ef2-sdk/dlls/game/queue.h

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2003-11-05 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Code/DLLs/game/queue.h $
// $Revision:: 4 $
// $Author:: Steven $
// $Date:: 10/13/03 8:54a $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
// DESCRIPTION:
// Generic Queue object
//
#ifndef __QUEUE_H__
#define __QUEUE_H__
#include "class.h"
class QueueNode : public Class
{
public:
void *data;
QueueNode *next;
QueueNode();
};
inline QueueNode::QueueNode()
{
data = NULL;
next = NULL;
}
class Queue : public Class
{
private:
QueueNode *head;
QueueNode *tail;
int count;
public:
Queue();
~Queue();
void Clear( void );
qboolean Empty( void );
void Enqueue( void *data );
void *Dequeue( void );
void Remove( const void *data );
qboolean Inqueue( const void *data );
int IndexOfObject( const void *data );
int GetCount();
};
inline int Queue::GetCount
(
)
{
return count;
}
inline qboolean Queue::Empty
(
void
)
{
if ( head == NULL )
{
assert( !tail );
return true;
}
assert( tail );
return false;
}
inline void Queue::Enqueue
(
void *data
)
{
QueueNode *tmp;
tmp = new QueueNode;
if ( !tmp )
{
assert( NULL );
gi.Error( ERR_DROP, "Queue::Enqueue : Out of memory" );
}
tmp->data = data;
assert( !tmp->next );
if ( !head )
{
assert( !tail );
head = tmp;
}
else
{
assert( tail );
tail->next = tmp;
}
tail = tmp;
count++;
}
inline void *Queue::Dequeue
(
void
)
{
void *ptr;
QueueNode *node;
if ( !head )
{
assert( !tail );
return NULL;
}
node = head;
ptr = node->data;
head = node->next;
if ( head == NULL )
{
assert( tail == node );
tail = NULL;
}
delete node;
count--;
return ptr;
}
inline void Queue::Clear
(
void
)
{
while( !Empty() )
{
Dequeue();
}
count = 0;
}
inline Queue::Queue()
{
head = NULL;
tail = NULL;
count = 0;
}
inline Queue::~Queue()
{
Clear();
}
inline void Queue::Remove
(
const void *data
)
{
QueueNode *node;
QueueNode *prev;
if ( !head )
{
assert( !tail );
gi.WDPrintf( "Queue::Remove : Data not found in queue\n" );
return;
}
for( prev = NULL, node = head; node != NULL; prev = node, node = node->next )
{
if ( node->data == data )
{
break;
}
}
if ( !node )
{
gi.WDPrintf( "Queue::Remove : Data not found in queue\n" );
}
else
{
if ( !prev )
{
// at head
assert( node == head );
head = node->next;
if ( head == NULL )
{
assert( tail == node );
tail = NULL;
}
}
else
{
prev->next = node->next;
if ( prev->next == NULL )
{
// at tail
assert( tail == node );
tail = prev;
}
}
delete node;
count--;
}
}
inline qboolean Queue::Inqueue
(
const void *data
)
{
QueueNode *node;
for( node = head; node != NULL; node = node->next )
{
if ( node->data == data )
{
return true;
}
}
return false;
}
inline qboolean Queue::IndexOfObject
(
const void *data
)
{
int count=1;
QueueNode *node;
for( node = head; node != NULL; node = node->next )
{
if ( node->data == data )
{
return count;
}
count++;
}
return 0;
}
#endif /* queue.h */