1027 lines
24 KiB
C++
1027 lines
24 KiB
C++
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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// g_bot.c
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#include "g_local.h"
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#include "botlib.h" //bot lib interface
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#include "be_aas.h"
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#include "be_ea.h"
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#include "be_ai_char.h"
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#include "be_ai_chat.h"
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#include "be_ai_gen.h"
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#include "be_ai_goal.h"
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#include "be_ai_move.h"
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#include "be_ai_weap.h"
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#include "ai_main.h"
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#include "_pch_cpp.h"
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#include "mp_manager.hpp"
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static int g_numBots;
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static char *g_botInfos[MAX_BOTS];
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int g_numArenas;
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static char *g_arenaInfos[MAX_ARENAS];
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#define BOT_BEGIN_DELAY_BASE 2000
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#define BOT_BEGIN_DELAY_INCREMENT 1500
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#define BOT_SPAWN_QUEUE_DEPTH 16
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typedef struct {
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int clientNum;
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int spawnTime;
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} botSpawnQueue_t;
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//static int botBeginDelay = 0; // bk001206 - unused, init
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static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
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vmCvar_t bot_minplayers;
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extern gentity_t *podium1;
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extern gentity_t *podium2;
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extern gentity_t *podium3;
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float Cvar_VariableValue( const char *var_name ) {
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char buf[128];
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gi.Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
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return atof(buf);
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}
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/*
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===============
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G_ParseInfos
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===============
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*/
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int G_ParseInfos( const char *buf, int max, char *infos[] ) {
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char *token;
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int count;
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char key[MAX_TOKEN_CHARS];
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char info[MAX_INFO_STRING];
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count = 0;
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while ( 1 ) {
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token = (char *)COM_Parse( &buf );
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if ( !token[0] ) {
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break;
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}
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if ( strcmp( token, "{" ) ) {
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Com_Printf( "Missing { in info file\n" );
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break;
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}
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if ( count == max ) {
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Com_Printf( "Max infos exceeded\n" );
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break;
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}
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info[0] = '\0';
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while ( 1 ) {
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token = COM_ParseExt( (char **)&buf, qtrue );
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if ( !token[0] ) {
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Com_Printf( "Unexpected end of info file\n" );
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break;
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}
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if ( !strcmp( token, "}" ) ) {
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break;
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}
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Q_strncpyz( key, token, sizeof( key ) );
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token = COM_ParseExt( (char **)&buf, qfalse );
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if ( !token[0] ) {
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strcpy( token, "<NULL>" );
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}
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Info_SetValueForKey( info, key, token );
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}
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//NOTE: extra space for arena number
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infos[count] = (char *)gi.Malloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
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if (infos[count]) {
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strcpy(infos[count], info);
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count++;
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}
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}
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return count;
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}
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/*
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===============
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G_LoadArenasFromFile
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===============
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*/
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static void G_LoadArenasFromFile( char *filename ) {
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return;
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/* int len;
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fileHandle_t f;
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char buf[MAX_ARENAS_TEXT];
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len = gi.FS_FOpenFile( filename, &f, FS_READ );
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if ( !f ) {
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gi.Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
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return;
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}
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if ( len >= MAX_ARENAS_TEXT ) {
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gi.Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
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gi.FS_FCloseFile( f );
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return;
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}
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gi.FS_Read( buf, len, f );
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buf[len] = 0;
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gi.FS_FCloseFile( f );
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g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] ); */
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}
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/*
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===============
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G_LoadArenas
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===============
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*/
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static void G_LoadArenas( void ) {
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int numdirs;
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vmCvar_t arenasFile;
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char filename[128];
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char dirlist[1024];
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char* dirptr;
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int i, n;
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int dirlen;
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g_numArenas = 0;
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gi.Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
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if( *arenasFile.string ) {
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G_LoadArenasFromFile(arenasFile.string);
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}
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else {
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G_LoadArenasFromFile("scripts/arenas.txt");
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}
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// get all arenas from .arena files
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numdirs = gi.FS_GetFileList("scripts", ".arena", dirlist, 1024 );
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dirptr = dirlist;
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for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
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dirlen = strlen(dirptr);
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strcpy(filename, "scripts/");
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strcat(filename, dirptr);
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G_LoadArenasFromFile(filename);
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}
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gi.Printf( va( "%i arenas parsed\n", g_numArenas ) );
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for( n = 0; n < g_numArenas; n++ ) {
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Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) );
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}
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}
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/*
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===============
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G_GetArenaInfoByNumber
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===============
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*/
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const char *G_GetArenaInfoByMap( const char *map ) {
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int n;
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for( n = 0; n < g_numArenas; n++ ) {
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if( Q_stricmp( (char *)Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 ) {
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return g_arenaInfos[n];
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}
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}
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return NULL;
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}
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char* Q_strrchr( const char* string, int c ) // from q_shared.c, but obviously not used for anything else
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{
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char cc = c;
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char *s;
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char *sp=(char *)0;
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s = (char*)string;
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while (*s)
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{
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if (*s == cc)
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sp = s;
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s++;
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}
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if (cc == 0)
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sp = s;
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return sp;
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}
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/*
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=================
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PlayerIntroSound
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=================
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*/
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static void PlayerIntroSound( const char *modelAndSkin ) {
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char model[MAX_QPATH];
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char *skin;
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Q_strncpyz( model, modelAndSkin, sizeof(model) );
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skin = Q_strrchr( model, '/' );
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if ( skin ) {
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*skin++ = '\0';
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}
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else {
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skin = model;
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}
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if( Q_stricmp( skin, "default" ) == 0 ) {
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skin = model;
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}
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// gi.SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) );
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}
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/*
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===============
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G_AddRandomBot
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===============
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*/
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void G_AddRandomBot( int team ) {
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int i, n, num;
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float skill;
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char *value, netname[36], *teamstr;
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gclient_t *cl;
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num = 0;
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for ( n = 0; n < g_numBots ; n++ ) {
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value = (char *)Info_ValueForKey( g_botInfos[n], "name" );
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//
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for ( i=0 ; i< maxclients->integer ; i++ ) {
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cl = game.clients + i;
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// if ( cl->pers.connected != CON_CONNECTED ) { // FIXME what's the replacement here?
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// continue;
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// }
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if ( !(g_entities[cl->ps.clientNum].svflags & SVF_BOT) ) {
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continue;
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}
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// if ( team >= 0 && cl->sess.sessionTeam != team ) { // FIXME what's the replacement here?
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// continue;
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// }
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if ( !Q_stricmp( value, cl->pers.netname ) ) {
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break;
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}
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}
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if (i >= maxclients->integer) {
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num++;
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}
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}
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num = (int) random() * num;
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for ( n = 0; n < g_numBots ; n++ ) {
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value = (char *)Info_ValueForKey( g_botInfos[n], "name" );
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//
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for ( i=0 ; i< maxclients->integer ; i++ ) {
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cl = game.clients + i;
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// if ( cl->pers.connected != CON_CONNECTED ) {
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// continue;
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// }
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if ( !(g_entities[cl->ps.clientNum].svflags & SVF_BOT) ) {
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continue;
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}
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// if ( team >= 0 && cl->sess.sessionTeam != team ) {
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// continue;
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// }
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if ( !Q_stricmp( value, cl->pers.netname ) ) {
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break;
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}
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}
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if (i >= maxclients->integer) {
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num--;
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if (num <= 0) {
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skill = gi.Cvar_VariableValue( "g_spSkill" );
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if (team == TEAM_RED) teamstr = "red";
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else if (team == TEAM_BLUE) teamstr = "blue";
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else teamstr = "";
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strncpy(netname, value, sizeof(netname)-1);
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netname[sizeof(netname)-1] = '\0';
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Q_CleanStr(netname);
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gi.SendConsoleCommand( va("addbot %s %f %s %i\n", netname, skill, teamstr, 0) ); // was EXEC_INSERT,
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return;
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}
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}
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}
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}
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/*
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===============
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G_RemoveRandomBot
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===============
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*/
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int G_RemoveRandomBot( int team ) {
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int i;
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char netname[36];
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gclient_t *cl;
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for ( i=0 ; i< maxclients->integer ; i++ ) {
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cl = game.clients + i;
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// if ( cl->pers.connected != CON_CONNECTED ) {
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// continue;
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// }
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if ( !(g_entities[cl->ps.clientNum].svflags & SVF_BOT) ) {
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continue;
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}
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// if ( team >= 0 && cl->sess.sessionTeam != team ) {
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// continue;
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// }
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strcpy(netname, cl->pers.netname);
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Q_CleanStr(netname);
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gi.SendConsoleCommand(va("kick %s\n", netname) ); // was EXEC_INSERT,
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return qtrue;
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}
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return qfalse;
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}
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/*
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===============
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G_CountHumanPlayers
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===============
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*/
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int G_CountHumanPlayers( int team ) {
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int i, num;
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gclient_t *cl;
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num = 0;
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for ( i=0 ; i< maxclients->integer ; i++ ) {
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cl = game.clients + i;
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// if ( cl->pers.connected != CON_CONNECTED ) {
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// continue;
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// }
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if ( g_entities[cl->ps.clientNum].svflags & SVF_BOT ) {
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continue;
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}
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// if ( team >= 0 && cl->sess.sessionTeam != team ) {
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// continue;
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// }
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num++;
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}
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return num;
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}
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/*
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===============
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G_CountBotPlayers
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===============
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*/
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int G_CountBotPlayers( int team ) {
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int i, n, num;
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gclient_t *cl;
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num = 0;
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for ( i=0 ; i< maxclients->integer ; i++ ) {
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cl = game.clients + i;
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// if ( cl->pers.connected != CON_CONNECTED ) {
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// continue;
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// }
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if ( !(g_entities[cl->ps.clientNum].svflags & SVF_BOT) ) {
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continue;
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}
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// if ( team >= 0 && cl->sess.sessionTeam != team ) {
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// continue;
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// }
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num++;
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}
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for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
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if( !botSpawnQueue[n].spawnTime ) {
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continue;
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}
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if ( botSpawnQueue[n].spawnTime > level.time ) {
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continue;
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}
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num++;
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}
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return num;
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}
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/*
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===============
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G_CheckMinimumPlayers
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===============
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*/
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void G_CheckMinimumPlayers( void ) {
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int minplayers;
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int humanplayers, botplayers;
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static int checkminimumplayers_time;
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if (level.intermissiontime) return;
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//only check once each 10 seconds
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if (checkminimumplayers_time > level.time - 10000) {
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return;
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}
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checkminimumplayers_time = (int) level.time;
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gi.Cvar_Update(&bot_minplayers);
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minplayers = bot_minplayers.integer;
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if (minplayers <= 0) return;
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if (g_gametype->integer >= GT_TEAM) {
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if (minplayers >= maxclients->integer / 2) {
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minplayers = (maxclients->integer / 2) -1;
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}
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humanplayers = G_CountHumanPlayers( TEAM_RED );
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botplayers = G_CountBotPlayers( TEAM_RED );
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//
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if (humanplayers + botplayers < minplayers) {
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G_AddRandomBot( TEAM_RED );
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} else if (humanplayers + botplayers > minplayers && botplayers) {
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G_RemoveRandomBot( TEAM_RED );
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}
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//
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humanplayers = G_CountHumanPlayers( TEAM_BLUE );
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botplayers = G_CountBotPlayers( TEAM_BLUE );
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//
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if (humanplayers + botplayers < minplayers) {
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G_AddRandomBot( TEAM_BLUE );
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} else if (humanplayers + botplayers > minplayers && botplayers) {
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G_RemoveRandomBot( TEAM_BLUE );
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}
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}
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else if (g_gametype->integer == GT_TOURNAMENT ) {
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if (minplayers >= maxclients->integer) {
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minplayers = maxclients->integer-1;
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}
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humanplayers = G_CountHumanPlayers( -1 );
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botplayers = G_CountBotPlayers( -1 );
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//
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if (humanplayers + botplayers < minplayers) {
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G_AddRandomBot( TEAM_FREE );
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} else if (humanplayers + botplayers > minplayers && botplayers) {
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// try to remove spectators first
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if (!G_RemoveRandomBot( TEAM_SPECTATOR )) {
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// just remove the bot that is playing
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G_RemoveRandomBot( -1 );
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}
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}
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}
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else if (g_gametype->integer == GT_FFA) {
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if (minplayers >= maxclients->integer) {
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minplayers = maxclients->integer-1;
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}
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humanplayers = G_CountHumanPlayers( TEAM_FREE );
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botplayers = G_CountBotPlayers( TEAM_FREE );
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//
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if (humanplayers + botplayers < minplayers) {
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G_AddRandomBot( TEAM_FREE );
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} else if (humanplayers + botplayers > minplayers && botplayers) {
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G_RemoveRandomBot( TEAM_FREE );
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}
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}
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}
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/*
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===============
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G_CheckBotSpawn
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===============
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*/
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void G_CheckBotSpawn( void ) {
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int n;
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char userinfo[MAX_INFO_VALUE];
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G_CheckMinimumPlayers();
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for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
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if( !botSpawnQueue[n].spawnTime ) {
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continue;
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}
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if ( botSpawnQueue[n].spawnTime > level.time ) {
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continue;
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}
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G_ClientBegin( &g_entities[botSpawnQueue[n].clientNum], NULL );
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botSpawnQueue[n].spawnTime = 0;
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if( g_gametype->integer == GT_SINGLE_PLAYER ) {
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gi.getUserinfo( botSpawnQueue[n].clientNum, userinfo, sizeof(userinfo) );
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PlayerIntroSound( (char *)Info_ValueForKey (userinfo, "model") );
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}
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}
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}
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/*
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===============
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G_RemoveQueuedBotBegin
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Called on client disconnect to make sure the delayed spawn
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doesn't happen on a freed index
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===============
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*/
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void G_RemoveQueuedBotBegin( int clientNum ) {
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int n;
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for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
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if( botSpawnQueue[n].clientNum == clientNum ) {
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botSpawnQueue[n].spawnTime = 0;
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return;
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}
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}
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}
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int BotAISetupClient(int client, struct bot_settings_s *settings, qboolean restart);
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/*
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===============
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G_BotConnect
|
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===============
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*/
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qboolean G_BotConnect( int clientNum, qboolean restart ) {
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bot_settings_t settings;
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char userinfo[MAX_INFO_STRING];
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gi.getUserinfo( clientNum, userinfo, sizeof(userinfo) );
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Q_strncpyz( settings.characterfile, (char *)Info_ValueForKey( userinfo, "characterfile" ), sizeof(settings.characterfile) );
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settings.skill = atof( (char *)Info_ValueForKey( userinfo, "skill" ) );
|
|
Q_strncpyz( settings.team, (char *)Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) );
|
|
|
|
if (!BotAISetupClient( clientNum, &settings, restart )) {
|
|
gi.DropClient( clientNum, "BotAISetupClient failed" );
|
|
return qfalse;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
char *G_GetBotInfoByName( char *name );
|
|
|
|
/*
|
|
===============
|
|
G_AddBot
|
|
===============
|
|
*/
|
|
static void G_AddBot( char *name, float skill, const char *team, const char *specialty, char *altname) {
|
|
int clientNum;
|
|
char *botinfo;
|
|
gentity_t *bot;
|
|
char *key;
|
|
char *s;
|
|
char *botname;
|
|
char *model;
|
|
char *headmodel;
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
// get the botinfo from bots.txt
|
|
botinfo = G_GetBotInfoByName( name );
|
|
if ( !botinfo ) {
|
|
gi.Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
|
|
return;
|
|
}
|
|
|
|
// create the bot's userinfo
|
|
userinfo[0] = '\0';
|
|
|
|
botname = (char *)Info_ValueForKey( botinfo, "funname" );
|
|
if( !botname[0] ) {
|
|
botname = (char *)Info_ValueForKey( botinfo, "name" );
|
|
}
|
|
// check for an alternative name
|
|
if (altname && altname[0]) {
|
|
botname = altname;
|
|
}
|
|
Info_SetValueForKey( userinfo, "name", botname );
|
|
Info_SetValueForKey( userinfo, "rate", "25000" );
|
|
Info_SetValueForKey( userinfo, "snaps", "20" );
|
|
Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) );
|
|
|
|
if ( skill >= 1 && skill < 2 ) {
|
|
Info_SetValueForKey( userinfo, "handicap", "50" );
|
|
}
|
|
else if ( skill >= 2 && skill < 3 ) {
|
|
Info_SetValueForKey( userinfo, "handicap", "70" );
|
|
}
|
|
else if ( skill >= 3 && skill < 4 ) {
|
|
Info_SetValueForKey( userinfo, "handicap", "90" );
|
|
}
|
|
|
|
key = "mp_playermodel";
|
|
model = (char *)Info_ValueForKey( botinfo, key );
|
|
if ( !*model ) {
|
|
model = "models/char/munro.tik";
|
|
}
|
|
Info_SetValueForKey( userinfo, key, model );
|
|
key = "team_model";
|
|
Info_SetValueForKey( userinfo, key, model );
|
|
|
|
key = "headmodel";
|
|
headmodel = (char *)Info_ValueForKey( botinfo, key );
|
|
if ( !*headmodel ) {
|
|
headmodel = model;
|
|
}
|
|
Info_SetValueForKey( userinfo, key, headmodel );
|
|
key = "team_headmodel";
|
|
Info_SetValueForKey( userinfo, key, headmodel );
|
|
|
|
key = "gender";
|
|
s = (char *)Info_ValueForKey( botinfo, key );
|
|
if ( !*s ) {
|
|
s = "male";
|
|
}
|
|
Info_SetValueForKey( userinfo, "sex", s );
|
|
|
|
key = "color1";
|
|
s = (char *)Info_ValueForKey( botinfo, key );
|
|
if ( !*s ) {
|
|
s = "4";
|
|
}
|
|
Info_SetValueForKey( userinfo, key, s );
|
|
|
|
key = "color2";
|
|
s = (char *)Info_ValueForKey( botinfo, key );
|
|
if ( !*s ) {
|
|
s = "5";
|
|
}
|
|
Info_SetValueForKey( userinfo, key, s );
|
|
|
|
s = (char *)Info_ValueForKey(botinfo, "aifile");
|
|
if (!*s ) {
|
|
gi.Printf( S_COLOR_RED "Error: bot has no aifile specified\n" );
|
|
return;
|
|
}
|
|
|
|
// have the server allocate a client slot
|
|
clientNum = gi.BotAllocateClient();
|
|
if ( clientNum == -1 ) {
|
|
gi.Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
|
|
gi.Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
|
|
return;
|
|
}
|
|
|
|
bot = &g_entities[ clientNum ];
|
|
// bot->svflags |= SVF_BOT;
|
|
// bot->inuse = qtrue;
|
|
|
|
// register the userinfo
|
|
Info_SetValueForKey( userinfo, "characterfile", (char *)Info_ValueForKey( botinfo, "aifile" ) );
|
|
Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) );
|
|
|
|
//Set the password if there is one.
|
|
if(strlen(password->string) != 0)
|
|
{
|
|
Info_SetValueForKey( userinfo, "password", password->string );
|
|
}
|
|
|
|
gi.setUserinfo( clientNum, userinfo );
|
|
|
|
// have it connect to the game as a normal client
|
|
if ( G_ClientConnect( clientNum, qtrue, qtrue, qtrue ) ) {
|
|
return;
|
|
}
|
|
|
|
G_ClientBegin( &g_entities[clientNum],NULL );
|
|
|
|
g_entities[clientNum].svflags |= SVF_BOT;
|
|
|
|
// added so bots have numbered-"player" targetnames
|
|
Player *plyr = (Player *)g_entities[clientNum].entity;
|
|
char targetname[11];
|
|
sprintf(targetname,"player%d",clientNum);
|
|
plyr->SetTargetName(targetname);
|
|
|
|
if ( multiplayerManager.checkGameType("teamdm") ||
|
|
multiplayerManager.checkGameType("destruction") ||
|
|
multiplayerManager.checkGameType("ctf") ) {
|
|
|
|
Player *player = (Player *)bot->entity;
|
|
|
|
if ((team) && (*team))
|
|
multiplayerManager.joinTeam( player, team );
|
|
|
|
char teamchar[4];
|
|
if (multiplayerManager.getPlayersTeam(player)->getName() == "Blue") { // not sure why bots need team info in two keypairs in different formats, but they do
|
|
team = "blue";
|
|
sprintf(teamchar,"%d",TEAM_BLUE);
|
|
}
|
|
else {
|
|
team = "red";
|
|
sprintf(teamchar,"%d",TEAM_RED);
|
|
}
|
|
|
|
if ((specialty) && (*specialty)) {
|
|
player->edict->svflags |= SVF_BOT;
|
|
multiplayerManager.playerCommand( player, "setSpecialty", specialty );
|
|
}
|
|
|
|
Info_SetValueForKey( userinfo, "team", team );
|
|
Info_SetValueForKey( userinfo, "t", teamchar );
|
|
gi.setUserinfo( clientNum, userinfo );
|
|
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Svcmd_AddBot_f
|
|
===============
|
|
*/
|
|
void SV_AddBot_f( void ) {
|
|
float skill;
|
|
char name[MAX_TOKEN_CHARS];
|
|
char altname[MAX_TOKEN_CHARS];
|
|
char string[MAX_TOKEN_CHARS];
|
|
char team[MAX_TOKEN_CHARS];
|
|
char specialty[MAX_TOKEN_CHARS];
|
|
|
|
// are bots enabled?
|
|
if ( !gi.Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
|
return;
|
|
}
|
|
|
|
// name
|
|
strncpy(name, gi.argv( 1), sizeof(name));
|
|
if ( !name[0] ) {
|
|
gi.Printf( "Usage: Addbot <botname> [skill 1-5] [team] [specialty (infiltrator, medic, technician, demolitionist, heavyweapons, sniper)] [altname]\n" );
|
|
return;
|
|
}
|
|
|
|
// skill
|
|
strncpy(string,gi.argv( 2),sizeof(string));
|
|
if ( !string[0] ) {
|
|
skill = 4;
|
|
}
|
|
else {
|
|
skill = atof( string );
|
|
}
|
|
|
|
// team
|
|
strncpy(team,gi.argv( 3),sizeof(team));
|
|
|
|
// specialty
|
|
strncpy(specialty,gi.argv(4),sizeof(specialty));
|
|
|
|
// alternative name
|
|
strncpy(altname,gi.argv( 5),sizeof(altname));
|
|
|
|
G_AddBot( name, skill, team, specialty, altname );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Svcmd_BotList_f
|
|
===============
|
|
*/
|
|
void Svcmd_BotList_f( void ) {
|
|
int i;
|
|
char name[MAX_TOKEN_CHARS];
|
|
char funname[MAX_TOKEN_CHARS];
|
|
char model[MAX_TOKEN_CHARS];
|
|
char aifile[MAX_TOKEN_CHARS];
|
|
|
|
gi.Printf("^1name model aifile funname\n");
|
|
for (i = 0; i < g_numBots; i++) {
|
|
strcpy(name, (char *)Info_ValueForKey( g_botInfos[i], "name" ));
|
|
if ( !*name ) {
|
|
strcpy(name, "UnnamedPlayer");
|
|
}
|
|
strcpy(funname, (char *)Info_ValueForKey( g_botInfos[i], "funname" ));
|
|
if ( !*funname ) {
|
|
strcpy(funname, "");
|
|
}
|
|
strcpy(model, (char *)Info_ValueForKey( g_botInfos[i], "model" ));
|
|
if ( !*model ) {
|
|
strcpy(model, "visor/default");
|
|
}
|
|
strcpy(aifile, (char *)Info_ValueForKey( g_botInfos[i], "aifile"));
|
|
if (!*aifile ) {
|
|
strcpy(aifile, "bots/default_c.c");
|
|
}
|
|
gi.Printf(va("%-16s %-16s %-20s %-20s\n", name, model, aifile, funname));
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_SpawnBots
|
|
===============
|
|
*/
|
|
static void G_SpawnBots( char *botList, int baseDelay ) {
|
|
char *bot;
|
|
char *p;
|
|
float skill;
|
|
int delay;
|
|
char bots[MAX_INFO_VALUE];
|
|
|
|
// podium1 = NULL;
|
|
// podium2 = NULL;
|
|
// podium3 = NULL;
|
|
|
|
skill = gi.Cvar_VariableValue( "g_spSkill" );
|
|
if( skill < 1 ) {
|
|
gi.cvar_set( "g_spSkill", "1" );
|
|
skill = 1;
|
|
}
|
|
else if ( skill > 5 ) {
|
|
gi.cvar_set( "g_spSkill", "5" );
|
|
skill = 5;
|
|
}
|
|
|
|
Q_strncpyz( bots, botList, sizeof(bots) );
|
|
p = &bots[0];
|
|
delay = baseDelay;
|
|
while( *p ) {
|
|
//skip spaces
|
|
while( *p && *p == ' ' ) {
|
|
p++;
|
|
}
|
|
if( !p ) {
|
|
break;
|
|
}
|
|
|
|
// mark start of bot name
|
|
bot = p;
|
|
|
|
// skip until space of null
|
|
while( *p && *p != ' ' ) {
|
|
p++;
|
|
}
|
|
if( *p ) {
|
|
*p++ = 0;
|
|
}
|
|
|
|
// we must add the bot this way, calling G_AddBot directly at this stage
|
|
// does "Bad Things"
|
|
gi.SendConsoleCommand(va("addbot %s %f free %i\n", bot, skill, delay) ); // EXEC_INSERT,
|
|
|
|
delay += BOT_BEGIN_DELAY_INCREMENT;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_LoadBotsFromFile
|
|
===============
|
|
*/
|
|
static void G_LoadBotsFromFile( char *filename ) {
|
|
int len;
|
|
fileHandle_t f;
|
|
char buf[MAX_BOTS_TEXT];
|
|
|
|
len = gi.FS_FOpenFile( filename, &f, FS_READ );
|
|
if ( !f ) {
|
|
gi.Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
|
return;
|
|
}
|
|
if ( len >= MAX_BOTS_TEXT ) {
|
|
gi.Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
|
|
gi.FS_FCloseFile( f );
|
|
return;
|
|
}
|
|
|
|
gi.FS_Read( buf, len, f );
|
|
buf[len] = 0;
|
|
gi.FS_FCloseFile( f );
|
|
|
|
g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_LoadBots
|
|
===============
|
|
*/
|
|
static void G_LoadBots( void ) {
|
|
vmCvar_t botsFile;
|
|
int numdirs;
|
|
char filename[128];
|
|
char dirlist[1024];
|
|
char* dirptr;
|
|
int i;
|
|
int dirlen;
|
|
|
|
if ( !gi.Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
|
return;
|
|
}
|
|
|
|
g_numBots = 0;
|
|
|
|
gi.Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
|
|
if( *botsFile.string ) {
|
|
G_LoadBotsFromFile(botsFile.string);
|
|
}
|
|
else {
|
|
G_LoadBotsFromFile("botfiles/bots.txt");
|
|
}
|
|
|
|
// get all bots from .bot files
|
|
numdirs = gi.FS_GetFileList("scripts", ".bot", dirlist, 1024 );
|
|
dirptr = dirlist;
|
|
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
|
dirlen = strlen(dirptr);
|
|
strcpy(filename, "scripts/");
|
|
strcat(filename, dirptr);
|
|
G_LoadBotsFromFile(filename);
|
|
}
|
|
gi.Printf( va( "%i bots parsed\n", g_numBots ) );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
G_GetBotInfoByNumber
|
|
===============
|
|
*/
|
|
char *G_GetBotInfoByNumber( int num ) {
|
|
if( num < 0 || num >= g_numBots ) {
|
|
gi.Printf( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
|
|
return NULL;
|
|
}
|
|
return g_botInfos[num];
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_GetBotInfoByName
|
|
===============
|
|
*/
|
|
char *G_GetBotInfoByName( char *name ) {
|
|
int n;
|
|
char *value;
|
|
|
|
for ( n = 0; n < g_numBots ; n++ ) {
|
|
value = (char *)Info_ValueForKey( g_botInfos[n], "name" );
|
|
if ( !Q_stricmp( value, name ) ) {
|
|
return g_botInfos[n];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_InitBots
|
|
===============
|
|
*/
|
|
void G_InitBots( qboolean restart ) {
|
|
int fragLimit;
|
|
int timeLimit;
|
|
const char *arenainfo;
|
|
char *strValue;
|
|
int basedelay;
|
|
char map[MAX_QPATH];
|
|
char serverinfo[MAX_INFO_STRING];
|
|
|
|
G_LoadBots();
|
|
G_LoadArenas();
|
|
|
|
gi.Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO );
|
|
|
|
if( g_gametype->integer == GT_SINGLE_PLAYER ) {
|
|
gi.SV_GetServerinfo( serverinfo, sizeof(serverinfo) );
|
|
Q_strncpyz( map, (char *)Info_ValueForKey( serverinfo, "mapname" ), sizeof(map) );
|
|
arenainfo = G_GetArenaInfoByMap( map );
|
|
if ( !arenainfo ) {
|
|
return;
|
|
}
|
|
|
|
strValue = (char *)Info_ValueForKey( arenainfo, "fraglimit" );
|
|
fragLimit = atoi( strValue );
|
|
if ( fragLimit ) {
|
|
gi.cvar_set( "fraglimit", strValue );
|
|
}
|
|
else {
|
|
gi.cvar_set( "fraglimit", "0" );
|
|
}
|
|
|
|
strValue = (char *)Info_ValueForKey( arenainfo, "timelimit" );
|
|
timeLimit = atoi( strValue );
|
|
if ( timeLimit ) {
|
|
gi.cvar_set( "timelimit", strValue );
|
|
}
|
|
else {
|
|
gi.cvar_set( "timelimit", "0" );
|
|
}
|
|
|
|
if ( !fragLimit && !timeLimit ) {
|
|
gi.cvar_set( "fraglimit", "10" );
|
|
gi.cvar_set( "timelimit", "0" );
|
|
}
|
|
|
|
basedelay = BOT_BEGIN_DELAY_BASE;
|
|
strValue = (char *)Info_ValueForKey( arenainfo, "special" );
|
|
if( Q_stricmp( strValue, "training" ) == 0 ) {
|
|
basedelay += 10000;
|
|
}
|
|
|
|
if( !restart ) {
|
|
G_SpawnBots( (char *)Info_ValueForKey( arenainfo, "bots" ), basedelay );
|
|
}
|
|
}
|
|
}
|