sin-sdk/ctf_turret.h

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1999-03-20 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/ctf_turret.h $
// $Revision:: 2 $
// $Author:: Markd $
// $Date:: 2/19/99 7:49p $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/ctf_turret.h $
//
// 2 2/19/99 7:49p Markd
// implemented turret for CTF
//
// 1 2/19/99 6:03p Markd
//
// 8 10/06/98 10:52p Aldie
// Moved bubble trail to client
//
// 7 9/21/98 4:50p Markd
// Fixed projectile owner
//
// 6 8/29/98 5:27p Markd
// added specialfx, replaced misc with specialfx where appropriate
//
// 5 4/04/98 6:12p Jimdose
// Created file
//
// DESCRIPTION:
// Fires a spear. Used by Seabonites.
//
#ifndef __CTF_TURRET_H__
#define __CTF_TURRET_H__
#include "g_local.h"
#include "vehicle.h"
#include "heligun.h"
class EXPORT_FROM_DLL CTFTurret : public Vehicle
{
public:
CLASS_PROTOTYPE( CTFTurret );
CTFTurret ();
virtual void DriverUse( Event *ev );
virtual float SetDriverPitch( float pitch );
};
class EXPORT_FROM_DLL CTFTurretGun : public HeliGun
{
public:
CLASS_PROTOTYPE( CTFTurretGun );
CTFTurretGun();
virtual void Shoot( Event *ev );
};
#endif /* ctfturret.h */