sin-sdk/speargun.h

60 lines
1.6 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/speargun.h $
// $Revision:: 8 $
// $Author:: Aldie $
// $Date:: 10/06/98 10:52p $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/speargun.h $
//
// 8 10/06/98 10:52p Aldie
// Moved bubble trail to client
//
// 7 9/21/98 4:50p Markd
// Fixed projectile owner
//
// 6 8/29/98 5:27p Markd
// added specialfx, replaced misc with specialfx where appropriate
//
// 5 4/04/98 6:12p Jimdose
// Created file
//
// DESCRIPTION:
// Fires a spear. Used by Seabonites.
//
#ifndef __SPEARGUN_H__
#define __SPEARGUN_H__
#include "g_local.h"
#include "item.h"
#include "weapon.h"
#include "specialfx.h"
class EXPORT_FROM_DLL Spear : public Projectile
{
public:
CLASS_PROTOTYPE( Spear );
void Hit( Event *ev );
void Setup( Entity *owner, Vector pos, Vector dir );
};
class EXPORT_FROM_DLL SpearGun : public Weapon
{
public:
CLASS_PROTOTYPE( SpearGun );
SpearGun ();
virtual void Shoot( Event *ev );
};
#endif /* speargun.h */