79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/eonandpeon.h $
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// $Revision:: 5 $
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// $Author:: Jimdose $
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// $Date:: 11/08/98 10:51p $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/eonandpeon.h $
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//
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// 5 11/08/98 10:51p Jimdose
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// added archive functions
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//
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// 4 10/27/98 3:53a Markd
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// Added Killed and Chatter
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//
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// 3 10/25/98 4:44a Markd
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// incremental
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//
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// 2 10/23/98 3:41p Markd
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// incremental check in
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//
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// 1 10/23/98 5:06a Markd
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//
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// DESCRIPTION:
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// Eon and Peon
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//
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#ifndef __EONANDPEON_H__
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#define __EONANDPEON_H__
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#include "g_local.h"
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#include "actor.h"
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#include "peon.h"
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class EXPORT_FROM_DLL EonAndPeon : public Peon
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{
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private:
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EntityPtr eon;
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public:
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CLASS_PROTOTYPE( EonAndPeon );
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EonAndPeon::EonAndPeon();
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void Postthink( void );
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void Killed( Event *ev );
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virtual void Chatter( const char *sound, float chance = 10, float volume = 1.0f, int channel = CHAN_VOICE );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline EXPORT_FROM_DLL void EonAndPeon::Archive
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(
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Archiver &arc
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)
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{
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Peon::Archive( arc );
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arc.WriteSafePointer( eon );
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}
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inline EXPORT_FROM_DLL void EonAndPeon::Unarchive
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(
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Archiver &arc
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)
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{
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Peon::Unarchive( arc );
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arc.ReadSafePointer( &eon );
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}
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#endif /* eonandpeon.h */
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