195 lines
5.5 KiB
C
195 lines
5.5 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/g_main.h $
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// $Revision:: 16 $
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// $Author:: Markd $
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// $Date:: 4/01/99 3:20p $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/g_main.h $
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//
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// 16 4/01/99 3:20p Markd
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// Added dedicated support to Means of Death.
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//
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// 15 3/02/99 9:16p Aldie
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// Added CTF game code
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//
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// 14 11/13/98 2:35a Aldie
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// Declared fixbodiesforplayer
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//
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// 13 11/09/98 12:55a Jimdose
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// added sv_footsteps cvar so that server admins can turn footsteps off
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// completely
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//
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// 12 10/27/98 9:46p Aldie
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// Changed training cvar to level.training
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//
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// 11 10/25/98 10:16p Aldie
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// Added training cvar
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//
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// 10 10/22/98 5:02p Aldie
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// Removed blastscale_z
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//
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// 9 10/21/98 6:42p Markd
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// Added sv_drawtrace
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//
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// 8 10/16/98 1:56a Jimdose
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// Added autosave variable to G_WriteLevel
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//
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// 7 10/11/98 8:50p Jimdose
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// Added LoadingServer
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//
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// 6 10/09/98 2:07a Aldie
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// Updated DMFLAGS
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//
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// 5 10/08/98 7:41p Jimdose
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// changed noexit to a dmflag
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// added server commands
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// Added ip filtering
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//
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// 4 10/08/98 12:38a Jimdose
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// Made savegames work
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//
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// 3 9/22/98 3:21p Markd
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// put in parentmode lockout for blood and gibs
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//
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// 2 8/29/98 9:49p Jimdose
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// created file
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//
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// 1 8/29/98 6:44p Jimdose
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//
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// DESCRIPTION:
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// Global header file for g_main.cpp
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//
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#ifndef __G_MAIN_H__
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#define __G_MAIN_H__
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#include "g_local.h"
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extern Vector vec_origin;
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extern Vector vec_zero;
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extern qboolean LoadingSavegame;
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extern qboolean LoadingServer;
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extern game_locals_t game;
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extern level_locals_t level;
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extern game_import_t gi;
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extern game_export_t globals;
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extern edict_t *g_edicts;
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extern edict_t active_edicts;
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extern edict_t free_edicts;
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extern netconsole_t *g_consoles;
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extern netconbuffer_t *g_conbuffers;
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extern netsurface_t *g_surfaces;
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extern cvar_t *developer;
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extern cvar_t *precache;
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extern cvar_t *maxentities;
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extern cvar_t *maxconsoles;
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extern cvar_t *deathmatch;
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extern cvar_t *coop;
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extern cvar_t *dmflags;
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extern cvar_t *skill;
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extern cvar_t *fraglimit;
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extern cvar_t *timelimit;
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extern cvar_t *ctf;
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extern cvar_t *capturelimit;
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extern cvar_t *filterban;
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extern cvar_t *flood_msgs;
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extern cvar_t *flood_persecond;
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extern cvar_t *flood_waitdelay;
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extern cvar_t *g_select_empty;
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extern cvar_t *g_unlimited_ammo;
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extern cvar_t *nomonsters;
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extern cvar_t *dialog;
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extern cvar_t *sv_gravity;
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extern cvar_t *sv_maxvelocity;
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extern cvar_t *sv_maxbulletholes;
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extern cvar_t *sv_maxbloodsplats;
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extern cvar_t *sv_gore;
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extern cvar_t *sv_gibs;
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extern cvar_t *sv_showdamage;
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extern cvar_t *sv_showdamagelocation;
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extern cvar_t *gun_x, *gun_y, *gun_z;
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extern cvar_t *sv_rollspeed;
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extern cvar_t *sv_rollangle;
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extern cvar_t *run_pitch;
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extern cvar_t *run_roll;
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extern cvar_t *bob_up;
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extern cvar_t *bob_pitch;
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extern cvar_t *bob_roll;
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extern cvar_t *sv_cheats;
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extern cvar_t *maxclients;
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extern cvar_t *sv_rocketspeed;
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extern cvar_t *sv_rocketrate;
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extern cvar_t *sv_stopspeed;
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extern cvar_t *sv_friction;
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extern cvar_t *sv_waterfriction;
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extern cvar_t *sv_waterspeed;
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extern cvar_t *sv_footsteps;
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extern cvar_t *sv_traceinfo;
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extern cvar_t *sv_drawtrace;
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extern int sv_numtraces;
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extern cvar_t *parentmode;
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extern cvar_t *dedicated;
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extern usercmd_t *current_ucmd;
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#define DM_FLAG( flag ) ( deathmatch->value && ( ( int )dmflags->value & ( flag ) ) )
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void G_BeginIntermission( const char *map );
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void G_PutClientInServer( edict_t *ent );
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void G_SaveClientData( void );
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void G_MoveClientToIntermission( Entity *client );
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void G_DeathmatchScoreboard( Entity *ent );
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void G_DeathmatchScoreboardMessage( Entity *client, Entity *killer );
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void G_WriteClient( Archiver &arc, gclient_t *client );
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void G_AllocGameData( void );
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extern "C" {
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void G_ClientEndServerFrames( void );
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void G_ClientThink( edict_t *ent, usercmd_t *cmd );
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qboolean G_ClientConnect( edict_t *ent, const char *userinfo );
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void G_ClientUserinfoChanged( edict_t *ent, const char *userinfo );
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void G_ClientDisconnect( edict_t *ent );
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void G_ClientBegin( edict_t *ent, qboolean loadgame );
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void G_ClientCommand( edict_t *ent );
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void G_WriteGame( const char *filename, qboolean autosave );
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void G_ReadGame( const char *filename );
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void G_WriteLevel( const char *filename, qboolean autosave );
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void G_ReadLevel( const char *filename );
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void G_InitGame( void );
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void G_ShutdownGame( void );
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void G_RunFrame( void );
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void G_ServerCommand( void );
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void G_ClientThink( edict_t *ent, usercmd_t *ucmd );
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void FixDeadBodiesForPlayer( edict_t *ent );
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};
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qboolean SV_FilterPacket( const char *from );
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void SVCmd_AddIP_f( void );
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void SVCmd_RemoveIP_f( void );
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void SVCmd_ListIP_f( void );
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void SVCmd_WriteIP_f( void );
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#endif /* g_main.h */
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