330 lines
9.7 KiB
C++
330 lines
9.7 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /Quake 2 Engine/Sin/code/game/scriptvariable.h $
|
|
// $Revision:: 26 $
|
|
// $Author:: Jimdose $
|
|
// $Date:: 11/08/98 10:54p $
|
|
//
|
|
// Copyright (C) 1997 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source is may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
// $Log:: /Quake 2 Engine/Sin/code/game/scriptvariable.h $
|
|
//
|
|
// 26 11/08/98 10:54p Jimdose
|
|
// vec wasn't being archived
|
|
//
|
|
// 25 10/25/98 11:53p Jimdose
|
|
// added EXPORT_TEMPLATE
|
|
//
|
|
// 24 10/08/98 12:01a Jimdose
|
|
// defined ScriptVariablePtr
|
|
//
|
|
// 23 9/21/98 10:15p Markd
|
|
// Putting archiving and unarchiving functions in
|
|
//
|
|
// 22 9/21/98 4:21p Markd
|
|
// Put in archive functions and rewrote all archive routines
|
|
//
|
|
// 21 8/20/98 6:09p Markd
|
|
// Added ToForward, ToRight, To Up for angle vectors
|
|
//
|
|
// 20 8/20/98 5:35p Markd
|
|
// Added cross product, dot product and length
|
|
//
|
|
// 19 8/20/98 4:31p Markd
|
|
// Added vector support
|
|
//
|
|
// 18 8/07/98 5:43p Jimdose
|
|
// Added isVariableCommand
|
|
//
|
|
// 17 7/26/98 5:32a Markd
|
|
// put in archive functions
|
|
//
|
|
// 16 7/24/98 4:52p Jimdose
|
|
// Added getcvar command to script
|
|
//
|
|
// 15 7/02/98 4:39p Jimdose
|
|
// Changed the name of str to string so that it didn't conflict with the class
|
|
// name str
|
|
//
|
|
// 14 6/30/98 6:07p Jimdose
|
|
// Added versions of CreateVariable that accept Entity *'s and Vectors
|
|
// Added SetVariable with variations
|
|
//
|
|
// 13 5/24/98 4:48p Jimdose
|
|
// Made char *'s const
|
|
//
|
|
// 12 4/30/98 9:24p Jimdose
|
|
// Changed use of string to str class
|
|
//
|
|
// 11 4/18/98 6:13p Aldie
|
|
// Added randomfloat, randomint, div, and mod
|
|
//
|
|
// 10 3/27/98 6:26p Aldie
|
|
// Added coninput.
|
|
//
|
|
// 9 3/24/98 8:54p Jimdose
|
|
// Added thread management script commands
|
|
//
|
|
// 8 3/23/98 1:33p Jimdose
|
|
// Revamped event and command system
|
|
//
|
|
// 7 3/02/98 8:49p Jimdose
|
|
// Changed CLASS_PROTOTYPE to only take the classname
|
|
//
|
|
// 6 3/02/98 5:39p Jimdose
|
|
// Changed Container to template
|
|
//
|
|
// 5 2/17/98 7:03p Jimdose
|
|
// Added ClearList
|
|
//
|
|
// 4 2/03/98 10:47a Jimdose
|
|
// Updated to work with Quake 2 engine
|
|
//
|
|
// 2 11/07/97 6:35p Jimdose
|
|
// Created file
|
|
//
|
|
// DESCRIPTION:
|
|
// Dynamic variable list for scripts.
|
|
//
|
|
|
|
#ifndef __SCRIPTVARIABLE_H__
|
|
#define __SCRIPTVARIABLE_H__
|
|
|
|
#include "g_local.h"
|
|
#include "container.h"
|
|
#include "listener.h"
|
|
|
|
extern Event EV_Var_Append;
|
|
extern Event EV_Var_AppendInt;
|
|
extern Event EV_Var_AppendFloat;
|
|
extern Event EV_Var_String;
|
|
extern Event EV_Var_Equals;
|
|
extern Event EV_Var_PlusEquals;
|
|
extern Event EV_Var_MinusEquals;
|
|
extern Event EV_Var_TimesEquals;
|
|
extern Event EV_Var_DivideEquals;
|
|
extern Event EV_Var_IfEqual;
|
|
extern Event EV_Var_IfNotEqual;
|
|
extern Event EV_Var_IfGreater;
|
|
extern Event EV_Var_IfGreaterEqual;
|
|
extern Event EV_Var_IfLess;
|
|
extern Event EV_Var_IfLessEqual;
|
|
extern Event EV_Var_IfStrEqual;
|
|
extern Event EV_Var_IfStrNotEqual;
|
|
extern Event EV_Var_IfThreadActive;
|
|
extern Event EV_Var_IfThreadNotActive;
|
|
extern Event EV_Var_GetCvar;
|
|
extern Event EV_Var_Vector;
|
|
extern Event EV_Var_VectorIfEqual;
|
|
extern Event EV_Var_VectorIfNotEqual;
|
|
extern Event EV_Var_VectorAdd;
|
|
extern Event EV_Var_VectorSubtract;
|
|
extern Event EV_Var_VectorScale;
|
|
extern Event EV_Var_VectorNormalize;
|
|
extern Event EV_Var_VectorGetX;
|
|
extern Event EV_Var_VectorGetY;
|
|
extern Event EV_Var_VectorGetZ;
|
|
extern Event EV_Var_VectorSetX;
|
|
extern Event EV_Var_VectorSetY;
|
|
extern Event EV_Var_VectorSetZ;
|
|
extern Event EV_Var_VectorDotProduct;
|
|
extern Event EV_Var_VectorCrossProduct;
|
|
extern Event EV_Var_VectorLength;
|
|
extern Event EV_Var_AnglesToForward;
|
|
extern Event EV_Var_AnglesToRight;
|
|
extern Event EV_Var_AnglesToUp;
|
|
|
|
class EXPORT_FROM_DLL ScriptVariable : public Listener
|
|
{
|
|
private:
|
|
str name;
|
|
float value;
|
|
str string;
|
|
Vector vec;
|
|
|
|
void setString( const char *newvalue );
|
|
|
|
public:
|
|
CLASS_PROTOTYPE( ScriptVariable );
|
|
|
|
ScriptVariable();
|
|
|
|
qboolean isVariableCommand( const char *name );
|
|
|
|
void setName( const char *newname );
|
|
const char *getName( void );
|
|
|
|
const char *stringValue( void );
|
|
void setStringValue( const char *newvalue );
|
|
|
|
int intValue( void );
|
|
void setIntValue( int newvalue );
|
|
|
|
float floatValue( void );
|
|
void setFloatValue( float newvalue );
|
|
|
|
void setVectorValue( Vector newvector );
|
|
Vector vectorValue( void );
|
|
|
|
void Var_Append( Event *ev );
|
|
void Var_AppendInt( Event *ev );
|
|
void Var_AppendFloat( Event *ev );
|
|
void Var_String( Event *ev );
|
|
void Var_ConInput(Event *ev );
|
|
void Var_RandomFloat(Event *ev );
|
|
void Var_RandomInteger(Event *ev );
|
|
void Var_Equals( Event *ev );
|
|
void Var_PlusEquals( Event *ev );
|
|
void Var_MinusEquals( Event *ev );
|
|
void Var_TimesEquals( Event *ev );
|
|
void Var_DivideEquals( Event *ev );
|
|
void Var_Div( Event *ev );
|
|
void Var_Mod( Event *ev );
|
|
void Var_IfEqual( Event *ev );
|
|
void Var_IfNotEqual( Event *ev );
|
|
void Var_IfGreater( Event *ev );
|
|
void Var_IfGreaterEqual( Event *ev );
|
|
void Var_IfLess( Event *ev );
|
|
void Var_IfLessEqual( Event *ev );
|
|
void Var_IfStrEqual( Event *ev );
|
|
void Var_IfStrNotEqual( Event *ev );
|
|
void Var_IfThreadActive( Event *ev );
|
|
void Var_IfThreadNotActive( Event *ev );
|
|
void Var_GetCvar( Event *ev );
|
|
void Var_Vector( Event *ev );
|
|
void Var_Vector_Add( Event *ev );
|
|
void Var_Vector_Subtract( Event *ev );
|
|
void Var_Vector_Scale( Event *ev );
|
|
void Var_Vector_Normalize( Event *ev );
|
|
void Var_Vector_GetX( Event *ev );
|
|
void Var_Vector_GetY( Event *ev );
|
|
void Var_Vector_GetZ( Event *ev );
|
|
void Var_Vector_SetX( Event *ev );
|
|
void Var_Vector_SetY( Event *ev );
|
|
void Var_Vector_SetZ( Event *ev );
|
|
void Var_Vector_IfEqual( Event *ev );
|
|
void Var_Vector_IfNotEqual( Event *ev );
|
|
void Var_Vector_DotProduct( Event *ev );
|
|
void Var_Vector_CrossProduct( Event *ev );
|
|
void Var_Vector_Length( Event *ev );
|
|
void Var_Angles_ToForward( Event *ev );
|
|
void Var_Angles_ToRight( Event *ev );
|
|
void Var_Angles_ToUp( Event *ev );
|
|
|
|
virtual void Archive( Archiver &arc );
|
|
virtual void Unarchive( Archiver &arc );
|
|
};
|
|
|
|
inline EXPORT_FROM_DLL void ScriptVariable::Archive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
|
|
{
|
|
arc.WriteString( name );
|
|
arc.WriteFloat( value );
|
|
arc.WriteString( string );
|
|
arc.WriteVector( vec );
|
|
}
|
|
|
|
inline EXPORT_FROM_DLL void ScriptVariable::Unarchive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
|
|
{
|
|
name = arc.ReadString();
|
|
value = arc.ReadFloat();
|
|
string = arc.ReadString();
|
|
vec = arc.ReadVector();
|
|
}
|
|
|
|
//
|
|
// Exported templated classes must be explicitly instantiated
|
|
//
|
|
#ifdef EXPORT_TEMPLATE
|
|
template class EXPORT_FROM_DLL Container<ScriptVariable *>;
|
|
#endif
|
|
|
|
class EXPORT_FROM_DLL ScriptVariableList : public Class
|
|
{
|
|
private:
|
|
Container<ScriptVariable *> list;
|
|
|
|
public:
|
|
CLASS_PROTOTYPE( ScriptVariableList );
|
|
|
|
ScriptVariableList();
|
|
~ScriptVariableList();
|
|
|
|
void ClearList( void );
|
|
void AddVariable( ScriptVariable *var );
|
|
ScriptVariable *CreateVariable( const char *name, float value );
|
|
ScriptVariable *CreateVariable( const char *name, int value );
|
|
ScriptVariable *CreateVariable( const char *name, const char *text );
|
|
ScriptVariable *CreateVariable( const char *name, Entity *ent );
|
|
ScriptVariable *CreateVariable( const char *name, Vector &vec );
|
|
void RemoveVariable( ScriptVariable *var );
|
|
void RemoveVariable( const char *name );
|
|
qboolean VariableExists( const char *name );
|
|
ScriptVariable *GetVariable( const char *name );
|
|
int NumVariables( void );
|
|
ScriptVariable *GetVariable( int num );
|
|
ScriptVariable *SetVariable( const char *name, float value );
|
|
ScriptVariable *SetVariable( const char *name, int value );
|
|
ScriptVariable *SetVariable( const char *name, const char *text );
|
|
ScriptVariable *SetVariable( const char *name, Entity *ent );
|
|
ScriptVariable *SetVariable( const char *name, Vector &vec );
|
|
virtual void Archive( Archiver &arc );
|
|
virtual void Unarchive( Archiver &arc );
|
|
};
|
|
|
|
inline EXPORT_FROM_DLL void ScriptVariableList::Archive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
|
|
{
|
|
int i;
|
|
int num;
|
|
ScriptVariable *var;
|
|
|
|
num = NumVariables();
|
|
arc.WriteInteger( num );
|
|
for( i = 1; i <= num; i++ )
|
|
{
|
|
var = GetVariable( i );
|
|
arc.WriteObject( var );
|
|
}
|
|
}
|
|
|
|
inline EXPORT_FROM_DLL void ScriptVariableList::Unarchive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
|
|
{
|
|
int i;
|
|
int num;
|
|
ScriptVariable *var;
|
|
|
|
ClearList();
|
|
num = arc.ReadInteger();
|
|
for( i = 1; i <= num; i++ )
|
|
{
|
|
var = new ScriptVariable;
|
|
arc.ReadObject( var );
|
|
AddVariable( var );
|
|
}
|
|
}
|
|
|
|
#ifdef EXPORT_TEMPLATE
|
|
template class EXPORT_FROM_DLL SafePtr<ScriptVariable>;
|
|
#endif
|
|
typedef SafePtr<ScriptVariable> ScriptVariablePtr;
|
|
|
|
#endif /* scriptvariable.h */
|