84 lines
1.6 KiB
C++
84 lines
1.6 KiB
C++
/* earthquake quickc program
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by jim dose' 9/13/96
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copyright (c)1996 hipnotic interactive, inc.
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all rights reserved.
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do not distribute.
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*/
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//jim
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float earthquake;
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float quakeactive;
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void() stopearthquake =
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{
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earthquake = 0;
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};
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void( float value ) earthquaketime =
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{
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value = value + time;
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if ( value > earthquake )
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{
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earthquake = value;
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}
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};
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void() earthquake_prethink =
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{
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// if ( lastearthquake )
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// {
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// self.view_ofs_z = self.savedz;
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// lastearthquake = 0;
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// }
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};
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void() earthquake_postthink =
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{
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if ( earthquake > time )
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{
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if (quakeactive == 0)
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{
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sound (self, chan_voice, "misc/quake.wav", 1, attn_none);
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quakeactive = 1;
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}
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// lastearthquake = 1;
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// self.savedz = self.view_ofs_z;
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if ( self.flags & fl_onground )
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{
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// self.view_ofs_z = self.view_ofs_z - 5 + random() * 10;
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self.velocity = self.velocity + (random() * '0 0 150');
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}
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}
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else
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{
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if (quakeactive == 1)
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{
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sound (self, chan_voice, "misc/quakeend.wav", 1, attn_none);
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quakeactive = 0;
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}
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}
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};
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void() earthquake_use =
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{
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earthquaketime( self.dmg );
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};
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/*quaked func_earthquake (0 0 0.5) (0 0 0) (32 32 32)
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causes an earthquake. triggers targets.
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"dmg" is the duration of the earthquake. default is 0.8 seconds.
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*/
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void() func_earthquake =
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{
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quakeactive = 0;
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precache_sound("misc/quake.wav");
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precache_sound("misc/quakeend.wav");
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self.classname = "earthquake";
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self.use = earthquake_use;
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self.think = sub_null;
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if ( !self.dmg )
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{
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self.dmg = 0.8;
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}
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};
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