105 lines
4.6 KiB
INI
105 lines
4.6 KiB
INI
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[Global]
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CurrentGame=0
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TotalGames=3
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[Game0]
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Name=Elite Force 2
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GameType=EF2
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Extensions=tga;dds;tik;shader;tan;ska;skb;skm;cpp;
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autosave=maps/autosave.map
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basepath=C:\Program Files\Activision\EF2\base
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entitypath=code
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mapspath=maps
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modelpath=models
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shaderpath=shaders
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texturepath=textures
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NumBuildCommands=6
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BuildCommand0_Description=Normal compile (BSP,VIS,LIGHT)
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BuildCommand0_NumSubcommands=4
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BuildCommand0_Subcommand0=$q + $ubermap +$q $q + $mapname + $q
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BuildCommand0_Subcommand1=$q + $ubermap + $q -vis $q + $mapname + $q
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BuildCommand0_Subcommand2=$q + $ubermap + $q -light $q + $mapname + $q
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BuildCommand0_Subcommand3=pause
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BuildCommand1_Description=Full Compile (BSP,VIS,LIGHT -extra)
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BuildCommand1_NumSubcommands=4
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BuildCommand1_Subcommand0=$q + $ubermap +$q $q + $mapname + $q
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BuildCommand1_Subcommand1=$q + $ubermap +$q -vis $q + $mapname + $q
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BuildCommand1_Subcommand2=$q + $ubermap +$q -light -extra $q + $mapname + $q
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BuildCommand1_Subcommand3=pause
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BuildCommand2_Description=Quick Compile (BSP-only)
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BuildCommand2_NumSubcommands=2
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BuildCommand2_Subcommand0=$q + $ubermap +$q $q + $mapname + $q
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BuildCommand2_Subcommand1=pause
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BuildCommand3_Description=Quick Compile (BSP and VIS)
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BuildCommand3_NumSubcommands=3
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BuildCommand3_Subcommand0=$q + $ubermap +$q $q + $mapname + $q
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BuildCommand3_Subcommand1=$q + $ubermap +$q -vis $q + $mapname + $q
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BuildCommand3_Subcommand2=pause
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BuildCommand4_Description=Compile Bots (BSPC only, -optimize)
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BuildCommand4_NumSubcommands=2
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BuildCommand4_Subcommand0=$q + $bspc + $q -optimize -bsp2aas $q + $bspname + $q
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BuildCommand4_Subcommand1=pause
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BuildCommand5_Description=Full Compile with bots (BSP,VIS,LIGHT -extra,BSPC -optimize)
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BuildCommand5_NumSubcommands=5
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BuildCommand5_Subcommand0=$q + $ubermap +$q $q + $mapname + $q
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BuildCommand5_Subcommand1=$q + $ubermap +$q -vis $q + $mapname + $q
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BuildCommand5_Subcommand2=$q + $ubermap +$q -light -extra $q + $mapname + $q
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BuildCommand5_Subcommand3=$q + $bspc + $q -optimize -bsp2aas $q + $bspname + $q
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BuildCommand5_Subcommand4=pause
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NumDefines=6
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Define0=$bspc = $radiantpath +\bspc.exe
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Define1=$enginepath = c:\program files\activision\ef2
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Define2=$exampledefine1 = use this to define commonly-used variables
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Define3=$exampledefine2 = $mapname and $bspname are defined for you on the fly
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Define4=$q = "
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Define5=$ubermap = $radiantpath +\ubermap.exe
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[Game1]
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Name=Quake 3: Arena
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GameType=Quake3
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Extensions=tga;jpg;shader;md3;
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autosave=maps/autosave.map
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basepath=c:\program files\quake III arena\baseq3
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entitypath=scripts
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mapspath=maps
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modelpath=models
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shaderpath=scripts
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texturepath=textures
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NumBuildCommands=1
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BuildCommand0_Description=Example - Final Q3Map2 compile (BSP -meta,VIS,LIGHT -fast -super 2 -filter -bounce 8)
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BuildCommand0_NumSubcommands=4
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BuildCommand0_Subcommand0=$q + $q3map +$q -v -fs_basepath $q + $enginepath + $q $q + $mapname + $q
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BuildCommand0_Subcommand1=$q + $q3map + $q -v -vis -saveprt -fs_basepath $q + $enginepath + $q $q + $mapname + $q
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BuildCommand0_Subcommand2=$q + $q3map + $q -v -light -fs_basepath $q + $enginepath + $q -fast -super 2 -filter -bounce 8 $q + $mapname + $q
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BuildCommand0_Subcommand3=pause
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NumDefines=6
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Define0=$bspc = $radiantpath +\bspc.exe
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Define1=$enginepath = $q + c:\program files\quake III arena\ + $q
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Define2=$exampledefine1 = use this to define commonly-used variables
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Define3=$exampledefine2 = $mapname and $bspname are defined for you on the fly
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Define4=$q = "
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Define5=$q3map = $radiantpath +\q3map2.exe
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[Game2]
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Name=Star Trek: Elite Force
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GameType=Quake3
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Extensions=tga;jpg;shader;md3;
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autosave=maps/autosave.map
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basepath=C:\Program Files\Raven\Star Trek Voyager Elite Force
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entitypath=..\tools
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mapspath=maps
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modelpath=models
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shaderpath=scripts
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texturepath=textures
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NumBuildCommands=1
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BuildCommand0_Description=Example - Final Q3Map2 compile (BSP -meta,VIS,LIGHT -fast -super 2 -filter -bounce 8)
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BuildCommand0_NumSubcommands=4
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BuildCommand0_Subcommand0=$q + $q3map +$q -v -game ef -fs_basepath $q + $enginepath + $q $q + $mapname + $q
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BuildCommand0_Subcommand1=$q + $q3map + $q -v -game ef -vis -saveprt -fs_basepath $q + $enginepath + $q $q + $mapname + $q
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BuildCommand0_Subcommand2=$q + $q3map + $q -v -game ef -light -fs_basepath $q + $enginepath + $q -fast -super 2 -filter -bounce 8 $q + $mapname + $q
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BuildCommand0_Subcommand3=pause
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NumDefines=6
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Define0=$bspc = $radiantpath +\bspc.exe
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Define1=$enginepath = $q + C:\Program Files\Raven\Star Trek Voyager Elite Force + $q
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Define2=$exampledefine1 = use this to define commonly-used variables
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Define3=$exampledefine2 = $mapname and $bspname are defined for you on the fly
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Define4=$q = "
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Define5=$q3map = $radiantpath +\q3map2.exe
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