sin-sdk/bouncingbetty.h

164 lines
3.6 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/bouncingbetty.h $
// $Revision:: 10 $
// $Author:: Aldie $
// $Date:: 10/24/98 12:52a $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/bouncingbetty.h $
//
// 10 10/24/98 12:52a Aldie
// Added killed event
//
// 9 10/07/98 8:04p Aldie
// Move bubbles to client
//
// 8 9/29/98 5:58p Markd
// put in archive and unarchive
//
// 7 4/10/98 2:36a Jimdose
// Works with Q2
//
// 6 4/08/98 4:22p Jimdose
// Getting ready to conver to Q2
//
// 4 12/15/97 1:34a Jimdose
// Increased the detection range for the betty
//
// 3 12/14/97 5:48p Jimdose
// Finished basic behaviour code
//
// 2 12/13/97 4:43p Jimdose
// Created file
//
// DESCRIPTION:
//
#ifndef __BOUNCINGBETTY_H__
#define __BOUNCINGBETTY_H__
#include "g_local.h"
#include "entity.h"
#define BOUNCINGBETTY_RANGE 192
class EXPORT_FROM_DLL BettyLauncher : public Entity
{
protected:
qboolean firing;
int activator;
public:
CLASS_PROTOTYPE( BettyLauncher );
BettyLauncher();
qboolean inRange( Entity *ent );
void CheckVicinity( Event *ev );
void Launch( Event *ev );
void AttackFinished( Event *ev );
void ReleaseBetty( Event *ev );
void Killed( Event *ev );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void BettyLauncher::Archive
(
Archiver &arc
)
{
Entity::Archive( arc );
arc.WriteBoolean( firing );
arc.WriteInteger( activator );
}
inline EXPORT_FROM_DLL void BettyLauncher::Unarchive
(
Archiver &arc
)
{
Entity::Unarchive( arc );
arc.ReadBoolean( &firing );
arc.ReadInteger( &activator );
}
class EXPORT_FROM_DLL BouncingBetty : public Entity
{
protected:
int activator;
public:
CLASS_PROTOTYPE( BouncingBetty );
BouncingBetty();
void Launch( Vector pos, int activatorEnt );
void Detonate( Event *ev );
void Explode( Event *ev );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void BouncingBetty::Archive
(
Archiver &arc
)
{
Entity::Archive( arc );
arc.WriteInteger( activator );
}
inline EXPORT_FROM_DLL void BouncingBetty::Unarchive
(
Archiver &arc
)
{
Entity::Unarchive( arc );
arc.ReadInteger( &activator );
}
class EXPORT_FROM_DLL BettySpike : public Entity
{
protected:
int activator;
public:
CLASS_PROTOTYPE( BettySpike );
void SpikeTouch( Event *ev );
void Setup( Vector pos, Vector dir );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void BettySpike::Archive
(
Archiver &arc
)
{
Entity::Archive( arc );
arc.WriteInteger( activator );
}
inline EXPORT_FROM_DLL void BettySpike::Unarchive
(
Archiver &arc
)
{
Entity::Unarchive( arc );
arc.ReadInteger( &activator );
}
#endif /* bouncingbetty.h */