sin-sdk/secgun.cpp

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1998-12-20 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/secgun.cpp $
// $Revision:: 2 $
// $Author:: Markd $
// $Date:: 10/21/98 12:05a $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/secgun.cpp $
//
// 2 10/21/98 12:05a Markd
// First time
//
// 1 10/20/98 11:32p Markd
//
// DESCRIPTION:
// Securton mounted gun
//
#include "g_local.h"
#include "item.h"
#include "weapon.h"
#include "genericbullet.h"
#include "secgun.h"
CLASS_DECLARATION( GenericBullet, Secgun, "weapon_secgun" );
ResponseDef Secgun::Responses[] =
{
{ &EV_Weapon_Shoot, ( Response )Secgun::Shoot },
{ NULL, NULL }
};
Secgun::Secgun
(
)
{
SetModels( "secgun.def", "view_secgun.def" );
SetAmmo( NULL, 0, 0 );
SetType( WEAPON_2HANDED_LO );
notdroppable = true;
}
void Secgun::Shoot
(
Event *ev
)
{
FireBullets( 1, "300 300 300", 28, 36, DAMAGE_BULLET, MOD_CHAINGUN, false );
NextAttack( 0 );
}