 5:35p Aldie
// Updated damage surfaces
//
// 5 5/05/98 3:49p Aldie
// Fixed some prints.
//
// 4 5/05/98 2:43p Aldie
// Added server side surface states
//
// 3 3/24/98 4:56p Jimdose
// Fixed bug where surface commands were sent with the wrong syntax
//
// 2 3/23/98 1:31p Jimdose
// Revamped event and command system
//
// DESCRIPTION:
// Controls surfaces
//
#include "g_local.h"
#include "listener.h"
#include "surface.h"
#include "misc.h"
#include "specialfx.h"
#include <ctype.h>
CLASS_DECLARATION( Class, Surface, NULL );
ResponseDef Surface::Responses[] =
{
{ NULL, NULL }
};
CLASS_DECLARATION( Listener, SurfaceModifier, NULL );
Event EV_Surface_TransOn( "transOn" );
Event EV_Surface_TransOff( "transOff" );
Event EV_Surface_TransToggle( "transToggle" );
Event EV_Surface_TransMag( "trans_mag" );
Event EV_Surface_Translucence( "translucence" );
Event EV_Surface_Magnitude( "magnitude" );
Event EV_Surface_Frequency( "frequency" );
Event EV_Surface_TransAngle( "trans_angle" );
Event EV_Surface_DamageFrame( "frame" );
Event EV_Surface_Damage( "damage" );
ResponseDef SurfaceModifier::Responses[] =
{
{ &EV_Surface_TransOn, ( Response )SurfaceModifier::TranslationOn },
{ &EV_Surface_TransOff, ( Response )SurfaceModifier::TranslationOff },
{ &EV_Surface_TransToggle, ( Response )SurfaceModifier::TranslationToggle },
{ &EV_Surface_TransMag, ( Response )SurfaceModifier::SetTranslationMagnitude },
{ &EV_Surface_TransAngle, ( Response )SurfaceModifier::SetTranslationAngle },
{ &EV_Surface_Translucence, ( Response )SurfaceModifier::SetTranslucence },
{ &EV_Surface_Magnitude, ( Response )SurfaceModifier::SetMagnitude },
{ &EV_Surface_Frequency, ( Response )SurfaceModifier::SetFrequency },
{ &EV_Surface_DamageFrame, ( Response )SurfaceModifier::SetDamageFrame },
{ &EV_Surface_Damage, ( Response )SurfaceModifier::SetDamage },
{ NULL, NULL }
};
SurfaceModifier surfaceManager;
SurfaceModifier::~SurfaceModifier()
{
Reset();
}
//==========
//AddSurface - to the surfaceManager
//==========
int SurfaceModifier::AddSurface
(
Surface *surf
)
{
int num;
num = surfaceList.AddObject( surf );
return num;
}
//=============
//SurfaceExists - returns the number of the surface, 0 if not found.
//=============
int SurfaceModifier::SurfaceExists(const char *surf_name)
{
int num,i;
Surface *p;
num = surfaceList.NumObjects();
for( i = 1; i <= num; i++ )
{
p = ( Surface * )surfaceList.ObjectAt( i );
if (!strcmp(p->SurfaceName(),surf_name))
return p->SurfaceNumber();
}
return 0;
}
//=============
//GetSurface - returns the surface, NULL if not found.
//=============
Surface * SurfaceModifier::GetSurface(const char *surf_name)
{
int num,i;
Surface *p;
num = surfaceList.NumObjects();
for( i = 1; i <= num; i++ )
{
p = ( Surface * )surfaceList.ObjectAt( i );
if (!strcmp(p->SurfaceName(),surf_name))
return p;
}
return NULL;
}
//=====
//Reset
//=====
void SurfaceModifier::Reset()
{
int i;
int num;
num = surfaceList.NumObjects();
for( i = num; i > 0; i-- )
{
delete surfaceList.ObjectAt( i );
}
surfaceList.FreeObjectList();
}
//=============
//CreateSurface - Creates a server game surface that can be modified through scripts and events
//=============
void SurfaceModifier::CreateSurface (const char *surf_name, csurface_t *surfinfo)
{
csurface_t *surfptr;
netsurface_t *netsurf;
Surface *surf;
int numframes;
globals.num_surfaces++;
surf = new Surface;
surf->SetDamage( 0 );
surf->SetState( 0 );
surf->SetNumber(globals.num_surfaces);
surf->SetName(surf_name);
if ( ( surfinfo->flags & SURF_WEAK ) && ( surfinfo->flags & SURF_NORMAL ) )
surf->SetThreshold( STRONG_DAMAGE_VALUE );
else if ( surfinfo->flags & SURF_WEAK )
surf->SetThreshold( WEAK_DAMAGE_VALUE );
else if ( surfinfo->flags & SURF_NORMAL )
surf->SetThreshold( NORMAL_DAMAGE_VALUE );
surfptr = surfinfo;
numframes = 0;
while ( surfptr->next )
{
numframes++;
surfptr = surfptr->next;
if ( numframes > 128 || surfptr == surfinfo )
{
gi.dprintf("CreateSurface: Possible infinite animation/damage loop for %s.\n", surf_name );
break;
}
}
surf->SetNumFrames( numframes );
surf->SetLightStyle( surfinfo->style );
AddSurface(surf);
netsurf = &g_surfaces[globals.num_surfaces];
netsurf->s.name = G_CopyString( surf_name );
netsurf->inuse = true;
netsurf->s.number = globals.num_surfaces;
netsurf->s.groupnumber = surfinfo->groupnumber;
netsurf->s.trans_mag = surfinfo->trans_mag;
netsurf->s.trans_angle = surfinfo->trans_angle;
netsurf->s.translucence = surfinfo->translucence;
netsurf->s.magnitude = surfinfo->magnitude;
netsurf->s.frequency = surfinfo->frequency;
netsurf->s.damage_frame = 0;
if ( surfinfo->flags & SURF_TRANSLATE )
netsurf->s.trans_state = true;
else
netsurf->s.trans_state = false;
netsurf->s.changed = true;
}
//==============
//SetDamageFrame
//==============
void SurfaceModifier::SetDamageFrame (Event *ev)
{
const char *surf_name;
netsurface_t *svsurf;
int num;
int frame;
surf_name = ev->GetString(1);
if (!(num = SurfaceExists(surf_name)))
{
ev->Error("SurfaceModifier::SetDamage", "surface name %s is not found\n", surf_name);
}
svsurf=&g_surfaces[num];
frame = ev->GetInteger(2);
if (svsurf->s.damage_frame != frame)
{
svsurf->s.changed = true;
}
svsurf->s.damage_frame = frame;
}
//============
//SetFrequency
//============
void SurfaceModifier::SetFrequency (Event *ev)
{
const char *surf_name;
netsurface_t *svsurf;
int num;
surf_name = ev->GetString(1);
if (!(num = SurfaceExists(surf_name)))
{
ev->Error("SurfaceModifier::SetFrequency", "surface name %s is not found\n", surf_name);
}
svsurf=&g_surfaces[num];
svsurf->s.frequency = ev->GetFloat(2);
svsurf->s.changed = true;
}
//============
//SetMagnitude
//============
void SurfaceModifier::SetMagnitude (Event *ev)
{
const char *surf_name;
netsurface_t *svsurf;
int num;
surf_name = ev->GetString(1);
if (!(num = SurfaceExists(surf_name)))
{
ev->Error("SurfaceModifier::SetMagnitude", "surface name %s is not found\n", surf_name);
}
svsurf=&g_surfaces[num];
svsurf->s.magnitude = ev->GetFloat(2);
svsurf->s.changed = true;
}
//===============
//SetTranslucence
//===============
void SurfaceModifier::SetTranslucence (Event *ev)
{
const char *surf_name;
netsurface_t *svsurf;
int num;
surf_name = ev->GetString(1);
if (!(num = SurfaceExists(surf_name)))
{
ev->Error("SurfaceModifier::SetTranslucence", "surface name %s is not found\n", surf_name);
}
svsurf=&g_surfaces[num];
svsurf->s.translucence = ev->GetFloat(2);
svsurf->s.changed = true;
}
//===================
//SetTranslationAngle
//===================
void SurfaceModifier::SetTranslationAngle (Event *ev)
{
const char *surf_name;
netsurface_t *svsurf;
int num;
surf_name = ev->GetString(1);
if (!(num = SurfaceExists(surf_name)))
{
ev->Error("SurfaceModifier::SetDamage", "surface name %s is not found\n", surf_name);
}
svsurf=&g_surfaces[num];
svsurf->s.trans_angle = ev->GetInteger(2);
svsurf->s.changed = true;
}
//=======================
//SetTranslationMagnitude
//=======================
void SurfaceModifier::SetTranslationMagnitude (Event *ev)
{
const char *surf_name;
netsurface_t *svsurf;
int num;
surf_name = ev->GetString(1);
if (!(num = SurfaceExists(surf_name)))
{
ev->Error("SurfaceModifier::SetTranslationMagnitude", "surface name %s is not found\n", surf_name);
}
svsurf=&g_surfaces[num];
svsurf->s.trans_mag = ev->GetInteger(2);
svsurf->s.changed = true;
}
//=================
//TranslationToggle
//=================
void SurfaceModifier::TranslationToggle (Event *ev)
{
const char *surf_name;
netsurface_t *svsurf;
int num;
surf_name = ev->GetString(1);
if (!(num = SurfaceExists(surf_name)))
{
ev->Error("SurfaceModifier::TranslationToggle", "surface name %s is not found\n", surf_name);
}
svsurf=&g_surfaces[num];
svsurf->s.trans_state = ~svsurf->s.trans_state;
svsurf->s.changed = true;
}
//=============
//TranslationOn
//=============
void SurfaceModifier::TranslationOn (Event *ev)
{
const char *surf_name;
netsurface_t *svsurf;
int num;
surf_name = ev->GetString(1);
if (!(num = SurfaceExists(surf_name)))
{
ev->Error("SurfaceModifier::TranslationOn", "surface name %s is not found\n", surf_name);
}
svsurf=&g_surfaces[num];
svsurf->s.trans_state = true;
svsurf->s.changed = true;
}
//==============
//TranslationOff
//==============
void SurfaceModifier::TranslationOff (Event *ev)
{
const char *surf_name;
netsurface_t *svsurf;
int num;
surf_name = ev->GetString(1);
if (!(num = SurfaceExists(surf_name)))
{
ev->Error("SurfaceModifier::TranslationOff", "surface name %s is not found\n", surf_name);
}
svsurf=&g_surfaces[num];
svsurf->s.trans_state = false;
svsurf->s.changed = true;
}
//=========
//SetDamage
//=========
void SurfaceModifier::SetDamage (Event *ev)
{
const char *surf_name;
int num;
int damage;
surf_name = ev->GetString(1);
if (!(num = SurfaceExists(surf_name)))
{
ev->Error("SurfaceModifier::SetDamage", "surface name %s is not found\n", surf_name);
}
damage = ev->GetInteger(2);
DoDamage( NULL, surf_name, damage );
}
//=========
//DoDamage
//=========
void SurfaceModifier::DoDamage ( trace_t * trace, const char * groupname, float damage, Entity * attacker )
{
Surface *surf;
int frame;
int total_damage;
int letter;
int state;
int currentstate;
int numframes;
int lightstyle;
qboolean dotrigger;
qboolean damaged;
Vector pos;
Vector dir;
float surface_damage_threshold;
surf = GetSurface( groupname );
if (!surf)
{
warning("SurfaceModifier::Damage", "surface name %s is not found\n", groupname);
return;
}
frame = 0;
if ( trace )
{
dir = Vector( trace->dir );
pos = Vector( trace->endpos ) - dir;
}
// let the ai know
if ( trace )
{
MadeBreakingSound( pos, NULL );
}
surface_damage_threshold = surf->Threshold();
// get the current damage of this surface
total_damage = surf->Damage();
// see if it has been damaged past the threshold before
damaged = (total_damage > surface_damage_threshold);
// get the current state
currentstate = surf->State();
// get the number of frames
numframes = surf->NumFrames();
// get the light style
lightstyle = surf->LightStyle();
// add the damage and the new damage
total_damage += damage;
// store the damage back into the surface
surf->SetDamage( total_damage );
// init the state to -1 so that it gets put to 0 only if the threshold is exceeded
state = -1;
while (total_damage > surface_damage_threshold)
{
if (!damaged && trace)
{
damaged = true;
TesselateModel
(
NULL,
TESS_DEFAULT_MIN_SIZE,
TESS_DEFAULT_MAX_SIZE,
dir,
damage,
TESS_DEFAULT_PERCENT,
10,
pos
);
SpawnSparks
(
pos,
dir * -1.0f,
20
);
}
total_damage -= surface_damage_threshold;
state++;
if (frame < numframes)
frame++;
}
if ( ( lightstyle >= 0 ) && ( state >= currentstate ) )
{
int length;
int pos;
int lastvalid;
qboolean done;
// get length of name
length = strlen( groupname );
lastvalid = 0;
done = false;
while ( ( lastvalid < length ) && !done )
{
switch( tolower( groupname[ lastvalid ] ) )
{
case 'o':
case 'f':
case 's':
case 'q':
case 'h':
lastvalid++;
break;
default:
done = true;
break;
}
}
dotrigger = false;
if ( currentstate <= lastvalid )
{
// copy the current position to a local variable
pos = state;
if ( pos >= lastvalid )
pos = lastvalid - 1;
letter = tolower( groupname[ pos ] );
switch( letter )
{
case 'o':
gi.configstring( CS_LIGHTS + lightstyle, "a" );
state++;
dotrigger = true;
break;
case 'f':
gi.configstring( CS_LIGHTS + lightstyle, "aanannanaanann" );
state++;
dotrigger = true;
break;
case 's':
gi.configstring( CS_LIGHTS + lightstyle, "aaaanaaannaanaaaaan" );
state++;
dotrigger = true;
break;
case 'q':
gi.configstring( CS_LIGHTS + lightstyle, "d" );
state++;
dotrigger = true;
break;
case 'h':
gi.configstring( CS_LIGHTS + lightstyle, "g" );
state++;
dotrigger = true;
break;
default:
break;
}
}
surf->SetState( state );
if ( dotrigger )
{
const char * t;
t = strchr( groupname, '_' );
if ( t )
{
Event * event;
Entity * ent;
int n = 0;
t++;
//
// see if this target exists
//
n = G_FindTarget( n, t );
if ( n )
{
do
{
ent = G_GetEntity( n );
event = new Event( EV_Activate );
event->AddEntity( attacker );
ent->ProcessEvent( event );
n = G_FindTarget( n, t );
if ( !n )
break;
}
while ( 1 );
}
//
// otherwise treat it like a thread
//
else
{
if ( !ExecuteThread( str( t ) ) )
{
warning( "DoDamage", "%s not found as a script.", t );
}
}
}
}
}
if ( frame )
{
netsurface_t *svsurf;
int num;
num = surf->SurfaceNumber();
if ( num )
{
svsurf=&g_surfaces[num];
if (svsurf->s.damage_frame != frame)
{
svsurf->s.damage_frame = frame;
svsurf->s.changed = true;
}
}
}
}
//=========
//DamageSurface
//=========
void SurfaceModifier::DamageSurface ( trace_t * trace, float damage, Entity * attacker )
{
csurface_t *csurf;
if ( !trace )
return;
csurf = trace->surface;
// Make sure there is a surface here.
if (
!csurf ||
!( csurf->flags & (SURF_WEAK|SURF_NORMAL) )
)
{
return;
}
DoDamage( trace, csurf->groupname, damage, attacker );
}
//==============
//CreateSurfaces
//==============
void CreateSurfaces(csurface_t *surfinfo, int count )
{
int i;
for ( i=0; i<count; i++ )
{
if ( !isdigit( surfinfo[ i ].groupname[ 0 ] ) || ( surfinfo[i].flags & SURF_DAMAGE ) )
{
if ( !surfaceManager.SurfaceExists( surfinfo[ i ].groupname ) )
{
surfaceManager.CreateSurface( surfinfo[ i ].groupname, &surfinfo[ i ] );
}
}
}
}