164 lines
3.6 KiB
C
164 lines
3.6 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/bouncingbetty.h $
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// $Revision:: 10 $
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// $Author:: Aldie $
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// $Date:: 10/24/98 12:52a $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/bouncingbetty.h $
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//
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// 10 10/24/98 12:52a Aldie
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// Added killed event
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//
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// 9 10/07/98 8:04p Aldie
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// Move bubbles to client
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//
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// 8 9/29/98 5:58p Markd
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// put in archive and unarchive
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//
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// 7 4/10/98 2:36a Jimdose
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// Works with Q2
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//
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// 6 4/08/98 4:22p Jimdose
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// Getting ready to conver to Q2
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//
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// 4 12/15/97 1:34a Jimdose
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// Increased the detection range for the betty
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//
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// 3 12/14/97 5:48p Jimdose
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// Finished basic behaviour code
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//
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// 2 12/13/97 4:43p Jimdose
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// Created file
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//
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// DESCRIPTION:
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//
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#ifndef __BOUNCINGBETTY_H__
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#define __BOUNCINGBETTY_H__
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#include "g_local.h"
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#include "entity.h"
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#define BOUNCINGBETTY_RANGE 192
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class EXPORT_FROM_DLL BettyLauncher : public Entity
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{
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protected:
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qboolean firing;
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int activator;
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public:
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CLASS_PROTOTYPE( BettyLauncher );
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BettyLauncher();
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qboolean inRange( Entity *ent );
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void CheckVicinity( Event *ev );
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void Launch( Event *ev );
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void AttackFinished( Event *ev );
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void ReleaseBetty( Event *ev );
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void Killed( Event *ev );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline EXPORT_FROM_DLL void BettyLauncher::Archive
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(
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Archiver &arc
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)
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{
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Entity::Archive( arc );
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arc.WriteBoolean( firing );
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arc.WriteInteger( activator );
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}
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inline EXPORT_FROM_DLL void BettyLauncher::Unarchive
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(
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Archiver &arc
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)
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{
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Entity::Unarchive( arc );
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arc.ReadBoolean( &firing );
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arc.ReadInteger( &activator );
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}
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class EXPORT_FROM_DLL BouncingBetty : public Entity
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{
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protected:
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int activator;
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public:
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CLASS_PROTOTYPE( BouncingBetty );
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BouncingBetty();
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void Launch( Vector pos, int activatorEnt );
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void Detonate( Event *ev );
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void Explode( Event *ev );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline EXPORT_FROM_DLL void BouncingBetty::Archive
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(
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Archiver &arc
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)
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{
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Entity::Archive( arc );
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arc.WriteInteger( activator );
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}
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inline EXPORT_FROM_DLL void BouncingBetty::Unarchive
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(
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Archiver &arc
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)
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{
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Entity::Unarchive( arc );
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arc.ReadInteger( &activator );
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}
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class EXPORT_FROM_DLL BettySpike : public Entity
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{
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protected:
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int activator;
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public:
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CLASS_PROTOTYPE( BettySpike );
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void SpikeTouch( Event *ev );
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void Setup( Vector pos, Vector dir );
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virtual void Archive( Archiver &arc );
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virtual void Unarchive( Archiver &arc );
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};
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inline EXPORT_FROM_DLL void BettySpike::Archive
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(
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Archiver &arc
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)
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{
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Entity::Archive( arc );
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arc.WriteInteger( activator );
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}
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inline EXPORT_FROM_DLL void BettySpike::Unarchive
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(
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Archiver &arc
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)
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{
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Entity::Unarchive( arc );
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arc.ReadInteger( &activator );
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}
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#endif /* bouncingbetty.h */
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