272 lines
7.3 KiB
C++
272 lines
7.3 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /Quake 2 Engine/Sin/code/game/console.h $
|
|
// $Revision:: 30 $
|
|
// $Author:: Jimdose $
|
|
// $Date:: 10/25/98 11:53p $
|
|
//
|
|
// Copyright (C) 1997 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source is may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
// $Log:: /Quake 2 Engine/Sin/code/game/console.h $
|
|
//
|
|
// 30 10/25/98 11:53p Jimdose
|
|
// added EXPORT_TEMPLATE
|
|
//
|
|
// 29 10/19/98 6:13p Jimdose
|
|
// Unarchive now accounts for the mission computer
|
|
//
|
|
// 28 10/10/98 9:59p Jimdose
|
|
// working on console savegames
|
|
//
|
|
// 27 10/07/98 11:43p Jimdose
|
|
// Rewrote archiving functions
|
|
//
|
|
// 26 9/29/98 5:58p Markd
|
|
// put in archive and unarchive
|
|
//
|
|
// 25 5/25/98 2:28p Aldie
|
|
// Fixed issues with not loading game dll
|
|
//
|
|
// 24 5/24/98 8:46p Jimdose
|
|
// Made a lot of functions more str-friendly.
|
|
// Got rid of a lot of char * based strings
|
|
// Cleaned up get spawn arg functions and sound functions
|
|
// sound functions now use consistant syntax
|
|
//
|
|
// 23 5/24/98 4:48p Jimdose
|
|
// Made char *'s const
|
|
//
|
|
// 22 5/02/98 8:37p Aldie
|
|
// More console stuff for demos
|
|
//
|
|
// 21 4/30/98 4:46p Aldie
|
|
// Server side console states.
|
|
//
|
|
// 20 4/27/98 1:51p Aldie
|
|
// Added activate to console.
|
|
//
|
|
// 19 4/21/98 2:25p Aldie
|
|
//
|
|
// 18 4/18/98 6:12p Aldie
|
|
//
|
|
// 17 4/07/98 3:49p Aldie
|
|
//
|
|
// 16 4/05/98 9:27p Aldie
|
|
// Added foreground color to consoles.
|
|
//
|
|
//
|
|
// DESCRIPTION:
|
|
// Consoles are script controlled decals that can change dynamically. Eventually,
|
|
// their behaviour will be expanded to include interaction with the player as well.
|
|
//
|
|
|
|
#ifndef __CONSOLE_H__
|
|
#define __CONSOLE_H__
|
|
|
|
|
|
#include "g_local.h"
|
|
#include "trigger.h"
|
|
#include "container.h"
|
|
|
|
|
|
// Console stuff
|
|
extern Event EV_EnterConsole;
|
|
extern Event EV_ExitConsole;
|
|
extern Event EV_KickFromConsole;
|
|
|
|
class EXPORT_FROM_DLL Console : public TriggerUse
|
|
{
|
|
private:
|
|
str console_name;
|
|
str menufile;
|
|
int rows;
|
|
int cols;
|
|
int console_number;
|
|
qboolean scroll;
|
|
qboolean menu;
|
|
float virtual_width;
|
|
float virtual_height;
|
|
float fraction;
|
|
qboolean created;
|
|
|
|
public:
|
|
CLASS_PROTOTYPE( Console );
|
|
Console( );
|
|
~Console( );
|
|
void Activate( Event *ev );
|
|
void ProcessCmd( Event *ev );
|
|
void Use(Event *ev);
|
|
const char *ConsoleName() { return console_name.c_str(); };
|
|
int ConsoleNumber() {return console_number;};
|
|
virtual void Archive( Archiver &arc );
|
|
virtual void Unarchive( Archiver &arc );
|
|
};
|
|
|
|
inline EXPORT_FROM_DLL void Console::Archive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
{
|
|
TriggerUse::Archive( arc );
|
|
|
|
arc.WriteString( console_name );
|
|
arc.WriteString( menufile );
|
|
arc.WriteInteger( rows );
|
|
arc.WriteInteger( cols );
|
|
arc.WriteInteger( console_number );
|
|
arc.WriteBoolean( scroll );
|
|
arc.WriteBoolean( menu );
|
|
arc.WriteFloat( virtual_width );
|
|
arc.WriteFloat( virtual_height );
|
|
arc.WriteFloat( fraction );
|
|
arc.WriteBoolean( created );
|
|
}
|
|
|
|
inline EXPORT_FROM_DLL void Console::Unarchive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
{
|
|
TriggerUse::Unarchive( arc );
|
|
|
|
arc.ReadString( &console_name );
|
|
arc.ReadString( &menufile );
|
|
arc.ReadInteger( &rows );
|
|
arc.ReadInteger( &cols );
|
|
arc.ReadInteger( &console_number );
|
|
arc.ReadBoolean( &scroll );
|
|
arc.ReadBoolean( &menu );
|
|
arc.ReadFloat( &virtual_width );
|
|
arc.ReadFloat( &virtual_height );
|
|
arc.ReadFloat( &fraction );
|
|
arc.ReadBoolean( &created );
|
|
}
|
|
|
|
#ifdef EXPORT_TEMPLATE
|
|
template class EXPORT_FROM_DLL Container<Console *>;
|
|
#endif
|
|
|
|
class EXPORT_FROM_DLL ConsoleManager : public Listener
|
|
{
|
|
private:
|
|
Container<Console *> consoleList;
|
|
int mission_console_number;
|
|
|
|
public:
|
|
CLASS_PROTOTYPE( ConsoleManager );
|
|
int AddConsole( Console *console );
|
|
void RemoveConsole( Console *console );
|
|
void CreateMissionComputer( void );
|
|
void Reset();
|
|
int ConsoleExists( str con_name );
|
|
qboolean ConsoleExists(int con_number);
|
|
void ProcessCmd(Event *ev);
|
|
void ProcessVar(Event *ev);
|
|
void ConsolePositionPositive( Event *ev );
|
|
void ConsolePositionNegative( Event *ev );
|
|
void ConsolePositionReturn( Event *ev );
|
|
void ConsoleMenuInfo( Event *ev );
|
|
void ConsolePrint( Event *ev );
|
|
void ConsoleNewline( Event *ev );
|
|
void ConsoleLayout( Event *ev );
|
|
void ConsoleLayoutFile( Event *ev );
|
|
void ConsoleAppLayout( Event *ev );
|
|
void ConsoleClearLayout( Event *ev );
|
|
void ConsoleVirtualWidth ( Event *ev );
|
|
void ConsoleVirtualHeight ( Event *ev );
|
|
void ConsoleFraction ( Event *ev );
|
|
void ConsoleDeactivate ( Event *ev );
|
|
void ConsoleActivate( Event *ev );
|
|
void ConsoleRows ( Event *ev );
|
|
void ConsoleColumns ( Event *ev );
|
|
void ConsoleClear ( Event *ev );
|
|
void ConsoleLoadMenuFile ( Event *ev );
|
|
void ConsoleFocus ( Event *ev );
|
|
void ConsoleForeground ( Event *ev );
|
|
void ConsoleMenuActive ( Event *ev );
|
|
void ConsoleMenuInactive ( Event *ev );
|
|
void ConsoleStatusBar ( Event *ev );
|
|
void ConsoleStatusBarValue ( Event *ev );
|
|
void ConsoleKickUsers ( Event *ev );
|
|
virtual void Archive( Archiver &arc );
|
|
virtual void Unarchive( Archiver &arc );
|
|
};
|
|
|
|
inline EXPORT_FROM_DLL void ConsoleManager::Archive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
|
|
{
|
|
int i;
|
|
int num;
|
|
netconsole_t *s;
|
|
|
|
Listener::Archive( arc );
|
|
|
|
arc.WriteInteger( mission_console_number );
|
|
|
|
num = consoleList.NumObjects();
|
|
arc.WriteInteger( num );
|
|
for( i = 1; i <= num; i++ )
|
|
{
|
|
arc.WriteObjectPointer( consoleList.ObjectAt( i ) );
|
|
}
|
|
|
|
// read the console states
|
|
s = g_consoles;
|
|
for( i = 0; i < game.maxconsoles; i++, s++ )
|
|
{
|
|
arc.WriteBoolean( s->inuse );
|
|
if ( s->inuse )
|
|
{
|
|
arc.WriteRaw( &s->s, sizeof( s->s ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
inline EXPORT_FROM_DLL void ConsoleManager::Unarchive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
|
|
{
|
|
int i;
|
|
int num;
|
|
netconsole_t *s;
|
|
|
|
Reset();
|
|
|
|
Listener::Unarchive( arc );
|
|
|
|
arc.ReadInteger( &mission_console_number );
|
|
|
|
arc.ReadInteger( &num );
|
|
consoleList.Resize( num );
|
|
for( i = 1; i <= num; i++ )
|
|
{
|
|
arc.ReadObjectPointer( ( Class ** )consoleList.AddressOfObjectAt( i ) );
|
|
}
|
|
|
|
// write the console states
|
|
s = g_consoles;
|
|
for( i = 0; i < game.maxconsoles; i++, s++ )
|
|
{
|
|
arc.ReadBoolean( &s->inuse );
|
|
if ( s->inuse )
|
|
{
|
|
arc.ReadRaw( &s->s, sizeof( s->s ) );
|
|
}
|
|
}
|
|
|
|
// account for mission computer since we don't create an object for it.
|
|
globals.num_consoles++;
|
|
}
|
|
|
|
extern ConsoleManager consoleManager;
|
|
|
|
#endif /* console.h */
|