sin-sdk/eonandpeon.h

80 lines
1.9 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/eonandpeon.h $
// $Revision:: 5 $
// $Author:: Jimdose $
// $Date:: 11/08/98 10:51p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/eonandpeon.h $
//
// 5 11/08/98 10:51p Jimdose
// added archive functions
//
// 4 10/27/98 3:53a Markd
// Added Killed and Chatter
//
// 3 10/25/98 4:44a Markd
// incremental
//
// 2 10/23/98 3:41p Markd
// incremental check in
//
// 1 10/23/98 5:06a Markd
//
// DESCRIPTION:
// Eon and Peon
//
#ifndef __EONANDPEON_H__
#define __EONANDPEON_H__
#include "g_local.h"
#include "actor.h"
#include "peon.h"
class EXPORT_FROM_DLL EonAndPeon : public Peon
{
private:
EntityPtr eon;
public:
CLASS_PROTOTYPE( EonAndPeon );
EonAndPeon::EonAndPeon();
void Postthink( void );
void Killed( Event *ev );
virtual void Chatter( const char *sound, float chance = 10, float volume = 1.0f, int channel = CHAN_VOICE );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void EonAndPeon::Archive
(
Archiver &arc
)
{
Peon::Archive( arc );
arc.WriteSafePointer( eon );
}
inline EXPORT_FROM_DLL void EonAndPeon::Unarchive
(
Archiver &arc
)
{
Peon::Unarchive( arc );
arc.ReadSafePointer( &eon );
}
#endif /* eonandpeon.h */