76 lines
1.7 KiB
C++
76 lines
1.7 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/peon.h $
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// $Revision:: 3 $
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// $Author:: Jimdose $
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// $Date:: 11/08/98 10:52p $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/peon.h $
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//
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// 3 11/08/98 10:52p Jimdose
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// added archive functions
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//
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// 2 10/23/98 10:03p Markd
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// First check in
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//
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// 1 10/23/98 8:20p Markd
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//
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// 2 10/23/98 3:41p Markd
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// incremental check in
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//
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// 1 10/23/98 5:06a Markd
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//
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// DESCRIPTION:
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// Eon and Peon
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//
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#ifndef __PEON_H__
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#define __PEON_H__
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#include "g_local.h"
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#include "actor.h"
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class EXPORT_FROM_DLL Peon : public Actor
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{
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private:
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float gootime;
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public:
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CLASS_PROTOTYPE( Peon );
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Peon::Peon();
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virtual void Prethink( void );
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virtual void SpawnGoo( Event *ev );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline EXPORT_FROM_DLL void Peon::Archive
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(
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Archiver &arc
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)
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{
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Actor::Archive( arc );
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arc.WriteFloat( gootime );
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}
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inline EXPORT_FROM_DLL void Peon::Unarchive
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(
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Archiver &arc
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)
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{
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Actor::Unarchive( arc );
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arc.ReadFloat( &gootime );
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}
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#endif /* peon.h */
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