2859 lines
63 KiB
Text
2859 lines
63 KiB
Text
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
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CFG=game - Win32 Debug Arcade
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "game.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Arcade"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Debug Alpha" (based on\
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"Win32 (ALPHA) Dynamic-Link Library")
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!MESSAGE "game - Win32 Release Alpha" (based on\
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"Win32 (ALPHA) Dynamic-Link Library")
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!MESSAGE "game - Win32 Debug Demo" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Release Demo" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Debug Arcade" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "game - Win32 Release Arcade" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""$/Quake 2 Engine/Sin/code/game", FTDAAAAA"
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# PROP Scc_LocalPath "."
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!IF "$(CFG)" == "game - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir "."
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CPP=cl.exe
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /machine:I386 /out:"..\Release/gamex86.dll"
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# SUBTRACT LINK32 /incremental:yes /debug
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\Debug"
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# PROP Intermediate_Dir ".\Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir "."
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CPP=cl.exe
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/gamex86.dll"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug Alpha"
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# PROP BASE Intermediate_Dir "Debug Alpha"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\DebugAxp"
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# PROP Intermediate_Dir ".\DebugAxp"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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CPP=cl.exe
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# ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c
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# ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /QA21164 /MTd /c
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "game___W"
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# PROP BASE Intermediate_Dir "game___W"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\ReleaseAXP"
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# PROP Intermediate_Dir ".\ReleaseAXP"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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CPP=cl.exe
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# ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /QA21164 /c
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
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!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "game___W"
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# PROP BASE Intermediate_Dir "game___W"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "game___W"
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# PROP Intermediate_Dir "game___W"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
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# ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_DEMO" /FR /YX /FD /c
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
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# ADD RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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|
LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/gamex86.dll"
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|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"../Demo_Debug/gamex86.dll"
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|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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|
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "game___0"
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# PROP BASE Intermediate_Dir "game___0"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "game___0"
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# PROP Intermediate_Dir "game___0"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /G5 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
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|
# ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_DEMO" /FR /YX /FD /c
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|
MTL=midl.exe
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|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
RSC=rc.exe
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|
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
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|
# ADD RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
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|
BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\Release/gamex86.dll"
|
|
# SUBTRACT BASE LINK32 /incremental:yes /debug
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"..\Demo_Release/gamex86.dll"
|
|
# SUBTRACT LINK32 /incremental:yes /debug
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
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|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "game___3"
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# PROP BASE Intermediate_Dir "game___3"
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|
# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "../Arcade_Debug"
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# PROP Intermediate_Dir "./Arcade_Debug"
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# PROP Ignore_Export_Lib 0
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|
# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
|
|
# ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_ARCADE" /FR /YX /FD /c
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|
MTL=midl.exe
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
RSC=rc.exe
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|
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
|
|
# ADD RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/gamex86.dll"
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Arcade_Debug/gamex86.dll"
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|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
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|
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|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "game___4"
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|
# PROP BASE Intermediate_Dir "game___4"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "../Arcade_Release"
|
|
# PROP Intermediate_Dir "./Arcade_Release"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
CPP=cl.exe
|
|
# ADD BASE CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
|
|
# ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_ARCADE" /FR /YX /FD /c
|
|
MTL=midl.exe
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
|
|
# ADD RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"..\Release/gamex86.dll"
|
|
# SUBTRACT BASE LINK32 /incremental:yes /map /debug
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /machine:I386 /out:"..\Arcade_Release/gamex86.dll"
|
|
# SUBTRACT LINK32 /incremental:yes /debug
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "game - Win32 Release"
|
|
# Name "game - Win32 Debug"
|
|
# Name "game - Win32 Debug Alpha"
|
|
# Name "game - Win32 Release Alpha"
|
|
# Name "game - Win32 Debug Demo"
|
|
# Name "game - Win32 Release Demo"
|
|
# Name "game - Win32 Debug Arcade"
|
|
# Name "game - Win32 Release Arcade"
|
|
# Begin Group "Source Files"
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|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
|
|
# Begin Source File
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SOURCE=.\actor.cpp
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|
|
!IF "$(CFG)" == "game - Win32 Release"
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|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
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|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
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|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
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!ENDIF
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|
|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\ammo.cpp
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|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
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|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
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|
!ENDIF
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|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\animals.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\archive.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\areaportal.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\armor.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\assaultrifle.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bacrodai.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\behavior.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bouncingbetty.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\box.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bspline.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bullet.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\camera.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\camgun.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\chaingun.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\class.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\console.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ctf.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ctf_turret.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\deadbody.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\doors.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\earthquake.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\entity.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\eonandpeon.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\explosion.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\fists.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_main.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_phys.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_spawn.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_utils.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gamescript.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\genericbullet.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\genericrocket.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gibs.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\glowstick.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\grapple.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gravpath.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hammer.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\health.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\heligun.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\inventoryitem.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\item.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\keys.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\launcher.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\lensflare.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\light.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\listener.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\magnum.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\misc.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mover.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mutanthands.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\navigate.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\object.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\path.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\peon.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\player.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerStart.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\powerups.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pulserifle.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_shared.c
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\quantumd.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\reactiveshields.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rocket_turret.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rocketlauncher.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\script.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scriptmaster.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scriptslave.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scriptvariable.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\secgun.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\securityturret.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sentient.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\shield.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\shotgun.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\shotrocketlauncher.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\silencer.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\skeet.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sniperrifle.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\speargun.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\specialfx.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spidermine.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\steering.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\str.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
# ADD CPP /FR
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
# ADD BASE CPP /FR
|
|
# ADD CPP /FR
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
# ADD BASE CPP /FR
|
|
# ADD CPP /FR
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\stungun.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\surface.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\testweapon.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\thrall.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\trigger.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\turret.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vehicle.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\viewthing.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\weapon.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\worldspawn.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\wrench.cpp
|
|
|
|
!IF "$(CFG)" == "game - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
|
|
|
|
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\actor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ammo.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\archive.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\areaportal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\armor.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\assaultrifle.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bacrodai.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\behavior.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bouncingbetty.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\box.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bspline.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bullet.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\camera.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\chaingun.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\class.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\console.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\container.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ctf.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ctf_turret.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\datamap.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\deadbody.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\doors.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\earthquake.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\entity.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\eonandpeon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\explosion.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\fists.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_main.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_phys.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_spawn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\g_utils.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gamescript.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\genericbullet.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\genericrocket.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gibs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\grapple.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gravpath.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\health.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\heligun.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\inventoryitem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\item.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\lensflare.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\light.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LINKLIST.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\listener.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\magnum.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\misc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mover.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mutanthands.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\navigate.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\object.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\path.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\peon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\player.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerStart.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\powerups.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\prioritystack.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\pulserifle.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\q_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\quantumd.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\queue.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rocket_turret.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rocketlauncher.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\script.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scriptmaster.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scriptslave.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\scriptvariable.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\secgun.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\securityturret.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sentient.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\shotgun.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\shotrocketlauncher.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\silencer.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\skeet.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sniperrifle.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\speargun.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\specialfx.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\spidermine.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\stack.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\steering.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\str.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\stungun.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\surface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\testweapon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\thrall.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\trigger.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\turret.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vector.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\vehicle.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\viewthing.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\weapon.h
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# End Source File
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# Begin Source File
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SOURCE=.\worldspawn.h
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# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
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|
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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|
# Begin Source File
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SOURCE=.\game.def
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# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|