sin-sdk/securityturret.h

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1998-12-20 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/securityturret.h $
// $Revision:: 11 $
// $Author:: Aldie $
// $Date:: 7/07/98 4:12p $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/securityturret.h $
//
// 11 7/07/98 4:12p Aldie
// Updated to new class hierarchy
//
// 10 4/10/98 12:35a Jimdose
// made turret "New and Improved!"
//
// 9 4/09/98 7:37p Markd
//
// 8 4/08/98 4:22p Jimdose
// Getting ready to conver to Q2
//
// 6 12/15/97 12:01a Jimdose
// Made wake up and firing distances farther.
//
// 5 12/14/97 4:24p Jimdose
// Changed from monster_turret to trap_securityturret
//
// 4 12/13/97 6:00p Jimdose
// Changed the base from a Sentient to an Entity
//
// 3 12/13/97 3:47p Jimdose
// Finished implementing behaviour
//
// 2 12/09/97 3:00p Jimdose
// Created file
//
// DESCRIPTION:
//
#ifndef __SECURITY_TURRET_H__
#define __SECURITY_TURRET_H__
#include "turret.h"
class EXPORT_FROM_DLL TurretTop : public Turret
{
private:
void SetupBase( void );
public:
CLASS_PROTOTYPE( TurretTop );
TurretTop();
};
class EXPORT_FROM_DLL TurretBase : public Entity
{
public:
CLASS_PROTOTYPE( TurretBase );
TurretBase();
void GoUp( Event *ev );
void GoDown( Event *ev );
};
#endif /* Turret.h */