580 lines
15 KiB
C++
580 lines
15 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /Quake 2 Engine/Sin/code/game/g_local.h $
|
|
// $Revision:: 98 $
|
|
// $Author:: Jimdose $
|
|
// $Date:: 11/10/98 5:51p $
|
|
//
|
|
// Copyright (C) 1998 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source is may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
// $Log:: /Quake 2 Engine/Sin/code/game/g_local.h $
|
|
//
|
|
// 98 11/10/98 5:51p Jimdose
|
|
// disabled exporting symbols from the dll
|
|
//
|
|
// 97 11/10/98 4:34p Jimdose
|
|
// added clearsavegames to level
|
|
//
|
|
// 96 11/08/98 10:47p Jimdose
|
|
// moved earthquake to level struct
|
|
//
|
|
// 95 11/06/98 5:18p Jimdose
|
|
// added missionfailed and missionfailedtime to level vars
|
|
// when a mission has failed or the player is dead in single player, the game
|
|
// code immediately shows the loadmenu, preventing them from letting the game
|
|
// continue running if they exit the menu
|
|
//
|
|
// 94 10/27/98 9:46p Aldie
|
|
// Changed training cvar to level.training
|
|
//
|
|
// 93 10/26/98 2:16p Aldie
|
|
// Added AirClamp
|
|
//
|
|
// 92 10/25/98 11:49p Jimdose
|
|
// added EXPORT_TEMPLATE
|
|
// moved playerfrozen to level
|
|
//
|
|
// 91 10/25/98 6:26p Markd
|
|
// Added in no_jc abililty
|
|
//
|
|
// 90 10/24/98 2:18p Markd
|
|
// Added stufftext service
|
|
//
|
|
// 89 10/19/98 9:52p Jimdose
|
|
// changed slime variables to lightvolume
|
|
//
|
|
// 88 10/10/98 1:33a Jimdose
|
|
// moved include of g_utils.h to be before g_spawn.h
|
|
//
|
|
// 87 10/08/98 12:38a Jimdose
|
|
// Made savegames work
|
|
//
|
|
// 86 9/30/98 5:39p Aldie
|
|
// Added showinfo command
|
|
//
|
|
// 85 9/27/98 6:28p Aldie
|
|
// Added water, slime, and lava colors to worldspawn
|
|
//
|
|
// 84 9/19/98 5:01p Markd
|
|
// took out current_music and fallback_music
|
|
//
|
|
// 83 9/10/98 8:34p Markd
|
|
// Removed hidestats and drawoverlay from level variables
|
|
//
|
|
// 82 9/07/98 8:29p Markd
|
|
// Added fullmins fullmaxs and fullradius
|
|
//
|
|
// 81 9/02/98 7:48p Aldie
|
|
// Added ValidPlayerModels list
|
|
//
|
|
// 80 8/29/98 9:52p Jimdose
|
|
// General cleanup of g_local.h
|
|
// got rid of unused variables and macros
|
|
// moved prototypes to their appropriate headers
|
|
//
|
|
// 79 8/28/98 3:46p Markd
|
|
// Added centroid to edict_s
|
|
//
|
|
// 78 8/27/98 9:06p Jimdose
|
|
// Moved some prototypes that didn't belong here to g_utils.h
|
|
// Made STEPSIZE global
|
|
//
|
|
// 77 8/27/98 2:31p Aldie
|
|
// Added adrenaline flags
|
|
//
|
|
// 76 8/25/98 7:47p Jimdose
|
|
// Added gravaxis to SelectSpawnPoint
|
|
//
|
|
// 75 8/21/98 5:26p Markd
|
|
// Added sv_precache and cl_precache
|
|
//
|
|
// 74 8/19/98 8:50p Aldie
|
|
// Changed MOD to enumerated type
|
|
//
|
|
// 73 8/17/98 7:43p Markd
|
|
// Added MOD_LAVA and MOD_SLIME
|
|
//
|
|
// 72 8/17/98 4:35p Markd
|
|
// Added cinematic variable
|
|
//
|
|
// 71 8/14/98 8:14p Aldie
|
|
// Added generic overlay system
|
|
//
|
|
// 70 8/08/98 8:24p Markd
|
|
// Added MOD_THROWOBJECT
|
|
//
|
|
// 69 8/07/98 6:01p Aldie
|
|
// Added frag credits for falling damage
|
|
//
|
|
// 68 8/04/98 6:06p Aldie
|
|
// Relocated SPAWNFLAG_DETAIL
|
|
//
|
|
// 67 8/03/98 7:53p Jimdose
|
|
// Added G_DrawDebugNumber
|
|
//
|
|
// 66 8/03/98 7:36p Markd
|
|
// Added MOD_DEBRIS
|
|
//
|
|
// 65 8/02/98 9:00p Markd
|
|
// Merged code 3.17
|
|
//
|
|
// 64 7/24/98 6:19p Aldie
|
|
// enable and disable huds and dialog checking
|
|
//
|
|
// 63 7/23/98 2:32p Aldie
|
|
// Made speed of rocket a tweak cvar
|
|
//
|
|
// 62 7/21/98 10:05p Markd
|
|
// Added FL_DIE_EXPLODE
|
|
//
|
|
// 61 7/21/98 9:06p Markd
|
|
// Added current_mood and fallback_mood
|
|
//
|
|
// 60 7/21/98 1:10p Aldie
|
|
// Added meansofdeath to obituaries
|
|
//
|
|
// 59 7/18/98 5:08p Aldie
|
|
// Added showdamage
|
|
//
|
|
// 58 7/17/98 7:58p Markd
|
|
// Added radius to G_FullTrace
|
|
//
|
|
// 57 7/15/98 9:59p Markd
|
|
// Added FL_SHIELDS
|
|
//
|
|
// 56 7/13/98 5:01p Aldie
|
|
// Added dead player bodies with gibbing
|
|
//
|
|
// 55 7/09/98 10:38p Aldie
|
|
// Moved body parts to game
|
|
//
|
|
// 54 7/08/98 12:58p Jimdose
|
|
// made developer cvar global
|
|
//
|
|
// 53 7/03/98 12:02p Aldie
|
|
// Updated client persistent data
|
|
//
|
|
// 52 7/02/98 2:34p Aldie
|
|
// Mission computer
|
|
//
|
|
// 51 6/23/98 9:55p Jimdose
|
|
// Fixed infinite loop bug in G_RunFrame
|
|
//
|
|
// 50 6/15/98 10:07p Jimdose
|
|
// Added G_FullTrace
|
|
//
|
|
// 49 6/08/98 11:42a Aldie
|
|
// Added MOVETYPE_SLIDE
|
|
//
|
|
// 48 5/27/98 5:28a Aldie
|
|
// Added sv_gibs
|
|
//
|
|
// 47 5/27/98 5:04a Aldie
|
|
// Added queue for bloodsplats
|
|
//
|
|
// 46 5/25/98 6:52a Aldie
|
|
// Added maxbulletholes
|
|
//
|
|
// 45 5/24/98 4:48p Jimdose
|
|
// Made char *'s const
|
|
//
|
|
// 44 5/23/98 12:53p Aldie
|
|
// Updated surfaces networking.
|
|
//
|
|
// 43 5/20/98 7:17p Markd
|
|
// Added G_DebugBBox
|
|
//
|
|
// 42 5/20/98 11:12a Markd
|
|
// removed char * dependency
|
|
//
|
|
// 41 5/14/98 10:21p Jimdose
|
|
// Added G_NextEntity
|
|
// Made G_MoveStep return extended failure information
|
|
//
|
|
// 40 5/13/98 4:47p Aldie
|
|
// Update damage surfaces
|
|
//
|
|
// 39 5/12/98 7:07p Markd
|
|
// Put in development spawnflag
|
|
//
|
|
// 38 5/11/98 5:53p Markd
|
|
// Added FL_DIE_GIBS
|
|
//
|
|
// 37 5/08/98 7:01p Markd
|
|
// Added FL_DARKEN flag
|
|
//
|
|
// 36 5/05/98 2:49p Jimdose
|
|
// removed kick_angles, kick_origin, v_dmg_roll, v_dmg_pitch, v_dmg_time,
|
|
// fall_time, fall_value, damage_alpha, bonus_alpha, damage_blend, v_angle,
|
|
// bobtime, oldviewangles, and oldvelocity from gclient_t. Most are moved into
|
|
// Player class.
|
|
//
|
|
// 35 5/05/98 2:41p Aldie
|
|
// added server side surface states
|
|
//
|
|
// 34 5/03/98 4:44p Jimdose
|
|
// added line drawing utility functions similar to opengl
|
|
//
|
|
// 33 5/02/98 8:46p Markd
|
|
// Changed gamedir from Basesin1 to BASE
|
|
//
|
|
// 32 5/01/98 5:08p Jimdose
|
|
// added prototype for world as an Entity *. This points to the entity created
|
|
// by WorldSpawn
|
|
//
|
|
// 31 4/30/98 9:24p Jimdose
|
|
// Changed use of string to str class
|
|
//
|
|
// 30 4/30/98 4:48p Aldie
|
|
// Server side console states
|
|
//
|
|
// 29 4/28/98 7:00p Aldie
|
|
// Added sever side console buffer
|
|
//
|
|
// 28 4/27/98 3:21p Jimdose
|
|
// Added DebugLines
|
|
//
|
|
// 27 4/27/98 1:51p Aldie
|
|
// Added server side console states.
|
|
//
|
|
// 26 4/16/98 2:09p Jimdose
|
|
// Removed navigation_numbeacons
|
|
//
|
|
// 25 4/10/98 4:57p Jimdose
|
|
// added spawntime to edict
|
|
//
|
|
// 24 4/10/98 1:24a Markd
|
|
// Added new FL_ flags for sparks, blood, tesselation, blastmarks and
|
|
// die_tesselation
|
|
//
|
|
// 23 4/07/98 3:49p Aldie
|
|
// Added zooming crosshair
|
|
//
|
|
// 22 4/04/98 6:14p Jimdose
|
|
// Added G_GetNameForSurface
|
|
//
|
|
// 21 4/02/98 4:51p Jimdose
|
|
// Added stats and deathmatch scoreboard
|
|
//
|
|
// 20 3/30/98 10:43p Jimdose
|
|
// Added G_Movestep
|
|
//
|
|
// 19 3/28/98 4:36p Jimdose
|
|
// Added deathmatch starts
|
|
//
|
|
// 18 3/27/98 5:39p Jimdose
|
|
// Made BeginIntermission accept a string instead of an edict
|
|
//
|
|
// 17 3/26/98 8:15p Jimdose
|
|
// Added coop variable
|
|
// Removed unused structures and prototypes
|
|
// Added prototypes of game interface functions
|
|
//
|
|
// 16 3/24/98 5:03p Jimdose
|
|
// Included listener.h in place of g_event.h
|
|
//
|
|
// 15 3/24/98 4:30p Aldie
|
|
// New svc commands for consoles.
|
|
//
|
|
// 14 3/23/98 1:33p Jimdose
|
|
// Revamped event and command system
|
|
//
|
|
// 13 3/11/98 7:38p Markd
|
|
// Added current_viewthing
|
|
//
|
|
// 12 3/04/98 8:00p Aldie
|
|
// More support for damage surfaces.
|
|
//
|
|
// 11 3/02/98 5:49p Jimdose
|
|
// Added num_navbeacons to level_locals_t
|
|
// Added entname to edict_s
|
|
// Added findradius
|
|
// Removed unused Q2 functions
|
|
// Added include of string.h from standard C++ library
|
|
//
|
|
// 10 2/21/98 1:16p Jimdose
|
|
// Added G_TestMove and G_TestStepMove for use in pathfinding code
|
|
// Removed buttons, oldbuttons, and latched_buttons from gclient_t structure
|
|
//
|
|
// 9 2/18/98 8:08p Jimdose
|
|
// Prototyped IsNumeric
|
|
//
|
|
// 8 2/16/98 2:23p Jimdose
|
|
// Added active_edicts and free_edicts for faster entity processing and for
|
|
// operations that depend on the order that physics is processed on entities
|
|
// (such as binding).
|
|
// Added next and prev fields to edict_t
|
|
// Included linklist.h
|
|
//
|
|
// 7 2/09/98 2:35p Aldie
|
|
// Removed const of vec_origin and vec_zero
|
|
//
|
|
// 6 2/09/98 11:55a Jimdose
|
|
// Made vec_zero and vec_origin const
|
|
// Prototyped G_PushMove
|
|
//
|
|
// 5 2/06/98 5:50p Jimdose
|
|
// Update prototypes
|
|
//
|
|
// 4 2/03/98 11:06a Jimdose
|
|
// In process of converting to work with Sin progs
|
|
//
|
|
// 3 12/30/97 6:04p Jimdose
|
|
// Added header text
|
|
//
|
|
// DESCRIPTION:
|
|
// local definitions for game module
|
|
//
|
|
|
|
#ifndef __G_LOCAL_H__
|
|
#define __G_LOCAL_H__
|
|
|
|
#if 0
|
|
|
|
#define EXPORT_FROM_DLL __declspec( dllexport )
|
|
#define EXPORT_TEMPLATE
|
|
|
|
#else
|
|
|
|
#define EXPORT_FROM_DLL
|
|
|
|
#endif
|
|
|
|
#include "q_shared.h"
|
|
|
|
// define GAME_INCLUDE so that game.h does not define the
|
|
// short, server-visible gclient_t and edict_t structures,
|
|
// because we define the full size ones in this file
|
|
#define GAME_INCLUDE
|
|
#include "game.h"
|
|
#include "container.h"
|
|
#include "str.h"
|
|
|
|
// the "gameversion" client command will print this plus compile date
|
|
#define GAMEVERSION "base"
|
|
|
|
// memory tags to allow dynamic memory to be cleaned up
|
|
#define TAG_GAME 765 // clear when unloading the dll
|
|
#define TAG_LEVEL 766 // clear when loading a new level
|
|
|
|
// protocol bytes that can be directly added to messages
|
|
#define svc_muzzleflash 1
|
|
#define svc_muzzleflash2 2
|
|
#define svc_temp_entity 3
|
|
#define svc_layout 4
|
|
#define svc_inventory 5
|
|
#define svc_console_command 6
|
|
#define svc_stufftext 12
|
|
|
|
// handedness values
|
|
#define RIGHT_HANDED 0
|
|
#define LEFT_HANDED 1
|
|
#define CENTER_HANDED 2
|
|
|
|
#define random() ((rand () & 0x7fff) / ((float)0x7fff))
|
|
#define crandom() (2.0 * (random() - 0.5))
|
|
|
|
// predefine Entity so that we can add it to edict_t without any errors
|
|
class Entity;
|
|
|
|
//
|
|
// Exported templated classes must be explicitly instantiated
|
|
//
|
|
#ifdef EXPORT_TEMPLATE
|
|
template class EXPORT_FROM_DLL Container<str>;
|
|
#endif
|
|
|
|
// client data that stays across multiple level loads
|
|
typedef struct
|
|
{
|
|
char userinfo[MAX_INFO_STRING];
|
|
char netname[16];
|
|
char model[MAX_QPATH];
|
|
char skin[MAX_QPATH];
|
|
int hand;
|
|
|
|
// values saved and restored from edicts when changing levels
|
|
int health;
|
|
int max_health;
|
|
|
|
} client_persistant_t;
|
|
|
|
// client data that stays across deathmatch respawns
|
|
typedef struct
|
|
{
|
|
int enterframe; // level.framenum the client entered the game
|
|
int score; // frags, etc
|
|
vec3_t cmd_angles; // angles sent over in the last command
|
|
} client_respawn_t;
|
|
|
|
// this structure is cleared on each PutClientInServer(),
|
|
// except for 'client->pers'
|
|
typedef struct gclient_s
|
|
{
|
|
// known to server
|
|
player_state_t ps; // communicated by server to clients
|
|
int ping;
|
|
|
|
// private to game
|
|
client_persistant_t pers;
|
|
client_respawn_t resp;
|
|
qboolean showinfo;
|
|
} gclient_t;
|
|
|
|
struct edict_s
|
|
{
|
|
entity_state_t s;
|
|
gclient_t *client; // NULL if not a player
|
|
// the server expects the first part
|
|
// of gclient_t to be a player_state_t
|
|
// but the rest of it is opaque
|
|
|
|
qboolean inuse;
|
|
int linkcount;
|
|
|
|
// FIXME: move these fields to a server private sv_entity_t
|
|
link_t area; // linked to a division node or leaf
|
|
|
|
int num_clusters; // if -1, use headnode instead
|
|
int clusternums[MAX_ENT_CLUSTERS];
|
|
int headnode; // unused if num_clusters != -1
|
|
int areanum, areanum2;
|
|
|
|
//================================
|
|
|
|
int svflags;
|
|
vec3_t mins, maxs;
|
|
vec3_t absmin, absmax, size;
|
|
vec3_t fullmins, fullmaxs;
|
|
float fullradius;
|
|
vec3_t centroid;
|
|
solid_t solid;
|
|
int clipmask;
|
|
edict_t *owner;
|
|
|
|
|
|
// DO NOT MODIFY ANYTHING ABOVE THIS, THE SERVER
|
|
// EXPECTS THE FIELDS IN THAT ORDER!
|
|
|
|
//================================
|
|
Entity *entity;
|
|
float freetime; // sv.time when the object was freed
|
|
float spawntime; // sv.time when the object was spawned
|
|
|
|
char entname[ 64 ];
|
|
|
|
edict_t *next;
|
|
edict_t *prev;
|
|
};
|
|
|
|
#include "vector.h"
|
|
#include "linklist.h"
|
|
#include "class.h"
|
|
|
|
//
|
|
// this structure is left intact through an entire game
|
|
// it should be initialized at dll load time, and read/written to
|
|
// the server.ssv file for savegames
|
|
//
|
|
|
|
class EXPORT_FROM_DLL game_locals_t : public Class
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE( game_locals_t );
|
|
|
|
gclient_t *clients; // [maxclients]
|
|
qboolean autosaved;
|
|
|
|
// can't store spawnpoint in level, because
|
|
// it would get overwritten by the savegame restore
|
|
str spawnpoint; // needed for coop respawns
|
|
|
|
// store latched cvars here that we want to get at often
|
|
int maxclients;
|
|
int maxentities;
|
|
int maxconsoles;
|
|
int maxsurfaces;
|
|
|
|
qboolean force_entnum;
|
|
int spawn_entnum;
|
|
|
|
// List of valid player models loaded from players global scriptfile
|
|
Container<str> ValidPlayerModels;
|
|
|
|
game_locals_t();
|
|
virtual void Archive( Archiver &arc );
|
|
virtual void Unarchive( Archiver &arc );
|
|
};
|
|
|
|
//
|
|
// this structure is cleared as each map is entered
|
|
// it is read/written to the level.sav file for savegames
|
|
//
|
|
class EXPORT_FROM_DLL level_locals_t : public Class
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE( level_locals_t );
|
|
|
|
int framenum;
|
|
float time;
|
|
|
|
str level_name; // the descriptive name (Outer Base, etc)
|
|
str mapname; // the server name (base1, etc)
|
|
str nextmap; // go here when fraglimit is hit
|
|
|
|
// used for cinematics
|
|
qboolean playerfrozen;
|
|
|
|
// used to prevent players from continuing failed games
|
|
qboolean missionfailed;
|
|
float missionfailedtime;
|
|
|
|
// intermission state
|
|
float intermissiontime; // time the intermission was started
|
|
int exitintermission;
|
|
|
|
edict_t *next_edict; // Used to keep track of the next edict to process in G_RunFrame
|
|
|
|
int total_secrets;
|
|
int found_secrets;
|
|
|
|
Entity *current_entity; // entity running from G_RunFrame
|
|
|
|
// FIXME - remove this later when it is passed in the event.
|
|
trace_t impact_trace;
|
|
|
|
int body_queue;
|
|
|
|
float earthquake;
|
|
|
|
qboolean clearsavegames;
|
|
qboolean cinematic;
|
|
|
|
qboolean no_jc;
|
|
|
|
// Blending color for water, light volumes,lava
|
|
Vector water_color;
|
|
Vector lightvolume_color;
|
|
Vector lava_color;
|
|
float water_alpha;
|
|
float lightvolume_alpha;
|
|
float lava_alpha;
|
|
qboolean airclamp;
|
|
qboolean training;
|
|
|
|
level_locals_t();
|
|
virtual void Archive( Archiver &arc );
|
|
virtual void Unarchive( Archiver &arc );
|
|
};
|
|
|
|
#include "g_main.h"
|
|
#include "listener.h"
|
|
#include "g_utils.h"
|
|
#include "g_spawn.h"
|
|
#include "g_phys.h"
|
|
|
|
#endif
|