111 lines
2.7 KiB
C
111 lines
2.7 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /FAKK2/code/game/actor.cpp $
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// $Revision:: 3 $
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// $Author:: Markd $
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// $Date:: 2/22/99 5:50p $
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//
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// Copyright (C) 1999 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /FAKK2/code/game/actor.cpp $
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//
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// DESCRIPTION:
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// header file for saving out tan files
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//
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#ifndef __TIKIDATA_H__
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#define __TIKIDATA_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "cmdlib.h"
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#include "mathlib.h"
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#include "qfiles.h"
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#include "models.h"
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#define MAX_SURFACE_TRIS (SHADER_MAX_INDEXES / 3)
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#define MAX_SURFACE_VERTS SHADER_MAX_VERTEXES
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typedef struct {
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vec3_t xyz;
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vec3_t normal;
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vec3_t color;
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float st[2];
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int index;
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} baseVertex_t;
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typedef struct
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{
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int index;
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} triVertex_t;
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typedef struct {
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triVertex_t v[3];
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} baseTriangle_t;
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//================================================================
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typedef struct
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{
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tikiSurface_t header;
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md3Shader_t shaders[TIKI_MAX_SHADERS];
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// all verts (xyz_normal)
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float *verts[TIKI_MAX_FRAMES];
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baseTriangle_t baseTriangles[TIKI_MAX_TRIANGLES];
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// the triangles will be sorted so that they form long generalized tristrips
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int orderedTriangles[TIKI_MAX_TRIANGLES][3];
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int lodTriangles[TIKI_MAX_TRIANGLES][3];
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baseVertex_t baseVertexes[TIKI_MAX_VERTS];
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int collapseMap[TIKI_MAX_VERTS];
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int permutationMap[TIKI_MAX_VERTS];
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} md3SurfaceData_t;
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typedef struct
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{
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int skinwidth, skinheight;
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md3SurfaceData_t surfData[TIKI_MAX_SURFACES*2];
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tikiTag_t tags[TIKI_MAX_TAGS];
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tikiTagData_t tagdata[TIKI_MAX_TAGS][TIKI_MAX_FRAMES];
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tikiFrame_t frames[TIKI_MAX_FRAMES];
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vec3_t origins[TIKI_MAX_FRAMES];
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tikiHeader_t model;
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float scale_up; // set by $scale
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vec3_t adjust; // set by $origin
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vec3_t aseAdjust;
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int fixedwidth, fixedheight; // set by $skinsize
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int maxSurfaceTris;
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int lowerSkipFrameStart, lowerSkipFrameEnd;
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int maxUpperFrames;
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int maxHeadFrames;
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int currentLod;
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float lodBias;
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int minLod;
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int type;
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float framerate;
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char originname[ 128 ];
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char **ignorelist;
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int numignore;
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} q3data;
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#ifdef __cplusplus
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}
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#endif
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#endif
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