149 lines
3.2 KiB
C++
149 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/ammo.h $
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// $Revision:: 19 $
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// $Author:: Aldie $
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// $Date:: 10/24/98 2:09p $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/ammo.h $
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//
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// 19 10/24/98 2:09p Aldie
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// Moved pickupable out of ammo
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//
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// 18 10/21/98 10:39p Aldie
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// Added spears
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//
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// 17 10/21/98 5:29p Aldie
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// Added a pickupable function to ammo which restricts mutants
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//
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// 16 6/28/98 4:13p Markd
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// simplified setup
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//
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// 15 6/25/98 8:48p Markd
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// Rewrote Item class, added keyed items to triggers, cleaned up item system
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//
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// 14 6/24/98 1:38p Aldie
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// Implementation of inventory system and picking stuff up
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//
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// 13 6/17/98 1:16a Jimdose
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// Moved setOwner to Item.
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// Added EV_Item_Pickup
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//
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// 12 6/10/98 1:18p Markd
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// Added SetAmmoAmount and SetAmmoName, also removed 357 bullets
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//
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// 11 6/08/98 7:22p Aldie
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// Added spidermines
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//
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// 10 5/26/98 4:44p Aldie
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// Added remove ammo
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//
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// 9 5/24/98 4:48p Jimdose
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// Made char *'s const
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//
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// 8 5/08/98 2:57p Markd
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// Added pickup sound
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//
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// 7 4/18/98 3:29p Markd
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// Added new shotgunclip ammo
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//
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// 6 4/07/98 9:19p Jimdose
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// Added rockets
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//
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// 5 3/30/98 2:31p Jimdose
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// Created file
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//
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// DESCRIPTION:
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// Base class for all ammunition for entities derived from the Weapon class.
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//
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#ifndef __AMMO_H__
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#define __AMMO_H__
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#include "g_local.h"
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#include "item.h"
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#include "sentient.h"
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#include "item.h"
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class EXPORT_FROM_DLL Ammo : public Item
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{
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protected:
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virtual void Setup( const char *model );
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public:
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CLASS_PROTOTYPE( Ammo );
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Ammo();
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};
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class EXPORT_FROM_DLL Bullet10mm : public Ammo
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{
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public:
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CLASS_PROTOTYPE( Bullet10mm );
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Bullet10mm();
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};
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class EXPORT_FROM_DLL Bullet50mm : public Ammo
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{
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public:
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CLASS_PROTOTYPE( Bullet50mm );
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Bullet50mm();
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};
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class EXPORT_FROM_DLL BulletPulse : public Ammo
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{
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public:
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CLASS_PROTOTYPE( BulletPulse );
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BulletPulse();
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};
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class EXPORT_FROM_DLL BulletSniper : public Ammo
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{
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public:
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CLASS_PROTOTYPE( BulletSniper );
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BulletSniper();
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};
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class EXPORT_FROM_DLL Rockets : public Ammo
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{
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public:
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CLASS_PROTOTYPE( Rockets );
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Rockets();
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};
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class EXPORT_FROM_DLL Spears : public Ammo
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{
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public:
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CLASS_PROTOTYPE( Spears );
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Spears();
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};
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class EXPORT_FROM_DLL ShotgunClip : public Ammo
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{
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public:
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CLASS_PROTOTYPE( ShotgunClip );
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ShotgunClip();
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};
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class EXPORT_FROM_DLL SpiderMines : public Ammo
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{
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public:
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CLASS_PROTOTYPE( SpiderMines );
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SpiderMines();
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};
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#endif /* ammo.h */
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