sin-sdk/reactiveshields.cpp
1998-12-20 00:00:00 +00:00

153 lines
3.6 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/reactiveshields.cpp $
// $Revision:: 11 $
// $Author:: Aldie $
// $Date:: 10/13/98 2:30p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/reactiveshields.cpp $
//
// 11 10/13/98 2:30p Aldie
// Check for owner
//
// 10 10/01/98 8:00p Aldie
// Consolidated cprintf
//
// 9 8/31/98 5:45p Aldie
// Updated timer
//
// 8 8/18/98 11:08p Markd
// Added new Alias System
//
// 7 8/12/98 6:04p Aldie
// Added a shield timer
//
// 6 7/24/98 7:52p Aldie
// Tweaked respawn time
//
// 5 7/24/98 7:32p Aldie
// Change reactive shields respawn time
//
// 4 7/20/98 3:54p Aldie
// Fixed the icon
//
// 3 7/15/98 11:23p Markd
// Took out RF_ENVMAPPED and moved it to player.cpp
//
// 2 7/15/98 9:58p Markd
// first check in
//
// 1 7/15/98 5:09p Markd
//
// DESCRIPTION:
// Reactive Shields
#include "inventoryitem.h"
Event EV_Item_ReactiveShields_PowerDown( "shields_powerdown" );
class EXPORT_FROM_DLL ReactiveShields : public InventoryItem
{
public:
CLASS_PROTOTYPE( ReactiveShields );
ReactiveShields();
void Use( Event *ev );
void PowerDown( Event *ev );
};
CLASS_DECLARATION( InventoryItem, ReactiveShields, "powerup_shield" )
ResponseDef ReactiveShields::Responses[] =
{
{ &EV_InventoryItem_Use, ( Response )ReactiveShields::Use },
{ &EV_Item_ReactiveShields_PowerDown,( Response )ReactiveShields::PowerDown },
{ NULL, NULL }
};
ReactiveShields::ReactiveShields
(
)
{
setModel( "shield.def" );
Set( 1 );
setRespawnTime( 180 + G_Random( 60 ) );
}
void ReactiveShields::Use
(
Event *ev
)
{
Event *event;
str realname;
assert( owner );
if ( owner->PowerupActive() )
{
return;
}
// Make sure there is a reactive shield available
assert( amount );
amount--;
if (amount <= 0)
{
owner->RemoveItem( this );
}
owner->flags |= FL_SHIELDS;
PostEvent( EV_Item_ReactiveShields_PowerDown, 30 );
realname = GetRandomAlias( "snd_activate" );
if ( realname.length() )
owner->sound( realname, 1, CHAN_ITEM, ATTN_NORM );
owner->edict->s.renderfx |= RF_DLIGHT;
owner->edict->s.color_r = 0;
owner->edict->s.color_g = 0;
owner->edict->s.color_b = 1;
owner->edict->s.radius = 120;
event = new Event( "poweruptimer" );
event->AddInteger( 30 );
event->AddInteger( P_SHIELDS );
owner->ProcessEvent ( event );
}
void ReactiveShields::PowerDown
(
Event *ev
)
{
if ( !owner )
{
PostEvent( EV_Remove, 0 );
return;
}
if ( owner->flags & FL_SHIELDS )
{
str realname;
owner->flags &= ~FL_SHIELDS;
realname = GetRandomAlias( "snd_deactivate" );
if ( realname.length() )
owner->sound( realname, 1, CHAN_ITEM, ATTN_NORM );
owner->edict->s.renderfx &= ~RF_DLIGHT;
owner->edict->s.color_r = 0;
owner->edict->s.color_g = 0;
owner->edict->s.color_b = 0;
owner->edict->s.radius = 0;
}
PostEvent( EV_Remove, 0 );
}