sin-sdk/armor.h

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1998-12-20 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/armor.h $
// $Revision:: 11 $
// $Author:: Aldie $
// $Date:: 7/24/98 5:03p $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/armor.h $
//
// 11 7/24/98 5:03p Aldie
// Armor never adds, only replaces
//
// 10 6/28/98 4:13p Markd
// simplified setup
//
// 9 6/25/98 8:48p Markd
// Rewrote Item class, added keyed items to triggers, cleaned up item system
//
// 8 6/24/98 1:38p Aldie
// Implementation of inventory system and picking stuff up
//
// 7 6/17/98 1:16a Jimdose
// Moved setOwner to Item.
// Added EV_Item_Pickup
//
// 6 6/15/98 3:36p Aldie
// Updated armor for maxout values
//
// 5 6/05/98 2:45p Aldie
// New version of armor
//
// 3 10/27/97 2:48p Jimdose
//
// 2 9/26/97 5:30p Jimdose
// Added standard Ritual headers
//
// DESCRIPTION:
// Standard armor that prevents a percentage of damage per hit.
//
#ifndef __ARMOR_H__
#define __ARMOR_H__
#include "item.h"
#define MAX_ARMOR 100
class EXPORT_FROM_DLL Armor : public Item
{
protected:
virtual void Setup( const char *model, int amount );
virtual void Add( int amount );
public:
CLASS_PROTOTYPE( Armor );
Armor( );
virtual qboolean Pickupable( Entity *other );
};
class EXPORT_FROM_DLL RiotHelmet : public Armor
{
public:
CLASS_PROTOTYPE( RiotHelmet );
RiotHelmet();
};
class EXPORT_FROM_DLL FlakJacket : public Armor
{
public:
CLASS_PROTOTYPE( FlakJacket );
FlakJacket();
};
class EXPORT_FROM_DLL FlakPants : public Armor
{
public:
CLASS_PROTOTYPE( FlakPants );
FlakPants();
};
#endif /* armor.h */