sin-sdk/shotrocketlauncher.h
1998-12-20 00:00:00 +00:00

103 lines
No EOL
2.7 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/shotrocketlauncher.h $
// $Revision:: 11 $
// $Author:: Jimdose $
// $Date:: 10/17/98 8:12p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/shotrocketlauncher.h $
//
// 11 10/17/98 8:12p Jimdose
// Changed Damage to DamgeEvent
//
// 10 9/21/98 5:31p Markd
// took out owner out of projectile subclasses, working on archive and
// unarchive
//
// 9 9/21/98 4:50p Markd
// Fixed projectile owner
//
// 8 8/29/98 5:27p Markd
// added specialfx, replaced misc with specialfx where appropriate
//
// 7 7/26/98 1:49a Aldie
// Heatseekers
//
// 6 7/23/98 4:39p Markd
// Got rid of smoke trail
//
// 5 7/23/98 2:32p Aldie
// Made speed of rocket a tweak cvar
//
// 4 7/17/98 7:52p Aldie
// Changed speed of rocket.
//
// 3 7/14/98 6:59p Aldie
// Updated rocketspeeds
//
// 2 7/06/98 4:10p Aldie
// Added header
//
// DESCRIPTION:
// Shootable rockets and a launcher
#ifndef __SHOTROCKETLAUNCHER_H__
#define __SHOTROCKETLAUNCHER_H__
#include "g_local.h"
#include "item.h"
#include "weapon.h"
#include "specialfx.h"
class EXPORT_FROM_DLL ShotRocket : public Projectile
{
private:
float speed;
public:
CLASS_PROTOTYPE( ShotRocket );
void DamageEvent( Event *ev );
void Explode( Event *ev );
void Setup( Entity *owner, Vector pos, Vector dir );
void HeatSeek( Event *ev );
float Distance( Entity *targ );
qboolean CanSee( Entity *ent );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void ShotRocket::Archive
(
Archiver &arc
)
{
Projectile::Archive( arc );
arc.WriteFloat( speed );
}
inline EXPORT_FROM_DLL void ShotRocket::Unarchive
(
Archiver &arc
)
{
Projectile::Unarchive( arc );
arc.ReadFloat( &speed );
}
class EXPORT_FROM_DLL ShotRocketLauncher : public Weapon
{
public:
CLASS_PROTOTYPE( ShotRocketLauncher );
ShotRocketLauncher();
virtual void Shoot( Event *ev );
};
#endif // shotrocketlauncher.h