sin-sdk/genericbullet.h
1998-12-20 00:00:00 +00:00

70 lines
1.7 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/genericbullet.h $
// $Revision:: 6 $
// $Author:: Aldie $
// $Date:: 10/23/98 5:09a $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/genericbullet.h $
//
// 6 10/23/98 5:09a Aldie
// Added BeeGun
//
// 5 10/05/98 11:23p Markd
// Added ReconahGun
//
// 4 7/22/98 10:41p Aldie
// Fixed tracers
//
// 3 7/22/98 5:17p Aldie
// Added tracers
//
// 2 7/08/98 11:23p Markd
// first time
//
// 1 7/08/98 9:07p Markd
//
// DESCRIPTION:
// Generic Bullet Weapon.
//
#ifndef __GENERIC_BULLET_H__
#define __GENERIC_BULLET_H__
#include "g_local.h"
#include "item.h"
#include "weapon.h"
#include "bullet.h"
class EXPORT_FROM_DLL GenericBullet : public BulletWeapon
{
public:
CLASS_PROTOTYPE( GenericBullet );
GenericBullet::GenericBullet();
virtual void Shoot( Event *ev );
};
class EXPORT_FROM_DLL ReconahGun : public GenericBullet
{
public:
CLASS_PROTOTYPE( ReconahGun );
virtual void Shoot( Event *ev );
};
class EXPORT_FROM_DLL BeeGun : public GenericBullet
{
public:
CLASS_PROTOTYPE( BeeGun );
virtual void Shoot( Event *ev );
};
#endif /* generic bullet.h */