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UberTools GDK
<div class="menutitle" onclick="SwitchMenu('sub0')">&raquo; Introduction &amp; Contents</div>
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&nbsp;&nbsp;&nbsp;&nbsp;<a href="../start.html">Introduction</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="../start.html#2">Utilities</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="../start.html#3">Source Files</a><br>
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<br>Level Design<br>
<div class="menutitle" onclick="SwitchMenu('sub1')">&raquo; Setting Up UberRadiant</div>
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&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_setup.html">That Scary Error Msg</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_setup.html#2">General Tab</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_setup.html#3">Display Tab</a><br>
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<div class="menutitle" onclick="SwitchMenu('sub2')">&raquo; Building Your First Room</div>
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&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html">Editor Interface Basics</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html#2">Choosing Your Textures</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html#3">Building The Room</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html#4">Adding a Light</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html#5">Adding a Player Start</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html#6">Compiling Your Level</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html#7">Viewing the Level</a><br>
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<div class="menutitle" onclick="SwitchMenu('sub3')">&raquo; Constructing Terrain</div>
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&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_terrain.html">Setting up the Tools</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_terrain.html#2">Creating Terrain</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_terrain.html#3">Modifying the Textures</a><br>
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<div class="menutitle" onclick="SwitchMenu('sub4')">&raquo; Additional Reference</div>
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&nbsp;&nbsp;&nbsp;&nbsp;<a href="ldesign_lighting.html">Lighting System</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="ldesign_terrain.html">Terrain Texture Blending</a><br>
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<br>Scripting<br>
<div class="menutitle" onclick="SwitchMenu('sub5')">&raquo; Scripting Tutorials</div>
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&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_syntax.html">Scripting Syntax</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_waves.html">Spawning Waves</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_flying.html">Creating Flying Creatures</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_tripwires.html">Setting Up Tripwires</a><br>
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<div class="menutitle" onclick="SwitchMenu('sub6')">&raquo; Global Script Synopsis</div>
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&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts.html">Introduction</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_accelmove.html">global_accelerated</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_accelmove.html">Movement.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_archetype.html">global_archetype.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_array.html">global_array.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_cinefx.html">global_cinematicFX.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_common.html">global_common.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_debug.html">global_debugUtils.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_flyin.html">global_flyin.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_math.html">global_math.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_ploadout.html">global_playerLoadout.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_soundpan.html">global_soundPan.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_spawnwave.html">global_spawnWave.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_transport.html">global_Transport.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_tripwire.html">global_tripwire.scr</a><br>
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<div class="menutitle" onclick="SwitchMenu('sub7')">&raquo; Classes Reference</div>
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&nbsp;&nbsp;&nbsp;&nbsp;<a href="allclasses_g.html">Game Module</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="allclasses_cl.html">Client Module</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="allclasses_cg.html">Client Game Module</a><br>
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<br>Older Documentation<br>
<div class="menutitle" onclick="SwitchMenu('sub8')">&raquo; Heavy Metal FAKK2</div>
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&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_camera.html">Camera Documentation</a><br>
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&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_gui.html">GUI Documentation</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_ingameutils.html">In-Game Utilities</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_max2skl.html">MAX2SKL Reference</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_shadermanual.html">Shader Manual</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_soundsystem.html">Sound System</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_tiki.html">TIKI Model System</a><br>
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<br>Other<br>
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global_debugUtils.scr</p>
<p class="subheader">Dependencies</p>
<p> None.</p>
<p class="subheader">Purpose</p>
<p> Debugging functions used by global scripters.</p>
<p class="subheader">How To Use</p>
<p> Refer to the function descriptions below.</p>
<p class="subheader">External Functions</p>
<p> <strong>globalDebug_CenterPrint( msg ) </strong></p>
<blockquote>
<p> <strong>Purpose:</strong><br>
Prints Debug Messages to the screen (along with reasonable waits)</p>
</blockquote>
<ul type="square">
<strong>Parms:</strong>
<li> <strong>msg</strong> (string)<br>
The message to print.</li>
</ul>
<p> <strong>globalDebug_Disconnect( msg ) </strong></p>
<blockquote>
<p> <strong>Purpose:</strong><br>
Prints Debug Messages to the screen ( along with reasonable waits )<br>
and then disconnects the map</p>
</blockquote>
<ul type="square">
<strong>Parms:</strong>
<li> <strong>msg</strong> (string)<br>
The message to print .
</ul>
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<td class="legal"> Copyright &copy;2003 Ritual Entertainment, Inc. All rights reserved.<br>
Please do not email Ritual Entertainment with questions about the
UberTools Game Development Kit. It is provided as is and is not supported by Ritual Entertainment.</td>
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