88 lines
2.2 KiB
C
88 lines
2.2 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/armor.h $
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// $Revision:: 11 $
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// $Author:: Aldie $
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// $Date:: 7/24/98 5:03p $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/armor.h $
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//
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// 11 7/24/98 5:03p Aldie
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// Armor never adds, only replaces
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//
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// 10 6/28/98 4:13p Markd
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// simplified setup
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//
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// 9 6/25/98 8:48p Markd
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// Rewrote Item class, added keyed items to triggers, cleaned up item system
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//
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// 8 6/24/98 1:38p Aldie
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// Implementation of inventory system and picking stuff up
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//
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// 7 6/17/98 1:16a Jimdose
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// Moved setOwner to Item.
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// Added EV_Item_Pickup
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//
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// 6 6/15/98 3:36p Aldie
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// Updated armor for maxout values
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//
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// 5 6/05/98 2:45p Aldie
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// New version of armor
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//
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// 3 10/27/97 2:48p Jimdose
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//
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// 2 9/26/97 5:30p Jimdose
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// Added standard Ritual headers
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//
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// DESCRIPTION:
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// Standard armor that prevents a percentage of damage per hit.
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//
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#ifndef __ARMOR_H__
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#define __ARMOR_H__
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#include "item.h"
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#define MAX_ARMOR 100
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class EXPORT_FROM_DLL Armor : public Item
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{
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protected:
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virtual void Setup( const char *model, int amount );
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virtual void Add( int amount );
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public:
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CLASS_PROTOTYPE( Armor );
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Armor( );
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virtual qboolean Pickupable( Entity *other );
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};
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class EXPORT_FROM_DLL RiotHelmet : public Armor
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{
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public:
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CLASS_PROTOTYPE( RiotHelmet );
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RiotHelmet();
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};
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class EXPORT_FROM_DLL FlakJacket : public Armor
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{
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public:
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CLASS_PROTOTYPE( FlakJacket );
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FlakJacket();
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};
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class EXPORT_FROM_DLL FlakPants : public Armor
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{
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public:
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CLASS_PROTOTYPE( FlakPants );
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FlakPants();
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};
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#endif /* armor.h */
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