sin-sdk/sniperrifle.h

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//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/sniperrifle.h $
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// $Revision:: 11 $
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// $Author:: Aldie $
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// $Date:: 3/02/99 9:16p $
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//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/sniperrifle.h $
//
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// 11 3/02/99 9:16p Aldie
// Added CTF game code
//
// 2 2/16/99 4:09p Aldie
//
// 1 2/11/99 1:39p Aldie
//
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// 10 10/05/98 10:42p Aldie
// Converted over to new silencer methods
//
// 9 7/10/98 12:06a Aldie
// Autochange support
//
// 8 6/17/98 10:56a Aldie
// Changed back to regular bullet weapon
//
// 7 6/15/98 9:13p Aldie
// Updated sniper rifle to have silencer
//
// 6 4/07/98 6:47p Jimdose
// Rewrote weapon code
//
// 5 4/06/98 7:10p Aldie
// Added zooming for SniperRifle
//
// 4 3/30/98 2:36p Jimdose
// Changed from subclass of Magnum to subclass of BulletWeapon
//
// 3 3/23/98 1:33p Jimdose
// Revamped event and command system
//
// 2 3/18/98 2:39p Jimdose
// created file
//
// DESCRIPTION:
// Sniper rifle
//
#ifndef __SNIPERRIFLE_H__
#define __SNIPERRIFLE_H__
#include "g_local.h"
#include "item.h"
#include "weapon.h"
class EXPORT_FROM_DLL SniperRifle : public BulletWeapon
{
public:
CLASS_PROTOTYPE( SniperRifle );
SniperRifle::SniperRifle();
virtual void Shoot( Event *ev );
virtual void DoneRaising( Event *ev );
virtual void Open( Event *ev );
virtual void SecondaryUse(Event *ev);
virtual void DoneLowering(Event *ev);
virtual qboolean AutoChange( void );
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virtual void ReleaseFire( float time );
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};
#endif /* sniperrifle.h */