ef2-ubertools-gdk/games.ini

105 lines
4.6 KiB
INI
Raw Normal View History

2003-08-18 00:00:00 +00:00
[Global]
CurrentGame=0
TotalGames=3
[Game0]
Name=Elite Force 2
GameType=EF2
Extensions=tga;dds;tik;shader;tan;ska;skb;skm;cpp;
autosave=maps/autosave.map
basepath=C:\Program Files\Activision\EF2\base
entitypath=code
mapspath=maps
modelpath=models
shaderpath=shaders
texturepath=textures
NumBuildCommands=6
BuildCommand0_Description=Normal compile (BSP,VIS,LIGHT)
BuildCommand0_NumSubcommands=4
BuildCommand0_Subcommand0=$q + $ubermap +$q $q + $mapname + $q
BuildCommand0_Subcommand1=$q + $ubermap + $q -vis $q + $mapname + $q
BuildCommand0_Subcommand2=$q + $ubermap + $q -light $q + $mapname + $q
BuildCommand0_Subcommand3=pause
BuildCommand1_Description=Full Compile (BSP,VIS,LIGHT -extra)
BuildCommand1_NumSubcommands=4
BuildCommand1_Subcommand0=$q + $ubermap +$q $q + $mapname + $q
BuildCommand1_Subcommand1=$q + $ubermap +$q -vis $q + $mapname + $q
BuildCommand1_Subcommand2=$q + $ubermap +$q -light -extra $q + $mapname + $q
BuildCommand1_Subcommand3=pause
BuildCommand2_Description=Quick Compile (BSP-only)
BuildCommand2_NumSubcommands=2
BuildCommand2_Subcommand0=$q + $ubermap +$q $q + $mapname + $q
BuildCommand2_Subcommand1=pause
BuildCommand3_Description=Quick Compile (BSP and VIS)
BuildCommand3_NumSubcommands=3
BuildCommand3_Subcommand0=$q + $ubermap +$q $q + $mapname + $q
BuildCommand3_Subcommand1=$q + $ubermap +$q -vis $q + $mapname + $q
BuildCommand3_Subcommand2=pause
BuildCommand4_Description=Compile Bots (BSPC only, -optimize)
BuildCommand4_NumSubcommands=2
BuildCommand4_Subcommand0=$q + $bspc + $q -optimize -bsp2aas $q + $bspname + $q
BuildCommand4_Subcommand1=pause
BuildCommand5_Description=Full Compile with bots (BSP,VIS,LIGHT -extra,BSPC -optimize)
BuildCommand5_NumSubcommands=5
BuildCommand5_Subcommand0=$q + $ubermap +$q $q + $mapname + $q
BuildCommand5_Subcommand1=$q + $ubermap +$q -vis $q + $mapname + $q
BuildCommand5_Subcommand2=$q + $ubermap +$q -light -extra $q + $mapname + $q
BuildCommand5_Subcommand3=$q + $bspc + $q -optimize -bsp2aas $q + $bspname + $q
BuildCommand5_Subcommand4=pause
NumDefines=6
Define0=$bspc = $radiantpath +\bspc.exe
Define1=$enginepath = c:\program files\activision\ef2
Define2=$exampledefine1 = use this to define commonly-used variables
Define3=$exampledefine2 = $mapname and $bspname are defined for you on the fly
Define4=$q = "
Define5=$ubermap = $radiantpath +\ubermap.exe
[Game1]
Name=Quake 3: Arena
GameType=Quake3
Extensions=tga;jpg;shader;md3;
autosave=maps/autosave.map
basepath=c:\program files\quake III arena\baseq3
entitypath=scripts
mapspath=maps
modelpath=models
shaderpath=scripts
texturepath=textures
NumBuildCommands=1
BuildCommand0_Description=Example - Final Q3Map2 compile (BSP -meta,VIS,LIGHT -fast -super 2 -filter -bounce 8)
BuildCommand0_NumSubcommands=4
BuildCommand0_Subcommand0=$q + $q3map +$q -v -fs_basepath $q + $enginepath + $q $q + $mapname + $q
BuildCommand0_Subcommand1=$q + $q3map + $q -v -vis -saveprt -fs_basepath $q + $enginepath + $q $q + $mapname + $q
BuildCommand0_Subcommand2=$q + $q3map + $q -v -light -fs_basepath $q + $enginepath + $q -fast -super 2 -filter -bounce 8 $q + $mapname + $q
BuildCommand0_Subcommand3=pause
NumDefines=6
Define0=$bspc = $radiantpath +\bspc.exe
Define1=$enginepath = $q + c:\program files\quake III arena\ + $q
Define2=$exampledefine1 = use this to define commonly-used variables
Define3=$exampledefine2 = $mapname and $bspname are defined for you on the fly
Define4=$q = "
Define5=$q3map = $radiantpath +\q3map2.exe
[Game2]
Name=Star Trek: Elite Force
GameType=Quake3
Extensions=tga;jpg;shader;md3;
autosave=maps/autosave.map
basepath=C:\Program Files\Raven\Star Trek Voyager Elite Force
entitypath=..\tools
mapspath=maps
modelpath=models
shaderpath=scripts
texturepath=textures
NumBuildCommands=1
BuildCommand0_Description=Example - Final Q3Map2 compile (BSP -meta,VIS,LIGHT -fast -super 2 -filter -bounce 8)
BuildCommand0_NumSubcommands=4
BuildCommand0_Subcommand0=$q + $q3map +$q -v -game ef -fs_basepath $q + $enginepath + $q $q + $mapname + $q
BuildCommand0_Subcommand1=$q + $q3map + $q -v -game ef -vis -saveprt -fs_basepath $q + $enginepath + $q $q + $mapname + $q
BuildCommand0_Subcommand2=$q + $q3map + $q -v -game ef -light -fs_basepath $q + $enginepath + $q -fast -super 2 -filter -bounce 8 $q + $mapname + $q
BuildCommand0_Subcommand3=pause
NumDefines=6
Define0=$bspc = $radiantpath +\bspc.exe
Define1=$enginepath = $q + C:\Program Files\Raven\Star Trek Voyager Elite Force + $q
Define2=$exampledefine1 = use this to define commonly-used variables
Define3=$exampledefine2 = $mapname and $bspname are defined for you on the fly
Define4=$q = "
Define5=$q3map = $radiantpath +\q3map2.exe