sin-sdk/stungun.h

52 lines
1.5 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/stungun.h $
// $Revision:: 2 $
// $Author:: Markd $
// $Date:: 10/21/98 1:15a $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/stungun.h $
//
// 2 10/21/98 1:15a Markd
// Added stungun
//
// 1 10/21/98 12:22a Markd
//
// DESCRIPTION:
// Stungun weapon
//
#ifndef __STUNGUN_H__
#define __STUNGUN_H__
#include "g_local.h"
#include "item.h"
#include "weapon.h"
#include "bullet.h"
#include "specialfx.h"
class EXPORT_FROM_DLL Stungun : public BulletWeapon
{
public:
CLASS_PROTOTYPE( Stungun );
Stungun();
virtual void Shoot( Event *ev );
void TraceAttack( Vector start,
Vector end,
int damage,
trace_t *trace,
int numricochets,
int kick,
int dflags );
};
#endif /* stungun.h */