sin-sdk/spidermine.h

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1998-12-20 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/spidermine.h $
// $Revision:: 15 $
// $Author:: Aldie $
// $Date:: 11/11/98 5:46p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/spidermine.h $
//
// 15 11/11/98 5:46p Aldie
// Don't drop spidermines
//
// 14 11/09/98 12:13a Aldie
// Made it so you can reclaim your mines when you die in deathmatch
//
// 13 10/25/98 11:53p Jimdose
// added EXPORT_TEMPLATE
//
// 12 10/22/98 5:01p Aldie
// Fixed some spidermine bugs
//
// 11 10/08/98 12:03a Jimdose
// Got rid of unused variables speed and direction from Mine
// Added archive functions for Detonator
//
// 10 9/21/98 4:50p Markd
// Fixed projectile owner
//
// 9 9/21/98 4:21p Markd
// Put in archive functions and rewrote all archive routines
//
// 8 9/13/98 8:36p Aldie
// Don't autoswitch to detonator
//
// 7 8/29/98 5:27p Markd
// added specialfx, replaced misc with specialfx where appropriate
//
// 6 8/25/98 5:30p Aldie
// New version of the spidermine which uses cameras
//
// 5 6/08/98 9:04p Aldie
// Added ReadyToUse support
//
// 4 6/08/98 8:21p Aldie
// Updated mines with new anim and logic
//
// 3 6/08/98 11:49a Aldie
// New version of spidermine.
//
// 2 5/11/98 11:25a Markd
// First time
//
// 1 5/11/98 11:10a Markd
//
// 1 5/11/98 10:24a Markd
//
// 1 5/11/98 10:20a Markd
//
// 1 5/11/98 10:18a Markd
//
// 1 5/11/98 9:55a Markd
//
// DESCRIPTION:
// Spider Mines
//
#ifndef __SPIDERMINE_H__
#define __SPIDERMINE_H__
#include "g_local.h"
#include "item.h"
#include "weapon.h"
#include "specialfx.h"
class Detonator;
typedef SafePtr<Detonator> DetonatorPtr;
#ifdef EXPORT_TEMPLATE
template class EXPORT_FROM_DLL SafePtr<Detonator>;
#endif
class EXPORT_FROM_DLL Mine : public Projectile
{
private:
DetonatorPtr detonator;
qboolean detonate;
qboolean sticky;
public:
CLASS_PROTOTYPE( Mine );
void Explode( Event *ev );
void Setup( Entity *owner, Vector pos, Vector dir );
void SlideOrStick( Event *ev );
void CheckForTargets( Event *ev );
void Run( Event *ev );
void SetDetonator( Detonator *det );
qboolean IsOwner( Sentient *sent );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
#ifdef EXPORT_TEMPLATE
template class EXPORT_FROM_DLL SafePtr<Mine>;
#endif
typedef SafePtr<Mine> MinePtr;
#ifdef EXPORT_TEMPLATE
template class EXPORT_FROM_DLL Container<MinePtr>;
#endif
class EXPORT_FROM_DLL Detonator : public Weapon
{
private:
public:
Container<MinePtr> mineList;
int currentMine;
CLASS_PROTOTYPE( Detonator );
Detonator::Detonator();
virtual void Shoot( Event *ev );
virtual void DoneFiring( Event *ev );
void AddMine( Mine *mine );
void RemoveMine( Mine *mine );
void CycleCamera( Event *ev );
virtual qboolean AutoChange( void );
qboolean IsDroppable( void );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void Mine::Archive
(
Archiver &arc
)
{
Projectile::Archive( arc );
arc.WriteSafePointer( detonator );
arc.WriteBoolean( detonate );
arc.WriteBoolean( sticky );
}
inline EXPORT_FROM_DLL void Mine::Unarchive
(
Archiver &arc
)
{
Projectile::Unarchive( arc );
arc.ReadSafePointer( &detonator );
arc.ReadBoolean( &detonate );
arc.ReadBoolean( &sticky );
}
inline EXPORT_FROM_DLL void Detonator::Archive
(
Archiver &arc
)
{
int i;
int num;
Weapon::Archive( arc );
arc.WriteInteger( currentMine );
num = mineList.NumObjects();
arc.WriteInteger( num );
for( i = 1; i <= num; i++ )
{
arc.WriteSafePointer( mineList.ObjectAt( i ) );
}
}
inline EXPORT_FROM_DLL void Detonator::Unarchive
(
Archiver &arc
)
{
int i;
int num;
mineList.FreeObjectList();
Weapon::Unarchive( arc );
arc.ReadInteger( &currentMine );
arc.ReadInteger( &num );
mineList.Resize( num );
for( i = 1; i <= num; i++ )
{
arc.ReadSafePointer( mineList.AddressOfObjectAt( i ) );
}
}
class EXPORT_FROM_DLL SpiderMine : public Weapon
{
private:
MinePtr currentMine;
DetonatorPtr detonator;
public:
CLASS_PROTOTYPE( SpiderMine );
SpiderMine::SpiderMine();
virtual void Shoot( Event *ev );
virtual void DoneFiring( Event *ev );
virtual qboolean ReadyToUse( void );
void ChangeToDetonator( Event *ev );
void SetDetonator( Detonator *det );
virtual void SetOwner( Sentient *sent );
qboolean IsDroppable( void );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void SpiderMine::Archive
(
Archiver &arc
)
{
Weapon::Archive( arc );
arc.WriteSafePointer( currentMine );
arc.WriteSafePointer( detonator );
}
inline EXPORT_FROM_DLL void SpiderMine::Unarchive
(
Archiver &arc
)
{
Weapon::Unarchive( arc );
arc.ReadSafePointer( &currentMine );
arc.ReadSafePointer( &detonator );
}
#endif /* SpiderMine.h */