52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/multiplayerArena.h $
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// $Revision:: 38 $
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// $Author:: Steven $
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// $Date:: 7/23/02 3:55p $
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//
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// Copyright (C) 2002 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// Description:
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//
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#ifndef __MP_MODEDM_HPP__
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#define __MP_MODEDM_HPP__
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#include "mp_modeBase.hpp"
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//-----------------------------------------------------------------------
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// ModeDeathmatch -- Implements plain-old deathmatch (PODM).
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//-----------------------------------------------------------------------
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//CLASS_ARENA( ModeDeathmatch );
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class ModeDeathmatch : public MultiplayerModeBase
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{
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public:
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CLASS_PROTOTYPE( ModeDeathmatch );
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ModeDeathmatch();
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virtual ~ModeDeathmatch();
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/* virtual */ void AddPlayer( Player *player );
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/* virtual */ void respawnPlayer( Player *player );
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/* virtual */ void init( int maxPlayers );
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/* virtual */ bool checkGameType( const char *rule );
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/* virtual */ void update( float frameTime );
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/* virtual */ bool checkRule( const char *rule, bool defaultValue, Player *player = NULL );
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private:
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int getHighestPoints( int entnum );
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};
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#endif // __MP_MODEDM_HPP__
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