556 lines
12 KiB
C++
556 lines
12 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/player_util.cpp $
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// $Revision:: 15 $
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// $Author:: Steven $
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// $Date:: 10/05/02 9:18p $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// This file is used to hold the utility functions that are issued by the
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// player at the console. Most of these are developer commands
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#include "_pch_cpp.h"
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#include "player.h"
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#include "object.h"
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//====================
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//Player::ActorInfo
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//====================
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void Player::ActorInfo( Event *ev )
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{
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int num;
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Entity *ent;
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if ( ev->NumArgs() != 1 )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Usage: actorinfo <entity number>\n\"" );
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return;
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}
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num = ev->GetInteger( 1 );
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if ( ( num < 0 ) || ( num >= globals.max_entities ) )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Value out of range. Possible values range from 0 to %d.\n\"", globals.max_entities );
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return;
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}
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ent = G_GetEntity( num );
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if ( !ent || !ent->isSubclassOf( Actor ) )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Entity not an Actor.\n\"" );
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}
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else
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{
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( ( Actor * )ent )->ShowInfo();
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}
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}
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//====================
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//Player::WhatIs
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//====================
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void Player::WhatIs( Event *ev )
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{
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int num;
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Entity *ent;
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if ( ev->NumArgs() != 1 )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Usage: whatis <entity number>\n\"" );
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return;
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}
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num = ev->GetInteger( 1 );
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if ( ( num < 0 ) || ( num >= globals.max_entities ) )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Value out of range. Possible values range from 0 to %d.\n\"", globals.max_entities );
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return;
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}
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ent = G_GetEntity( num );
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if ( !ent )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Entity not in use.\n\"", globals.max_entities );
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}
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else
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{
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const char * animname;
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animname = NULL;
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if ( gi.IsModel( ent->edict->s.modelindex ) )
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{
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animname = gi.Anim_NameForNum( ent->edict->s.modelindex, ent->edict->s.anim & ANIM_MASK );
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}
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if ( !animname )
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{
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animname = "( N/A )";
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}
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gi.SendServerCommand( edict-g_entities, "print \""
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"Entity # : %d\n"
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"Class ID : %s\n"
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"Classname : %s\n"
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"Targetname : %s\n"
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"Modelname : %s\n"
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"Animname : %s\n"
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"Origin : ( %f, %f, %f )\n"
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"Angles : ( %f, %f, %f )\n"
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"Bounds : Mins( %.2f, %.2f, %.2f ) Maxs( %.2f, %.2f, %.2f )\n"
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"Velocity : ( %f, %f, %f )\n"
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"SVFLAGS : %x\n"
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"Movetype : %i\n"
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"Solidtype : %i\n"
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"Contents : %x\n"
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"Areanum : %i\n"
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"Parent : %i\n"
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"Health : %.1f\n"
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"Max Health : %.1f\n"
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"Edict Owner: %i\n\"",
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num,
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ent->getClassID(),
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ent->getClassname(),
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ent->TargetName(),
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ent->model.c_str(),
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animname,
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ent->origin.x, ent->origin.y, ent->origin.z,
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ent->angles.x, ent->angles.y, ent->angles.z,
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ent->mins.x, ent->mins.y, ent->mins.z, ent->maxs.x, ent->maxs.y, ent->maxs.z,
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ent->velocity.x, ent->velocity.y, ent->velocity.z,
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ent->edict->svflags,
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ent->movetype,
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ent->edict->solid,
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ent->edict->contents,
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ent->edict->areanum,
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ent->edict->s.parent,
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ent->health,
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ent->max_health,
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ent->edict->ownerNum
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);
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}
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}
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//====================
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//Player::KillEnt
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//====================
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void Player::KillEnt( Event * ev )
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{
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int num;
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Entity *ent;
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if ( ev->NumArgs() != 1 )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Usage: killent <entity number>\n\"" );
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return;
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}
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num = ev->GetInteger( 1 );
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if ( ( num < 0 ) || ( num >= globals.max_entities ) )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Value out of range. Possible values range from 0 to %d.\n\"", globals.max_entities );
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return;
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}
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ent = G_GetEntity( num );
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ent->Damage( world, world, ent->max_health + 25.0f, origin, vec_zero, vec_zero, 0, 0, 0 );
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}
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//====================
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//Player::RemoveEnt
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//====================
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void Player::RemoveEnt( Event * ev )
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{
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int num;
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Entity *ent;
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if ( ev->NumArgs() != 1 )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Usage: removeent <entity number>\n\"" );
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return;
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}
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num = ev->GetInteger( 1 );
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if ( ( num < 0 ) || ( num >= globals.max_entities ) )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Value out of range. Possible values range from 0 to %d.\n\"", globals.max_entities );
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return;
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}
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ent = G_GetEntity( num );
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ent->PostEvent( Event( EV_Remove ), 0.0f );
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}
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//====================
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//Player::KillClass
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//====================
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void Player::KillClass( Event * ev )
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{
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int except;
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str classname;
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gentity_t * from;
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Entity *ent;
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if ( ev->NumArgs() < 1 )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Usage: killclass <classname> [except entity number]\n\"" );
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return;
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}
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classname = ev->GetString( 1 );
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except = 0;
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if ( ev->NumArgs() == 2 )
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{
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except = ev->GetInteger( 1 );
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}
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for ( from = this->edict + 1; from < &g_entities[ globals.num_entities ]; from++ )
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{
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if ( !from->inuse )
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{
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continue;
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}
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assert( from->entity );
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ent = from->entity;
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if ( ent->entnum == except )
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{
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continue;
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}
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if ( ent->inheritsFrom( classname.c_str() ) )
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{
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ent->Damage( world, world, ent->max_health + 25.0f, origin, vec_zero, vec_zero, 0, 0, 0 );
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}
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}
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}
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//====================
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//Player::RemoveClass
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//====================
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void Player::RemoveClass( Event * ev )
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{
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int except;
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str classname;
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gentity_t * from;
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Entity *ent;
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if ( ev->NumArgs() < 1 )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Usage: removeclass <classname> [except entity number]\n\"" );
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return;
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}
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classname = ev->GetString( 1 );
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except = 0;
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if ( ev->NumArgs() == 2 )
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{
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except = ev->GetInteger( 1 );
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}
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for ( from = this->edict + 1; from < &g_entities[ globals.num_entities ]; from++ )
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{
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if ( !from->inuse )
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{
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continue;
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}
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assert( from->entity );
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ent = from->entity;
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if ( ent->entnum == except )
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continue;
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if ( ent->inheritsFrom( classname.c_str() ) )
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{
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ent->PostEvent( Event( EV_Remove ), 0.0f );
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}
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}
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}
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//====================
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//Player::TestThread
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//====================
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void Player::TestThread( Event *ev )
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{
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const char *label;
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CThread *thread;
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if ( ev->NumArgs() < 1 )
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{
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gi.SendServerCommand( edict-g_entities, "print \"Syntax: testthread label.\n\"" );
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return;
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}
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label = ev->GetString( 1 );
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thread = Director.CreateThread( label );
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if ( thread )
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{
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// start right away
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thread->Start();
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}
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}
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//====================
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//Player::SpawnEntity
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//====================
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void Player::SpawnEntity( Event *ev )
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{
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Entity *ent;
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str name;
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ClassDef *cls;
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str text;
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Vector forward;
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Vector up;
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Vector delta;
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Vector v;
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int n;
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int i;
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Event *e;
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if ( ev->NumArgs() < 1 )
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{
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ev->Error( "Usage: spawn entityname [keyname] [value]..." );
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return;
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}
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name = ev->GetString( 1 );
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if ( !name.length() )
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{
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ev->Error( "Must specify an entity name" );
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return;
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}
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// create a new entity
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SpawnArgs args;
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args.setArg( "classname", name.c_str() );
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args.setArg( "model", name.c_str() );
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cls = args.getClassDef();
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if ( !cls )
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{
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cls = &Entity::ClassInfo;
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}
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if ( !checkInheritance( &Entity::ClassInfo, cls ) )
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{
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ev->Error( "%s is not a valid Entity", name.c_str() );
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return;
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}
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ent = ( Entity * )cls->newInstance();
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e = new Event( EV_Model );
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e->AddString( name.c_str() );
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ent->PostEvent( e, EV_SPAWNARG );
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angles.AngleVectors( &forward, NULL, &up );
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v = origin + ( ( forward + up ) * 128.0f );
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e = new Event( EV_SetOrigin );
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e->AddVector( v );
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ent->PostEvent( e, EV_SPAWNARG );
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delta = origin - v;
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v.x = 0;
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v.y = delta.toYaw();
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v.z = 0;
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e = new Event( EV_SetAngles );
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e->AddVector( v );
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ent->PostEvent( e, EV_SPAWNARG );
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if ( ev->NumArgs() > 2 )
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{
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n = ev->NumArgs();
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for( i = 2; i <= n; i += 2 )
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{
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e = new Event( ev->GetString( i ) );
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e->AddToken( ev->GetString( i + 1 ) );
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ent->PostEvent( e, EV_SPAWNARG );
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}
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}
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e = new Event( EV_Anim );
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e->AddString( "idle" );
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ent->PostEvent( e, EV_SPAWNARG );
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}
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//====================
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//Player::SpawnActor
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//====================
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void Player::SpawnActor( Event *ev )
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{
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Entity *ent;
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str name;
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str text;
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Vector forward;
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Vector up;
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Vector delta;
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Vector v;
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int n;
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int i;
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ClassDef *cls;
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Event *e;
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if ( ev->NumArgs() < 1 )
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{
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ev->Error( "Usage: actor [modelname] [keyname] [value]..." );
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return;
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}
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name = ev->GetString( 1 );
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if ( !name[ 0 ] )
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{
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ev->Error( "Must specify a model name" );
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return;
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}
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if ( !strstr( name.c_str(), ".tik" ) )
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{
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name += ".tik";
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}
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// create a new entity
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SpawnArgs args;
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args.setArg( "model", name.c_str() );
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cls = args.getClassDef();
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if ( cls == &Object::ClassInfo )
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{
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cls = &Actor::ClassInfo;
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}
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if ( !cls || !checkInheritance( &Actor::ClassInfo, cls ) )
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{
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ev->Error( "%s is not a valid Actor", name.c_str() );
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return;
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}
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ent = ( Entity * )cls->newInstance();
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e = new Event( EV_Model );
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e->AddString( name.c_str() );
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ent->PostEvent( e, EV_SPAWNARG );
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angles.AngleVectors( &forward, NULL, &up );
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v = origin + ( ( forward + up ) * 40.0f );
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e = new Event( EV_SetOrigin );
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e->AddVector( v );
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ent->PostEvent( e, EV_SPAWNARG );
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delta = origin - v;
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v = delta.toAngles();
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e = new Event( EV_SetAngle );
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e->AddFloat( v[ 1 ] );
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ent->PostEvent( e, EV_SPAWNARG );
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if ( ev->NumArgs() > 2 )
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{
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n = ev->NumArgs();
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for( i = 2; i <= n; i += 2 )
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{
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e = new Event( ev->GetString( i ) );
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e->AddToken( ev->GetString( i + 1 ) );
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ent->PostEvent( e, EV_SPAWNARG );
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}
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}
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}
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void Player::ListInventoryEvent( Event *ev )
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{
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ListInventory();
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}
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void Player::GetStateAnims( Container<const char *> *c )
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{
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statemap_Legs->GetAllAnims( c );
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statemap_Torso->GetAllAnims( c );
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}
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static fileHandle_t logfile=NULL;
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static void OpenPlayerLogFile( void )
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{
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str s,filename;
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s = "playlog_";
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s += level.mapname;
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filename = gi.GetArchiveFileName( NULL, s, "log", qtrue );
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logfile = gi.FS_FOpenFileWrite( filename.c_str() );
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}
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void Player::LogStats( Event *ev )
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{
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str s;
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if ( !logfile )
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{
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OpenPlayerLogFile();
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}
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if ( !logfile )
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{
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return;
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}
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int b = AmmoCount( "Bullet" );
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int p = AmmoCount( "Plasma" );
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int g = AmmoCount( "Gas" );
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int r = AmmoCount( "Rocket" );
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int f = AmmoCount( "Flashbangs" );
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int m = AmmoCount( "Meteor" );
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int gp = AmmoCount( "Gas Pod" );
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s = va( "%.2f\t", level.time );
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s += va( "(%.2f %.2f %.2f)\t", origin.x, origin.y, origin.z );
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s += va( "%.2f\t", health );
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s += va( "%d\t%d\t%d\t%d\t%d\t%d\t%d\n", b,p,g,r,f,m,gp );
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gi.FS_Write( s, s.length(), logfile );
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gi.FS_Flush( logfile );
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Event *ev1 = new Event( ev );
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PostEvent( ev1, 1.0f );
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}
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void ClosePlayerLogFile( void )
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{
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if ( logfile )
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{
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gi.FS_FCloseFile( logfile );
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logfile = NULL;
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}
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}
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void Player::SkipCinematic( Event *ev )
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{
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if ( level.cinematic && ( world->skipthread.length() > 1 ) )
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{
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str skipthread;
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G_ClearFade();
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skipthread = world->skipthread;
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// now that we have executed it, lets kill it so we don't call it again
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world->skipthread = "";
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ExecuteThread( skipthread );
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// reset the roll on our view just in case
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v_angle.z = 0;
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SetViewAngles( v_angle );
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}
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}
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