sin-sdk/game.dsp
1999-11-02 00:00:00 +00:00

2859 lines
63 KiB
Text

# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
CFG=game - Win32 Debug Arcade
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "game.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Arcade"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Alpha" (based on\
"Win32 (ALPHA) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Alpha" (based on\
"Win32 (ALPHA) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Demo" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Demo" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Arcade" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Arcade" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE
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# Begin Target
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# Begin Source File
SOURCE=.\actor.cpp
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# Begin Source File
SOURCE=.\camgun.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\chaingun.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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SOURCE=.\class.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# Begin Source File
SOURCE=.\console.cpp
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# Begin Source File
SOURCE=.\ctf.cpp
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# End Source File
# Begin Source File
SOURCE=.\ctf_turret.cpp
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# Begin Source File
SOURCE=.\deadbody.cpp
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SOURCE=.\doors.cpp
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# Begin Source File
SOURCE=.\earthquake.cpp
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# Begin Source File
SOURCE=.\entity.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# Begin Source File
SOURCE=.\eonandpeon.cpp
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# Begin Source File
SOURCE=.\explosion.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# Begin Source File
SOURCE=.\fists.cpp
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# Begin Source File
SOURCE=.\g_main.cpp
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SOURCE=.\g_phys.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# Begin Source File
SOURCE=.\g_spawn.cpp
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# End Source File
# Begin Source File
SOURCE=.\g_utils.cpp
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# End Source File
# Begin Source File
SOURCE=.\gamescript.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\genericbullet.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\genericrocket.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\gibs.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\glowstick.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\grapple.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\gravpath.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\hammer.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\health.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\heligun.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\inventoryitem.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\item.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\keys.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\launcher.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\lensflare.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\light.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# Begin Source File
SOURCE=.\listener.cpp
!IF "$(CFG)" == "game - Win32 Release"
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\magnum.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
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# End Source File
# Begin Source File
SOURCE=.\misc.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\mover.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\mutanthands.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# End Source File
# Begin Source File
SOURCE=.\navigate.cpp
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!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
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# Begin Source File
SOURCE=.\object.cpp
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# End Source File
# Begin Source File
SOURCE=.\path.cpp
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# End Source File
# Begin Source File
SOURCE=.\peon.cpp
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# End Source File
# Begin Source File
SOURCE=.\player.cpp
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# Begin Source File
SOURCE=.\PlayerStart.cpp
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# End Source File
# Begin Source File
SOURCE=.\powerups.cpp
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# End Source File
# Begin Source File
SOURCE=.\pulserifle.cpp
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# End Source File
# Begin Source File
SOURCE=.\q_shared.c
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# End Source File
# Begin Source File
SOURCE=.\quantumd.cpp
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