sin-sdk/silencer.h

47 lines
1.3 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/silencer.h $
// $Revision:: 5 $
// $Author:: Markd $
// $Date:: 9/21/98 5:01p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/silencer.h $
//
// 5 9/21/98 5:01p Markd
// Took out unused variable
//
// 4 6/19/98 6:40p Aldie
// More changes for inventory test
//
// 3 6/18/98 9:29p Aldie
// Used silencer for inventory test
//
// 2 6/15/98 9:13p Aldie
// First version of silenced weapons
//
// DESCRIPTION:
// Silencer Powerup
#ifndef __SILENCER_H__
#define __SILENCER_H__
#include "inventoryitem.h"
class EXPORT_FROM_DLL Silencer : public InventoryItem
{
public:
CLASS_PROTOTYPE( Silencer );
Silencer();
~Silencer();
void PickupSilencer( Event *ev );
};
#endif /* armor.h */