65 lines
1.7 KiB
C
65 lines
1.7 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/ctf_turret.h $
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// $Revision:: 2 $
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// $Author:: Markd $
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// $Date:: 2/19/99 7:49p $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/ctf_turret.h $
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//
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// 2 2/19/99 7:49p Markd
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// implemented turret for CTF
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//
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// 1 2/19/99 6:03p Markd
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//
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// 8 10/06/98 10:52p Aldie
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// Moved bubble trail to client
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//
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// 7 9/21/98 4:50p Markd
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// Fixed projectile owner
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//
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// 6 8/29/98 5:27p Markd
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// added specialfx, replaced misc with specialfx where appropriate
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//
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// 5 4/04/98 6:12p Jimdose
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// Created file
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//
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// DESCRIPTION:
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// Fires a spear. Used by Seabonites.
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//
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#ifndef __CTF_TURRET_H__
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#define __CTF_TURRET_H__
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#include "g_local.h"
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#include "vehicle.h"
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#include "heligun.h"
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class EXPORT_FROM_DLL CTFTurret : public Vehicle
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{
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public:
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CLASS_PROTOTYPE( CTFTurret );
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CTFTurret ();
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virtual void DriverUse( Event *ev );
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virtual float SetDriverPitch( float pitch );
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};
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class EXPORT_FROM_DLL CTFTurretGun : public HeliGun
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{
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public:
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CLASS_PROTOTYPE( CTFTurretGun );
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CTFTurretGun();
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virtual void Shoot( Event *ev );
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};
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#endif /* ctfturret.h */
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