sin-sdk/genericbullet.cpp

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1998-12-20 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/genericbullet.cpp $
// $Revision:: 16 $
// $Author:: Aldie $
// $Date:: 10/27/98 3:44a $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/genericbullet.cpp $
//
// 16 10/27/98 3:44a Aldie
// Tweak damage
//
// 15 10/23/98 4:45a Aldie
// Added BeeGun for the Beecadrone
//
// 14 10/13/98 2:28p Aldie
// Do a tracer on every shot
//
// 13 10/05/98 11:23p Markd
// Added ReconahGun
//
// 12 10/04/98 10:22p Markd
// Took out NextAttack delerations
//
// 11 8/26/98 5:36p Aldie
// Don't need a worldmodel for genbullet.
//
// 10 8/06/98 10:53p Aldie
// Added weapon tweaks and kickback. Also modified blast radius damage and
// rocket jumping.
//
// 9 8/01/98 3:24p Aldie
// Added server effects flag for specific weapons
//
// 8 7/26/98 3:53p Aldie
// Network tweaking
//
// 7 7/26/98 3:12a Aldie
// Changed muzzle flash
//
// 6 7/22/98 10:41p Aldie
// Fixed tracers
//
// 5 7/22/98 5:16p Aldie
// Added tracers
//
// 4 7/21/98 1:10p Aldie
// Added meansofdeath to obituaries
//
// 3 7/17/98 4:40p Aldie
// Changed models to genbullet.def
//
// 2 7/08/98 11:23p Markd
// first time
//
// 1 7/08/98 9:07p Markd
//
// DESCRIPTION:
// Generic Bullet Weapon.
//
#include "g_local.h"
#include "genericbullet.h"
CLASS_DECLARATION( BulletWeapon, GenericBullet, "weapon_genericbullet" );
ResponseDef GenericBullet::Responses[] =
{
{ &EV_Weapon_Shoot, ( Response )GenericBullet::Shoot },
{ NULL, NULL }
};
GenericBullet::GenericBullet()
{
SetModels( NULL, "view_genbullet.def" );
SetAmmo( "Bullet10mm", 1, 100 );
}
void GenericBullet::Shoot
(
Event *ev
)
{
FireTracer();
FireBullets( 1, "10 10 10", 2, 3, DAMAGE_BULLET, MOD_GENBULLET, true );
NextAttack( 0 );
}
CLASS_DECLARATION( GenericBullet, ReconahGun, "weapon_reconahgun" );
ResponseDef ReconahGun::Responses[] =
{
{ &EV_Weapon_Shoot, ( Response )ReconahGun::Shoot },
{ NULL, NULL }
};
void ReconahGun::Shoot
(
Event *ev
)
{
if ( ( level.framenum % 3 ) == ( entnum % 3 ) )
{
FireTracer();
}
FireBullets( 1, "10 10 10", 14, 26, DAMAGE_BULLET, MOD_GENBULLET, true );
}
CLASS_DECLARATION( GenericBullet, BeeGun, "weapon_beegun" );
ResponseDef BeeGun::Responses[] =
{
{ &EV_Weapon_Shoot, ( Response )BeeGun::Shoot },
{ NULL, NULL }
};
void BeeGun::Shoot
(
Event *ev
)
{
FireBullets( 1, "10 10 10", 4, 8, DAMAGE_BULLET, MOD_GENBULLET, true );
}