293 lines
7.3 KiB
C++
293 lines
7.3 KiB
C++
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/skeet.cpp $
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// $Revision:: 24 $
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// $Author:: Markd $
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// $Date:: 10/24/98 12:42a $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/skeet.cpp $
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//
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// 24 10/24/98 12:42a Markd
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// changed origins to worldorigins where appropriate
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//
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// 23 10/23/98 9:58p Aldie
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// Removed setsize
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//
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// 22 10/22/98 5:56p Markd
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// Made a bunch of global sounds local to that entity
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//
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// 21 9/23/98 5:19p Markd
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// Put DAMAGE_NO in killed functions of these classes
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//
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// 20 9/21/98 4:57p Markd
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// Added archive and unarchive functions
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//
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// 19 8/18/98 11:08p Markd
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// Added new Alias System
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//
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// 18 6/24/98 12:39p Markd
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// Added default tesselation percentage
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//
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// 17 6/18/98 9:13p Jimdose
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// Removed posting of uninitialized event from Pigeon::Killed
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//
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// 16 6/18/98 2:00p Markd
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// rewrote tesselation code
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//
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// 15 6/15/98 10:38a Aldie
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// Removed ref to explosion
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//
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// 14 5/24/98 4:48p Jimdose
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// Made char *'s const
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//
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// 13 5/24/98 1:04a Jimdose
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// Added sound events for ai
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//
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// 12 5/19/98 4:26p Aldie
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// Fixed pigeon death
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//
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// 11 5/17/98 8:10p Aldie
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// Fixed origin and sound.
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//
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// 10 5/15/98 1:02p Aldie
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// Moved header to .h
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//
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// 9 5/09/98 7:11p Markd
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// Removed sound parameter from tesselate command
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//
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// 8 5/05/98 8:37p Aldie
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// Removed lights from skeet.
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//
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// 7 5/03/98 4:33p Jimdose
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// Changed Vector class
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//
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// 6 5/01/98 11:09a Markd
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// Added sound to tesselation event
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//
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// 5 4/14/98 6:56p Markd
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// Added thickness to tesselation and removed explosion
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//
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// 4 4/06/98 7:10p Aldie
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// Added zooming for SniperRifle
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//
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// 3 4/05/98 11:04p Aldie
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// Added tesselation.
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//
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// 2 4/04/98 4:19p Aldie
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// First version of skeet mod.
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//
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// DESCRIPTION: Skeet Entity
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//
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#include "g_local.h"
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#include "item.h"
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#include "rocketlauncher.h"
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#include "worldspawn.h"
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#include "skeet.h"
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#include "scriptmaster.h"
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CLASS_DECLARATION( Object, Pigeon, "pigeon" );
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Event EV_Pigeon_Remove( "pigeonremove" );
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ResponseDef Pigeon::Responses[] =
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{
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{ &EV_Touch, ( Response )Pigeon::RemovePigeon },
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{ &EV_Killed, ( Response )Pigeon::Killed },
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{ NULL, NULL }
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};
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void Pigeon::RemovePigeon(Event *ev)
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{
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setSolidType( SOLID_NOT );
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hideModel();
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PostEvent( EV_Remove, 0 );
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}
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void Pigeon::Killed(Event *ev)
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{
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Entity * attacker;
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Vector dir;
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takedamage = DAMAGE_NO;
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setSolidType( SOLID_NOT );
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hideModel();
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attacker = ev->GetEntity( 1 );
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dir = worldorigin - attacker->worldorigin;
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TesselateModel
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(
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this,
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tess_min_size,
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tess_max_size,
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dir,
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ev->GetInteger( 2 ),
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tess_percentage,
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tess_thickness,
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vec3_origin
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);
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ProcessEvent( EV_BreakingSound );
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RandomSound("pig_death",1);
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Director.DeathMessage( name.c_str() );
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PostEvent( EV_Remove, 0 );
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}
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void Pigeon::Setup
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(
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Entity *owner,
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Vector pos,
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Vector dir,
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float pspeed,
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float pgrav,
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float pduration,
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const char *pigeon_name
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)
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{
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Event *ev;
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this->owner = owner->entnum;
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edict->owner = owner->edict;
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name = str( pigeon_name );
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setMoveType( MOVETYPE_BOUNCE );
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setSolidType( SOLID_BBOX );
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edict->clipmask = MASK_SHOT;
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maxspeed = 500;
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acceleration = 150;
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speed = pspeed;
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velocity = dir * speed;
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health = 1;
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gravity = pgrav;
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takedamage = DAMAGE_YES;
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ev = new Event( EV_Remove );
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ev->AddEntity( world );
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PostEvent( ev, pduration );
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setModel("skeet.def");
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setSize( mins, maxs );
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setOrigin( pos );
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worldorigin.copyTo(edict->s.old_origin);
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}
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CLASS_DECLARATION( Entity, SkeetLauncher, "skeetlauncher" );
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Event EV_SkeetLauncher_Launch( "launch" );
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Event EV_SkeetLauncher_SetXdir( "setXdir" );
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Event EV_SkeetLauncher_SetYdir( "setYdir" );
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Event EV_SkeetLauncher_SetZdir( "setZdir" );
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Event EV_SkeetLauncher_SetSpeed( "setSpeed" );
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Event EV_SkeetLauncher_SetGravity( "setGravity" );
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Event EV_SkeetLauncher_SetDuration( "setDuration" );
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Event EV_SkeetLauncher_SetSpeedVar( "setSpeedVar" );
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Event EV_SkeetLauncher_SetXvar( "setXvar" );
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Event EV_SkeetLauncher_SetYvar( "setYvar" );
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Event EV_SkeetLauncher_SetZvar( "setZvar" );
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ResponseDef SkeetLauncher::Responses[] =
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{
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{ &EV_SkeetLauncher_Launch, ( Response )SkeetLauncher::Launch },
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{ &EV_SkeetLauncher_SetXdir, ( Response )SkeetLauncher::SetXdir },
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{ &EV_SkeetLauncher_SetYdir, ( Response )SkeetLauncher::SetYdir },
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{ &EV_SkeetLauncher_SetZdir, ( Response )SkeetLauncher::SetZdir },
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{ &EV_SkeetLauncher_SetSpeed, ( Response )SkeetLauncher::SetSpeed },
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{ &EV_SkeetLauncher_SetGravity, ( Response )SkeetLauncher::SetGravity },
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{ &EV_SkeetLauncher_SetDuration, ( Response )SkeetLauncher::SetDuration },
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{ &EV_SkeetLauncher_SetSpeedVar, ( Response )SkeetLauncher::SetSpeedVar },
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{ &EV_SkeetLauncher_SetXvar, ( Response )SkeetLauncher::SetXvar },
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{ &EV_SkeetLauncher_SetYvar, ( Response )SkeetLauncher::SetYvar },
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{ &EV_SkeetLauncher_SetZvar, ( Response )SkeetLauncher::SetZvar },
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{ NULL, NULL }
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};
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SkeetLauncher::SkeetLauncher( )
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{
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showModel();
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setSolidType( SOLID_BSP );
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speed_var = 0;
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x_var = 0;
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y_var = 0;
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z_var = 0;
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}
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void SkeetLauncher::SetXdir( Event *ev )
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{
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launchAngle.x = ev->GetFloat( 1 );
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}
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void SkeetLauncher::SetYdir( Event *ev )
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{
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launchAngle.y = ev->GetFloat(1);
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}
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void SkeetLauncher::SetZdir( Event *ev )
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{
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launchAngle.z = ev->GetFloat(1);
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}
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void SkeetLauncher::SetSpeed( Event *ev )
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{
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pspeed = ev->GetFloat(1);
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}
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void SkeetLauncher::SetGravity( Event *ev )
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{
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pgravity = ev->GetFloat(1);
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}
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void SkeetLauncher::SetDuration( Event *ev )
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{
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pduration = ev->GetFloat(1);
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}
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void SkeetLauncher::SetSpeedVar( Event *ev )
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{
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speed_var = ev->GetFloat(1);
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}
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void SkeetLauncher::SetXvar( Event *ev )
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{
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x_var = ev->GetFloat(1);
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}
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void SkeetLauncher::SetYvar( Event *ev )
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{
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y_var = ev->GetFloat(1);
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}
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void SkeetLauncher::SetZvar( Event *ev )
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{
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z_var = ev->GetFloat(1);
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}
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void SkeetLauncher::Launch(Event *ev)
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{
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Pigeon *pigeon;
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Vector start;
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Vector end;
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float sp;
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Vector ang;
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const char *name;
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pigeon = new Pigeon;
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name = ev->GetString(1);
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ang.x = launchAngle.x + G_CRandom(x_var);
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ang.y = launchAngle.y + G_CRandom(y_var);
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ang.z = launchAngle.z + G_CRandom(z_var);
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sp = pspeed + G_CRandom(speed_var);
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pigeon->Setup( this, worldorigin, ang.normalize(), sp, pgravity, pduration, name);
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}
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