50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/inventoryitem.h $
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// $Revision:: 5 $
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// $Author:: Aldie $
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// $Date:: 10/09/98 2:07a $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/inventoryitem.h $
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//
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// 5 10/09/98 2:07a Aldie
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// Updated DMFLAGS
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//
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// 4 6/25/98 8:48p Markd
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// Rewrote Item class, added keyed items to triggers, cleaned up item system
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//
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// 3 6/24/98 1:38p Aldie
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// Implementation of inventory system and picking stuff up
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//
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// 2 6/19/98 6:38p Aldie
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// Inventory item first version
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//
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// DESCRIPTION:
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// Items that are visible in the player's inventory
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#ifndef __INVITEM_H__
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#define __INVITEM_H__
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#include "item.h"
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class EXPORT_FROM_DLL InventoryItem : public Item
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{
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public:
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CLASS_PROTOTYPE( InventoryItem );
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InventoryItem();
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virtual void Use( Event *ev );
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};
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extern Event EV_InventoryItem_Use;
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#endif /* inventoryitem.h */
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